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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING.backends: Update documentation. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Avoid setting more flags than necessary.
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@ -1,3 +1,11 @@
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
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* HACKING.backends: Update documentation.
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* clutter/glx/clutter-stage-glx.c:
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(clutter_stage_glx_realize): Avoid setting more flags than
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necessary.
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2008-05-09 Neil Roberts <neil@o-hand.com>
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2008-05-09 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-frame-source.c (clutter_frame_source_add)
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* clutter/clutter-frame-source.c (clutter_frame_source_add)
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@ -128,24 +128,20 @@ The stage implementation actor must implement at least the ::realize and
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the stage implementation should:
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the stage implementation should:
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- create a new native window handle
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- create a new native window handle
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- create the drawing context (either GL or GLES) and assign it
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- if the backend doesn't have a drawing context (either GL or GLES),
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to the backend, if it's not already present
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create one and assing it to the backend
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- set the CLUTTER_ACTOR_REALIZED flag on *both* the wrapper and the
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- set the CLUTTER_ACTOR_REALIZED flag on *both* the wrapper and the
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stage implementation
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stage implementation (this is very important)
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- call clutter_stage_ensure_current() with the wrapper instance
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- call clutter_stage_ensure_current() with the wrapper instance
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- set the private CLUTTER_ACTOR_SYNC_MATRICES flag on the stage wrapper
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In case of failure, the CLUTTER_ACTOR_REALIZED flag should be unset on
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In case of failure, the CLUTTER_ACTOR_REALIZED flag should be unset on
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both the wrapper and the stage implementation.
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the stage implementation.
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Inside the ::unrealize function the stage implementation should:
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Inside the ::unrealize function the stage implementation should:
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- unset the CLUTTER_ACTOR_REALIZED flag
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- unset the CLUTTER_ACTOR_REALIZED flag on itself
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- call _clutter_shader_release_all() if the backend supports shaders
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and the GL programmable pipeline
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- destroy the native window handle
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- destroy the native window handle
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- call clutter_stage_ensure_context() with the wrapper instance
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- call clutter_stage_ensure_current() with the wrapper instance
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NOTES
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NOTES
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=====
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=====
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@ -157,9 +153,8 @@ implementation for event handling and window management.
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Usual points of failure for backends are:
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Usual points of failure for backends are:
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- not setting the CLUTTER_ACTOR_REALIZED flag on the stage implementation
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- not setting the CLUTTER_ACTOR_REALIZED flag on the stage implementation
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and the stage wrapper inside the ::realized virtual function;
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and the stage wrapper inside the ::realized virtual function before
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- not setting the CLUTTER_ACTOR_SYNC_MATRICES on the stage wrapper
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calling clutter_stage_ensure_current();
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at the end of the ::realized virtual function;
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- calling public API, like clutter_actor_paint(), or checking properties
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- calling public API, like clutter_actor_paint(), or checking properties
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on the stage implementation instead of the ClutterStage wrapper.
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on the stage implementation instead of the ClutterStage wrapper.
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@ -153,8 +153,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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if (!stage_x11->xvisinfo)
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if (!stage_x11->xvisinfo)
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{
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{
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g_critical ("Unable to find suitable GL visual.");
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g_critical ("Unable to find suitable GL visual.");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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goto fail;
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return;
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}
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}
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if (stage_x11->xwin == None)
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if (stage_x11->xwin == None)
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@ -211,8 +210,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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if (backend_glx->gl_context == None)
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if (backend_glx->gl_context == None)
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{
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{
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g_critical ("Unable to create suitable GL context.");
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g_critical ("Unable to create suitable GL context.");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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goto fail;
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return;
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}
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}
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}
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}
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@ -279,11 +277,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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if (backend_glx->gl_context == None)
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if (backend_glx->gl_context == None)
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{
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{
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g_critical ("Unable to create suitable GL context.");
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g_critical ("Unable to create suitable GL context.");
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goto fail;
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CLUTTER_ACTOR_UNSET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_x11, CLUTTER_ACTOR_REALIZED);
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return;
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}
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}
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}
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}
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@ -301,13 +295,9 @@ clutter_stage_glx_realize (ClutterActor *actor)
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}
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}
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}
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}
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/* Make sure the viewport gets set up correctly */
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CLUTTER_SET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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return;
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return;
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fail:
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fail:
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/* For one reason or another we cant realize the stage.. */
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CLUTTER_ACTOR_UNSET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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}
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