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Revert "renderer-native: Actually use shadow fb when using software rendering"
It was not the lack of forcing the shadow fb that caused slowness, but rather due to the method the shadow fb content was copied onto the scanout fb. With 'clutter: Use cogl_blit_framebuffer() for shadow FB' we'll use a path that shouldn't be slow when copying onto the scanout fb. Also437f6b3d59
accidentally enabled shadow fb when using hw accelerated contexts, due to the cap being set to 1 in majority of drivers. While the kernel documentation for the related field says "hint to userspace to prefer shadow-fb rendering", the name of the hint when exposed to userspace is DRM_CAP_DUMB_PREFER_SHADOW, thus should only be taken into consideration for dumb buffers, not rendering in general. This reverts commit437f6b3d59
. https://gitlab.gnome.org/GNOME/mutter/merge_requests/818
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@ -3213,11 +3213,11 @@ should_force_shadow_fb (MetaRendererNative *renderer_native,
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case COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE:
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case COGL_GPU_INFO_ARCHITECTURE_SGX:
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case COGL_GPU_INFO_ARCHITECTURE_MALI:
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break;
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return FALSE;
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case COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE:
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case COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE:
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case COGL_GPU_INFO_ARCHITECTURE_SWRAST:
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return TRUE;
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break;
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}
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kms_fd = meta_gpu_kms_get_fd (primary_gpu);
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