mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
Update the GLES backend to have the layer filters in the material
This reflects the changes made in 54d8aadf1d
for the GLES backend.
This commit is contained in:
parent
eff82a546d
commit
6efbb92c58
@ -30,6 +30,7 @@
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
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typedef struct _CoglSpanIter CoglSpanIter;
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typedef struct _CoglTexturePixel CoglTexturePixel;
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struct _CoglTexSliceSpan
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{
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@ -55,6 +56,18 @@ struct _CoglSpanIter
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gboolean intersects;
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};
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/* This is used to store the first pixel of each slice. This is only
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used when glGenerateMipmap is not available */
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struct _CoglTexturePixel
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{
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/* We need to store the format of the pixel because we store the
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data in the source format which might end up being different for
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each slice if a subregion is updated with a different format */
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GLenum gl_format;
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GLenum gl_type;
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guint8 data[4];
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};
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struct _CoglTexture
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{
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CoglHandleObject _parent;
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@ -68,11 +81,17 @@ struct _CoglTexture
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GArray *slice_y_spans;
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GArray *slice_gl_handles;
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gint max_waste;
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CoglTextureFilter min_filter;
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CoglTextureFilter mag_filter;
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GLenum min_filter;
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GLenum mag_filter;
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gboolean is_foreign;
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GLint wrap_mode;
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gboolean auto_mipmap;
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gboolean mipmaps_dirty;
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/* This holds a copy of the first pixel in each slice. It is only
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used to force an automatic update of the mipmaps when
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glGenerateMipmap is not available. */
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CoglTexturePixel *first_pixels;
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};
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/* To improve batching of geometry when submitting vertices to OpenGL we
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@ -93,6 +112,14 @@ void
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_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
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GLenum wrap_mode);
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void
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_cogl_texture_set_filters (CoglHandle handle,
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GLenum min_filter,
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GLenum mag_filter);
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle);
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gboolean
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_cogl_texture_span_has_waste (CoglTexture *tex,
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gint x_span_index,
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@ -225,11 +225,12 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
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/* Iterate horizontal slices */
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for (x = 0; x < tex->slice_x_spans->len; ++x)
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{
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gint slice_num = y * tex->slice_x_spans->len + x;
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x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
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/* Pick the gl texture object handle */
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
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y * tex->slice_x_spans->len + x);
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint, slice_num);
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/* FIXME: might optimize by not copying to intermediate slice
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bitmap when source rowstride = bpp * width and the texture
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@ -258,6 +259,16 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
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slice_bmp.width,
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slice_bmp.height);
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/* Keep a copy of the first pixel if needed */
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if (tex->first_pixels)
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{
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memcpy (tex->first_pixels[slice_num].data,
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slice_bmp.data,
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bpp);
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tex->first_pixels[slice_num].gl_format = tex->gl_format;
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tex->first_pixels[slice_num].gl_type = tex->gl_type;
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}
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/* Upload new image data */
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GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
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tex->gl_intformat) );
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@ -338,9 +349,6 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
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waste_buf) );
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}
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if (tex->auto_mipmap)
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cogl_wrap_glGenerateMipmap (tex->gl_target);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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}
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@ -349,6 +357,8 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
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if (waste_buf)
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g_free (waste_buf);
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tex->mipmaps_dirty = TRUE;
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return TRUE;
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}
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@ -624,6 +634,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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_cogl_span_iter_next (&x_iter),
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source_x += inter_w )
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{
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gint slice_num;
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/* Discard slices out of the subregion early */
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if (!x_iter.intersects)
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{
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@ -646,10 +658,10 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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local_y = (y_iter.intersect_start -
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y_iter.pos);
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slice_num = y_iter.index * tex->slice_x_spans->len + x_iter.index;
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/* Pick slice GL handle */
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
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y_iter.index * tex->slice_x_spans->len +
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x_iter.index);
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint, slice_num);
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/* FIXME: might optimize by not copying to intermediate slice
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bitmap when source rowstride = bpp * width and the texture
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@ -678,6 +690,15 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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slice_bmp.width,
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slice_bmp.height);
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/* Keep a copy of the first pixel if needed */
