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docs: Add more comments on code example for composite actor
Add more comments about the specific purpose of functions and variables in the composite actor example, particularly around GObject implementation.
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@ -1,7 +1,13 @@
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#include "cb-button.h"
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/*
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* convenience macro for GType implementations; see:
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/**
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* SECTION:cb-button
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* @short_description: Button widget
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*
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* A button widget with support for a text label and background color.
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*/
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/* convenience macro for GType implementations; see:
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* http://library.gnome.org/devel/gobject/2.27/gobject-Type-Information.html#G-DEFINE-TYPE:CAPS
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*/
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G_DEFINE_TYPE (CbButton, cb_button, CLUTTER_TYPE_ACTOR);
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@ -10,7 +16,13 @@ G_DEFINE_TYPE (CbButton, cb_button, CLUTTER_TYPE_ACTOR);
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#define CB_BUTTON_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CB_TYPE_BUTTON, CbButtonPrivate))
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/* private structure - should only be accessed through the public API */
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/* private structure - should only be accessed through the public API;
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* this is used to store member variables whose properties
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* need to be accessible from the implementation; for example, if we
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* intend to create wrapper functions which modify properties on the
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* actors composing an object, we should keep a reference to the actors
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* here
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*/
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struct _CbButtonPrivate
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{
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ClutterActor *child;
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@ -31,16 +43,24 @@ enum {
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PROP_TEXT
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};
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/* signals */
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/* cache array for signals */
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static guint cb_button_signals[LAST_SIGNAL] = { 0, };
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/* from http://mail.gnome.org/archives/gtk-devel-list/2004-July/msg00158.html:
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*
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* "The dispose method is supposed to release any references to resources
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* when the object first knows it will be destroyed. The dispose method may
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* be called any number of times, and thus the code therein should be safe
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* in that case."
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*/
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static void
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cb_button_dispose (GObject *gobject)
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{
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CbButtonPrivate *priv = CB_BUTTON (gobject)->priv;
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/* we just dispose of the child, and let its dispose()
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* function deal with its children
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* function deal with its children; note that we have a guard
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* here in case the child has already been destroyed
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*/
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if (priv->child)
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{
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@ -48,9 +68,19 @@ cb_button_dispose (GObject *gobject)
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priv->child = NULL;
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}
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/* call the parent class' dispose() method */
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G_OBJECT_CLASS (cb_button_parent_class)->dispose (gobject);
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}
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/* from http://mail.gnome.org/archives/gtk-devel-list/2004-July/msg00158.html:
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*
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* "The finalize method finishes releasing the remaining
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* resources just before the object itself will be freed from memory, and
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* therefore it will only be called once. The two step process helps break
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* cyclic references. Both dispose and finalize must chain up to their
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* parent objects by calling their parent's respective methods *after* they
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* have disposed or finalized their own members."
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*/
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static void
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cb_button_finalize (GObject *gobject)
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{
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@ -58,9 +88,14 @@ cb_button_finalize (GObject *gobject)
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g_free (priv->text);
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/* call the parent class' finalize() method */
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G_OBJECT_CLASS (cb_button_parent_class)->finalize (gobject);
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}
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/* enables objects to be uniformly treated as GObjects;
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* also exposes properties so they become scriptable, e.g.
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* through ClutterScript
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*/
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static void
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cb_button_set_property (GObject *gobject,
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guint prop_id,
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@ -81,6 +116,7 @@ cb_button_set_property (GObject *gobject,
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}
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}
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/* enables objects to be uniformly treated as GObjects */
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static void
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cb_button_get_property (GObject *gobject,
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guint prop_id,
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@ -139,10 +175,18 @@ cb_button_clicked (ClutterClickAction *action,
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ClutterActor *actor,
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gpointer user_data)
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{
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/* emit signal via the cache array */
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g_signal_emit (actor, cb_button_signals[CLICKED], 0);
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}
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/* GObject class and instance init */
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/* GObject class and instance initialization functions; note that
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* these have been placed after the Clutter implementation, as
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* they refer to the static paint() and allocate() functions
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*/
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/* class init: attach functions to the class, define properties
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* and signals
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*/
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static void
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cb_button_class_init (CbButtonClass *klass)
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{
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@ -191,6 +235,9 @@ cb_button_class_init (CbButtonClass *klass)
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0);
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}
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/* object init: create a private structure and pack
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* composed ClutterActors into it
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*/
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static void
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cb_button_init (CbButton *self)
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{
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@ -201,6 +248,10 @@ cb_button_init (CbButton *self)
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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/* the only child of this actor is a ClutterBox with a
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* ClutterBinLayout: painting and allocation of the actor basically
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* involves painting and allocating this child box
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*/
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layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER);
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@ -210,7 +261,9 @@ cb_button_init (CbButton *self)
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clutter_actor_set_parent (priv->child,
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CLUTTER_ACTOR (self));
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/* add text label to the button */
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/* add text label to the button; see the ClutterText API docs
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* for more information about available properties
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*/
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priv->label = g_object_new (CLUTTER_TYPE_TEXT,
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"line-alignment", PANGO_ALIGN_CENTER,
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"ellipsize", PANGO_ELLIPSIZE_END,
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@ -220,7 +273,7 @@ cb_button_init (CbButton *self)
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priv->label);
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/* add a ClutterClickAction on this actor, so we can proxy its
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* "clicked" signal through a signal from this actor
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* "clicked" signal into a signal from this actor
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*/
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priv->click_action = clutter_click_action_new ();
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clutter_actor_add_action (CLUTTER_ACTOR (self), priv->click_action);
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@ -14,11 +14,22 @@
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GType cb_button_get_type (void);
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/* GObject type macros */
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/* returns the class type identifier (GType) for CbButton */
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#define CB_TYPE_BUTTON (cb_button_get_type ())
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/* cast obj to a CbButton object structure*/
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#define CB_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CB_TYPE_BUTTON, CbButton))
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/* check whether obj is a CbButton */
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#define CB_IS_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CB_TYPE_BUTTON))
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/* cast klass to CbButtonClass class structure */
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#define CB_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CB_TYPE_BUTTON, CbButtonClass))
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/* check whether klass is a member of the CbButtonClass */
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#define CB_IS_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CB_TYPE_BUTTON))
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/* get the CbButtonClass structure for a CbButton obj */
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#define CB_BUTTON_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CB_TYPE_BUTTON, CbButtonClass))
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/*
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