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Cast shadows to SE.
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parent
1f29679c0d
commit
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@ -32,8 +32,8 @@
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#include <cogl/cogl.h>
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#define SHADOW_RADIUS 8
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#define SHADOW_OPACITY 0.9
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#define SHADOW_OFFSET_X (-SHADOW_RADIUS)
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#define SHADOW_OFFSET_Y (-SHADOW_RADIUS)
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#define SHADOW_OFFSET_X (SHADOW_RADIUS)
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#define SHADOW_OFFSET_Y (SHADOW_RADIUS)
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#define MAX_TILE_SZ 8 /* Must be <= shaddow radius */
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#define TILE_WIDTH (3*MAX_TILE_SZ)
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@ -747,9 +747,7 @@ repair_win (MetaCompWindow *cw)
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clutter_actor_set_size (cw->actor, pxm_width, pxm_height);
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if (cw->shadow)
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clutter_actor_set_size (cw->shadow,
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pxm_width + (2 * SHADOW_RADIUS),
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pxm_height + (2 * SHADOW_RADIUS));
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clutter_actor_set_size (cw->shadow, pxm_width, pxm_height);
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clutter_actor_show (cw->actor);
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}
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