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if (tex->first_pixels && local_x == 0 && local_y == 0)
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{
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memcpy (tex->first_pixels[slice_num].data,
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slice_bmp.data, bpp);
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tex->first_pixels[slice_num].gl_format = source_gl_format;
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tex->first_pixels[slice_num].gl_type = source_gl_type;
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}
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/* Upload new image data */
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GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
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tex->gl_intformat) );
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@ -787,9 +808,6 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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waste_buf) );
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}
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if (tex->auto_mipmap)
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cogl_wrap_glGenerateMipmap (tex->gl_target);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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}
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@ -798,6 +816,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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if (waste_buf)
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g_free (waste_buf);
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tex->mipmaps_dirty = TRUE;
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return TRUE;
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}
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@ -1055,6 +1075,14 @@ _cogl_texture_slices_create (CoglTexture *tex)
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g_array_set_size (tex->slice_gl_handles, n_slices);
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/* Allocate some space to store a copy of the first pixel of each
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slice. This is only needed to glGenerateMipmap (which is part of
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the FBO extension) is not available */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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tex->first_pixels = NULL;
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else
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tex->first_pixels = g_new (CoglTexturePixel, n_slices);
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/* Wrap mode not yet set */
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tex->wrap_mode = GL_FALSE;
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@ -1085,20 +1113,11 @@ _cogl_texture_slices_create (CoglTexture *tex)
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GE( cogl_gles2_wrapper_bind_texture (tex->gl_target,
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gl_handles[y * n_x_slices + x],
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tex->gl_intformat) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER,
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tex->mag_filter) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER,
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tex->min_filter) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S,
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tex->wrap_mode) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T,
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tex->wrap_mode) );
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if (tex->auto_mipmap)
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GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP,
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GL_TRUE) );
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/* Pass NULL data to init size and internal format */
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GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat,
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x_span->size, y_span->size, 0,
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@ -1128,6 +1147,9 @@ _cogl_texture_slices_free (CoglTexture *tex)
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g_array_free (tex->slice_gl_handles, TRUE);
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}
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if (tex->first_pixels != NULL)
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g_free (tex->first_pixels);
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}
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gboolean
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@ -1307,7 +1329,8 @@ cogl_texture_new_with_size (guint width,
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tex = (CoglTexture*) g_malloc (sizeof (CoglTexture));
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tex->is_foreign = FALSE;
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tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
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tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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tex->mipmaps_dirty = TRUE;
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tex->bitmap.width = width;
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tex->bitmap.height = height;
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@ -1325,8 +1348,9 @@ cogl_texture_new_with_size (guint width,
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else
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tex->max_waste = COGL_TEXTURE_MAX_WASTE;
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tex->min_filter = CGL_NEAREST;
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tex->mag_filter = CGL_NEAREST;
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/* Unknown filter */
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tex->min_filter = GL_FALSE;
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tex->mag_filter = GL_FALSE;
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/* Find closest GL format match */
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tex->bitmap.format =
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@ -1371,7 +1395,8 @@ cogl_texture_new_from_data (guint width,
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tex = (CoglTexture*) g_malloc (sizeof (CoglTexture));
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tex->is_foreign = FALSE;
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tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
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tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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tex->mipmaps_dirty = TRUE;
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tex->bitmap.width = width;
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tex->bitmap.height = height;
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@ -1389,8 +1414,9 @@ cogl_texture_new_from_data (guint width,
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else
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tex->max_waste = COGL_TEXTURE_MAX_WASTE;
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tex->min_filter = CGL_NEAREST;
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tex->mag_filter = CGL_NEAREST;
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/* Unknown filter */
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tex->min_filter = GL_FALSE;
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tex->mag_filter = GL_FALSE;
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/* FIXME: If upload fails we should set some kind of
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* error flag but still return texture handle (this
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@ -1432,7 +1458,8 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
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tex->is_foreign = FALSE;
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tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
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tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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tex->mipmaps_dirty = TRUE;
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tex->bitmap = *bmp;
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tex->bitmap_owner = TRUE;
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@ -1447,8 +1474,9 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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else
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tex->max_waste = COGL_TEXTURE_MAX_WASTE;
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tex->min_filter = CGL_NEAREST;
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tex->mag_filter = CGL_NEAREST;
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/* Unknown filter */
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tex->min_filter = GL_FALSE;
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tex->mag_filter = GL_FALSE;
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/* FIXME: If upload fails we should set some kind of
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* error flag but still return texture handle if the
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@ -1524,8 +1552,6 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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GLint gl_int_format = 0;
