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clutter: Pass events to pointer a11y before going through filters
We want all pointer events to be passed through the pointer a11y processing before going through event filters: Once we go through event filters, events might be dispatched to Wayland and get filtered out. With the changes to immediately dispatch events to wayland, this changed and the pointer a11y is now no longer seeing any events going to wayland clients. Fix it by shuffling things around a bit and letting pointer a11y take a peek at events earlier. Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5192 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2332>
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@ -42,6 +42,9 @@ void _clutter_input_pointer_a11y_on_button_event (ClutterInputDevice *device,
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CLUTTER_EXPORT
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CLUTTER_EXPORT
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gboolean _clutter_is_input_pointer_a11y_enabled (ClutterInputDevice *device);
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gboolean _clutter_is_input_pointer_a11y_enabled (ClutterInputDevice *device);
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CLUTTER_EXPORT
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void _clutter_input_pointer_a11y_maybe_handle_event (ClutterEvent *event);
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G_END_DECLS
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G_END_DECLS
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#endif /* __CLUTTER_INPUT_POINTER_A11Y_H__ */
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#endif /* __CLUTTER_INPUT_POINTER_A11Y_H__ */
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@ -25,11 +25,13 @@
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#include "clutter-build-config.h"
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#include "clutter-build-config.h"
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#include "clutter-backend-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-enum-types.h"
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#include "clutter-input-device.h"
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#include "clutter-input-device.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-main.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-virtual-input-device.h"
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#include "clutter-virtual-input-device.h"
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static gboolean
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static gboolean
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@ -726,3 +728,39 @@ _clutter_is_input_pointer_a11y_enabled (ClutterInputDevice *device)
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return (is_secondary_click_enabled (device) || is_dwell_click_enabled (device));
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return (is_secondary_click_enabled (device) || is_dwell_click_enabled (device));
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}
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}
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void
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_clutter_input_pointer_a11y_maybe_handle_event (ClutterEvent *event)
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{
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ClutterInputDevice *device = clutter_event_get_device (event);
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ClutterMainContext *clutter_context;
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ClutterBackend *backend;
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if (!_clutter_is_input_pointer_a11y_enabled (device))
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return;
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if ((event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC) != 0)
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return;
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clutter_context = _clutter_context_get_default ();
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backend = clutter_context->backend;
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if (!clutter_backend_is_display_server (backend))
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return;
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if (event->type == CLUTTER_MOTION)
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{
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float x, y;
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clutter_event_get_coords (event, &x, &y);
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_clutter_input_pointer_a11y_on_motion_event (device, x, y);
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}
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else if (event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE)
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{
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_clutter_input_pointer_a11y_on_button_event (device,
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event->button.button,
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event->type == CLUTTER_BUTTON_PRESS);
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}
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}
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@ -778,6 +778,7 @@ clutter_do_event (ClutterEvent *event)
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context->current_event = g_slist_prepend (context->current_event, event);
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context->current_event = g_slist_prepend (context->current_event, event);
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_clutter_input_pointer_a11y_maybe_handle_event (event);
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if (_clutter_event_process_filters (event, event_actor))
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if (_clutter_event_process_filters (event, event_actor))
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{
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{
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context->current_event =
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context->current_event =
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@ -830,13 +831,8 @@ _clutter_process_event_details (ClutterActor *stage,
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{
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{
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ClutterInputDevice *device = clutter_event_get_device (event);
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ClutterInputDevice *device = clutter_event_get_device (event);
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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ClutterMainContext *clutter_context;
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ClutterBackend *backend;
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ClutterActor *target;
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ClutterActor *target;
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clutter_context = _clutter_context_get_default ();
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backend = clutter_context->backend;
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switch (event->type)
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switch (event->type)
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{
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{
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case CLUTTER_NOTHING:
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case CLUTTER_NOTHING:
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@ -878,31 +874,8 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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break;
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case CLUTTER_MOTION:
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case CLUTTER_MOTION:
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if (clutter_backend_is_display_server (backend) &&
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!(event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC))
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{
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if (_clutter_is_input_pointer_a11y_enabled (device))
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{
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gfloat x, y;
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clutter_event_get_coords (event, &x, &y);
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_clutter_input_pointer_a11y_on_motion_event (device, x, y);
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}
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}
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G_GNUC_FALLTHROUGH;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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case CLUTTER_BUTTON_RELEASE:
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if (clutter_backend_is_display_server (backend))
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{
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if (_clutter_is_input_pointer_a11y_enabled (device) && (event->type != CLUTTER_MOTION))
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{
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_clutter_input_pointer_a11y_on_button_event (device,
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event->button.button,
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event->type == CLUTTER_BUTTON_PRESS);
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}
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}
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G_GNUC_FALLTHROUGH;
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case CLUTTER_SCROLL:
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case CLUTTER_SCROLL:
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_SWIPE:
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case CLUTTER_TOUCHPAD_SWIPE:
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