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Add debug annotations for the layout process
If we need to check that the layout sequence is correct in terms of order of execution and with respect to caching, then having a CLUTTER_DEBUG_LAYOUT debug flag would make things easier.
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@ -766,6 +766,7 @@ clutter_actor_real_get_preferred_width (ClutterActor *self,
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* using this default is relying on someone to set the
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* request manually
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*/
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CLUTTER_NOTE (LAYOUT, "Default preferred width: 0, 0");
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if (min_width_p)
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*min_width_p = 0;
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@ -784,6 +785,7 @@ clutter_actor_real_get_preferred_height (ClutterActor *self,
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* using this default is relying on someone to set the
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* request manually
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*/
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CLUTTER_NOTE (LAYOUT, "Default preferred height: 0, 0");
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if (min_height_p)
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*min_height_p = 0;
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@ -3524,6 +3526,7 @@ clutter_actor_get_preferred_size (ClutterActor *self,
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if (priv->request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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CLUTTER_NOTE (LAYOUT, "Preferred size (height-for-width)");
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clutter_actor_get_preferred_width (self, -1,
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&min_width,
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&natural_width);
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@ -3533,6 +3536,7 @@ clutter_actor_get_preferred_size (ClutterActor *self,
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}
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else
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{
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CLUTTER_NOTE (LAYOUT, "Preferred size (width-for-height)");
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clutter_actor_get_preferred_height (self, -1,
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&min_height,
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&natural_height);
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@ -3597,6 +3601,11 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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min_width = natural_width = 0;
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CLUTTER_NOTE (LAYOUT,
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"Width request for %" CLUTTER_UNITS_FORMAT " (%d px)",
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for_height,
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CLUTTER_UNITS_TO_DEVICE (for_height));
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klass->get_preferred_width (self, for_height,
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&min_width,
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&natural_width);
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@ -3668,6 +3677,11 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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min_height = natural_height = 0;
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CLUTTER_NOTE (LAYOUT,
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"Width request for %" CLUTTER_UNITS_FORMAT " (%d px)",
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for_width,
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CLUTTER_UNITS_TO_DEVICE (for_width));
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klass->get_preferred_height (self, for_width,
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&min_height,
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&natural_height);
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@ -3768,12 +3782,12 @@ clutter_actor_get_allocation_box (ClutterActor *self,
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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/* FIXME - if needs_allocation=TRUE, we can either 1)
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* g_return_if_fail, which limits calling get_allocation to inside
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* paint() basically; or we can 2) force a layout, which could be
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* expensive if someone calls get_allocation somewhere silly; or we
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* can 3) just return the latest value, allowing it to be
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* out-of-date, and assume people know what they are doing.
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/* XXX - if needs_allocation=TRUE, we can either 1) g_return_if_fail,
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* which limits calling get_allocation to inside paint() basically; or
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* we can 2) force a layout, which could be expensive if someone calls
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* get_allocation somewhere silly; or we can 3) just return the latest
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* value, allowing it to be out-of-date, and assume people know what
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* they are doing.
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*
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* The least-surprises approach that keeps existing code working is
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* likely to be 2). People can end up doing some inefficient things,
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@ -3816,11 +3830,12 @@ void
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clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom)
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{
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int x2, y2;
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gint x2, y2;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_get_allocation_coords (self, &geom->x, &geom->y, &x2, &y2);
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geom->width = x2 - geom->x;
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geom->height = y2 - geom->y;
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}
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@ -3880,7 +3895,7 @@ clutter_actor_allocate (ClutterActor *self,
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box->x2 == priv->allocation.x2 &&
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box->y2 == priv->allocation.y2)
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{
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CLUTTER_NOTE (ACTOR, "No allocation needed");
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CLUTTER_NOTE (LAYOUT, "No allocation needed");
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return;
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}
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@ -3908,8 +3923,10 @@ clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry)
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{
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_position (self, geometry->x, geometry->y);
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clutter_actor_set_size (self, geometry->width, geometry->height);
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g_object_thaw_notify (G_OBJECT (self));
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}
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@ -3953,8 +3970,10 @@ clutter_actor_set_position (ClutterActor *self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_x (self, x);
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clutter_actor_set_y (self, y);
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g_object_thaw_notify (G_OBJECT (self));
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}
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@ -3980,8 +3999,10 @@ clutter_actor_set_positionu (ClutterActor *self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_xu (self, x);
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clutter_actor_set_yu (self, y);
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g_object_thaw_notify (G_OBJECT (self));
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}
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@ -4074,6 +4095,7 @@ clutter_actor_move_byu (ClutterActor *self,
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ClutterUnit dy)
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{
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ClutterUnit x, y;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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x = self->priv->fixed_x;
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@ -21,7 +21,8 @@ typedef enum {
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CLUTTER_DEBUG_SCRIPT = 1 << 11,
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
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CLUTTER_DEBUG_ANIMATION = 1 << 14
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CLUTTER_DEBUG_ANIMATION = 1 << 14,
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CLUTTER_DEBUG_LAYOUT = 1 << 15
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} ClutterDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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@ -92,7 +92,8 @@ static const GDebugKey clutter_debug_keys[] = {
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "multistage", CLUTTER_DEBUG_MULTISTAGE },
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{ "animation", CLUTTER_DEBUG_ANIMATION }
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT }
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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