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GLint gl_width = 0;
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GLint gl_height = 0;
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GLint gl_min_filter;
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GLint gl_mag_filter;
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GLint gl_gen_mipmap;
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guint bpp;
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CoglTexture *tex;
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@ -1572,14 +1598,6 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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gl_height = height + y_pot_waste;
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#endif
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GE( glGetTexParameteriv (gl_target,
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GL_TEXTURE_MIN_FILTER,
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&gl_min_filter) );
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GE( glGetTexParameteriv (gl_target,
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GL_TEXTURE_MAG_FILTER,
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&gl_mag_filter) );
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GE( glGetTexParameteriv (gl_target,
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GL_GENERATE_MIPMAP,
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&gl_gen_mipmap) );
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@ -1610,6 +1628,7 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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/* Setup bitmap info */
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tex->is_foreign = TRUE;
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tex->auto_mipmap = (gl_gen_mipmap == GL_TRUE) ? TRUE : FALSE;
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tex->mipmaps_dirty = TRUE;
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bpp = _cogl_get_format_bpp (format);
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tex->bitmap.format = format;
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@ -1623,8 +1642,9 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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tex->gl_format = gl_int_format;
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tex->gl_type = GL_UNSIGNED_BYTE;
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tex->min_filter = gl_min_filter;
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tex->mag_filter = gl_mag_filter;
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/* Unknown filter */
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tex->min_filter = GL_FALSE;
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tex->mag_filter = GL_FALSE;
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tex->max_waste = 0;
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/* Wrap mode not yet set */
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@ -1770,36 +1790,10 @@ cogl_texture_get_gl_texture (CoglHandle handle,
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return TRUE;
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}
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CoglTextureFilter
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cogl_texture_get_min_filter (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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tex = _cogl_texture_pointer_from_handle (handle);
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return tex->min_filter;
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}
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CoglTextureFilter
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cogl_texture_get_mag_filter (CoglHandle handle)
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{
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CoglTexture *tex;
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if (!cogl_is_texture (handle))
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return 0;
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tex = _cogl_texture_pointer_from_handle (handle);
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return tex->mag_filter;
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}
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void
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cogl_texture_set_filters (CoglHandle handle,
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CoglTextureFilter min_filter,
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CoglTextureFilter mag_filter)
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_cogl_texture_set_filters (CoglHandle handle,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexture *tex;
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GLuint gl_handle;
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@ -1810,14 +1804,18 @@ cogl_texture_set_filters (CoglHandle handle,
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tex = _cogl_texture_pointer_from_handle (handle);
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/* Store new values */
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tex->min_filter = min_filter;
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tex->mag_filter = mag_filter;
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/* Make sure slices were created */
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if (tex->slice_gl_handles == NULL)
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return;
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if (min_filter == tex->min_filter
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&& mag_filter == tex->mag_filter)
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return;
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/* Store new values */
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tex->min_filter = min_filter;
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tex->mag_filter = mag_filter;
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/* Apply new filters to every slice */
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for (i=0; i<tex->slice_gl_handles->len; ++i)
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{
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@ -1830,6 +1828,52 @@ cogl_texture_set_filters (CoglHandle handle,
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}
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}
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle)
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{
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CoglTexture *tex;
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_texture (handle))
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return;
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tex = _cogl_texture_pointer_from_handle (handle);
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/* Only update if the mipmaps are dirty */
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if (!tex->auto_mipmap || !tex->mipmaps_dirty)
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return;
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/* Make sure slices were created */
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if (tex->slice_gl_handles == NULL)
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return;
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/* Regenerate the mipmaps on every slice */
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for (i = 0; i < tex->slice_gl_handles->len; i++)
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{
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GLuint gl_handle = g_array_index (tex->slice_gl_handles, GLuint, i);
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GE( glBindTexture (tex->gl_target, gl_handle) );
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/* glGenerateMipmap is defined in the FBO extension */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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GE( cogl_wrap_glGenerateMipmap (tex->gl_target) );
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else
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{
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CoglTexturePixel *pixel = tex->first_pixels + i;
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/* Temporarily enable automatic mipmap generation and
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re-upload the first pixel to cause a regeneration */
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GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP, GL_TRUE) );
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GE( glTexSubImage2D (tex->gl_target, 0, 0, 0, 1, 1,
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pixel->gl_format, pixel->gl_type,
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pixel->data) );
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GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP, GL_FALSE) );
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}
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}
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tex->mipmaps_dirty = FALSE;
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}
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gboolean
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cogl_texture_set_region (CoglHandle handle,
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gint src_x,
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