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2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/subclassing-ClutterActor.sgml: Remove mention of the get_paint_area() function and virtual function.
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@ -1,3 +1,8 @@
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2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/subclassing-ClutterActor.sgml: Remove mention of the
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get_paint_area() function and virtual function.
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2008-06-23 Øyvind Kolås <pippin@o-hand.com>
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* clutter/subclassing-ClutterActor.sgml: added missing call to
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@ -320,90 +320,8 @@ foo_actor_allocate (ClutterActor *actor,
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</programlisting>
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</example>
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<para>An actor should always paint inside its allocation. It is,
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however, possible to paint outside the negotiated size by overriding
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the <classname>ClutterActor</classname>::get_paint_area() virtual
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function and setting the passed #ClutterActorBox with their
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<emphasis>untransformed</emphasis> paint area. This allows writing
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actors that can effectively paint on an area different in size and
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position from the allocation area.</para>
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<para>The <classname>ClutterActor</classname>::get_paint_area() method of
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a #ClutterActor is internally invoked when clutter_actor_get_paint_area()
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is called on an instance of that actor class. The get_paint_area()
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virtual function must return the untransformed area used by the
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actor to paint itself; clutter_actor_get_paint_area() will then
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proceed to transform the area coordinates into the frame of reference
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of the actor's parent (taking into account anchor point, scaling
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and rotation).</para>
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<note><para>The default paint area is the allocation area of the
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actor.</para></note>
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<example id="container-actor-paint-area-example">
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<title>Implementation of get_paint_area()</title>
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<para>In this example, <classname>FooActor</classname> implements
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the get_paint_area() virtual function to return an area equivalent
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to those of its children plus a border which is not taken into
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account by the size negotiation process.</para>
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<programlisting>
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static void
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foo_actor_get_paint_area (ClutterActor *actor,
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ClutterActorBox *box)
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{
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FooActor *foo_actor = FOO_ACTOR (actor);
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if (!foo_actor->children)
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{
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/* if we don't have any children we return the
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* allocation given to us
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*/
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clutter_actor_get_allocation_box (actor, box);
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}
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else
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{
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ClutterActorBox all_box = { 0, };
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GList *l;
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/* our paint area is the union of the children
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* paint areas, plus a border
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*/
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for (l = foo_actor->children; l != NULL; l = l>next)
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{
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ClutterActor *child = l->data;
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ClutterActorBox child_box = { 0, };
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clutter_actor_get_paint_area (child, &child_box);
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if (l == foo_actor->children)
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all_box = child_box;
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else
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{
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if (child_box.x1 < all_box.x1)
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all_box.x1 = child_box.x1;
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if (child_box.y1 < all_box.y1)
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all_box.y1 = child_box.y1;
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if (child_box.x2 < all_box.x2)
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all_box.x2 = child_box.x2;
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if (child_box.y2 < all_box.y2)
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all_box.y2 = child_box.y2;
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}
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}
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/* apply the border width around the box */
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all_box.x1 -= (foo_actor->border_width / 2);
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all_box.y1 -= (foo_actor->border_width / 2);
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all_box.x2 += (foo_actor->border_width / 2);
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all_box.y2 += (foo_actor->border_width / 2);
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*box = all_box;
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}
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}
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</programlisting>
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</example>
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<para>The allocation is also the "paint area", that is the area where
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the paint operations should be performed.</para>
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</refsect1> <!-- actor-size-allocation -->
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@ -512,10 +430,6 @@ foo_actor_paint (ClutterActor *actor)
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</programlisting>
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</example>
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<note><para>A container imposing a layout on its children may
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opt to use the paint area as returned by clutter_actor_get_paint_area()
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instead of the allocation.</para></note>
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<para>If the actor has a non-rectangular shape, or it has internal
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children that need to be distinguished by the events delivery mechanism,
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the <classname>ClutterActor</classname>::pick() method should also be
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@ -527,7 +441,7 @@ foo_actor_paint (ClutterActor *actor)
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<para>In this example, <classname>FooActor</classname> overrides the
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pick() virtual function default implementation to paint itself with a
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shaped silhouette, to allow events only on the actual shape of the actor
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instead of the paint area.</para>
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instead of the whole paint area.</para>
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<programlisting>
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static void
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foo_actor_pick (ClutterActor *actor,
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