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clutter: LEQUAL depth_testing on ClutterDeformEffect
Moving an actor with a ClutterDeformEffect applied flickers because the depth_testing, setting the depth testing test function to COGL_DEPTH_TEST_FUNCTION_LEQUAL fixes the problem. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/507
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@ -282,6 +282,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
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/* enable depth testing */
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/* enable depth testing */
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cogl_depth_state_init (&depth_state);
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cogl_depth_state_init (&depth_state);
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cogl_depth_state_set_test_enabled (&depth_state, TRUE);
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cogl_depth_state_set_test_enabled (&depth_state, TRUE);
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cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
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cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
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cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
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/* enable backface culling if we have a back material */
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/* enable backface culling if we have a back material */
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