Rever accidental commit

This commit is contained in:
Emmanuele Bassi 2007-12-06 10:58:42 +00:00
parent b1eca511d6
commit 6e25c4ef96

View File

@ -127,7 +127,7 @@ static ShaderSource shaders[]=
{NULL, NULL} {NULL, NULL}
}; };
static gint shader_no = 2; static gint shader_no=0;
static gboolean static gboolean
button_release_cb (ClutterActor *actor, button_release_cb (ClutterActor *actor,
@ -135,48 +135,27 @@ button_release_cb (ClutterActor *actor,
gpointer data) gpointer data)
{ {
gint new_no; gint new_no;
if (event->button.button == 1) if (event->button.button == 1)
{ {
new_no = shader_no - 1; new_no = shader_no-1;
} }
else else
{ {
new_no = shader_no + 1; new_no = shader_no+1;
} }
if (new_no >= 0 && shaders[new_no].name) if (new_no >= 0 && shaders[new_no].name)
{ {
ClutterShader *shader; ClutterShader *shader;
GError *error;
shader_no = new_no; shader_no = new_no;
g_print ("setting shaders[%i] named '%s'\n", g_print ("setting shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name);
shader_no, shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source);
shaders[shader_no].name); clutter_actor_apply_shader (actor, shader);
shader = clutter_shader_new (); clutter_actor_set_shader_param (actor, "radius", 3.0);
clutter_redraw();
error = NULL;
clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER,
shaders[shader_no].source, -1,
&error);
if (error)
{
g_print ("unable to set shaders[%i] named '%s': %s",
error->message);
g_error_free (error);
g_object_unref (shader);
}
else
{
clutter_actor_apply_shader (actor, shader);
clutter_actor_set_shader_param (actor, "radius", 3.0);
clutter_actor_queue_redraw (actor);
}
} }
return FALSE; return FALSE;
} }
@ -194,35 +173,19 @@ main (gint argc,
GError *error; GError *error;
ClutterShader *shader; ClutterShader *shader;
error = NULL;
clutter_init (&argc, &argv); clutter_init (&argc, &argv);
g_print ("applying shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name);
shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source);
stage = clutter_stage_get_default (); stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 512, 384); clutter_actor_set_size (stage, 512, 384);
g_print ("applying shaders[%i] named '%s'\n", pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
shader_no,
shaders[shader_no].name);
shader = clutter_shader_new ();
error = NULL;
clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER,
shaders[shader_no].source, -1,
&error);
if (error)
{
g_print ("unable to load shaders[%d] named '%s': %s\n",
shader_no,
shaders[shader_no].name,
error->message);
g_error_free (error);
return EXIT_FAILURE;
}
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error);
if (!pixbuf) if (!pixbuf)
g_error("pixbuf load failed: %s", error ? error->message : "Unknown"); g_error("pixbuf load failed");
clutter_stage_set_title (CLUTTER_STAGE (stage), "Shader Test"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Shader Test");
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
@ -237,7 +200,7 @@ main (gint argc,
actor = clutter_group_new (); actor = clutter_group_new ();
{ {
ClutterActor *child1, *child2, *child3, *child4; ClutterActor *child1, *child2, *child3, *child4;
ClutterColor color = { 0xff, 0x22, 0x66, 0x99 }; ClutterColor color={0xff, 0x22, 0x66, 0x99};
child1 = clutter_texture_new_from_pixbuf (pixbuf); child1 = clutter_texture_new_from_pixbuf (pixbuf);
child2 = clutter_texture_new_from_pixbuf (pixbuf); child2 = clutter_texture_new_from_pixbuf (pixbuf);
@ -255,11 +218,9 @@ main (gint argc,
clutter_group_add (CLUTTER_GROUP (actor), child2); clutter_group_add (CLUTTER_GROUP (actor), child2);
clutter_group_add (CLUTTER_GROUP (actor), child3); clutter_group_add (CLUTTER_GROUP (actor), child3);
clutter_group_add (CLUTTER_GROUP (actor), child4); clutter_group_add (CLUTTER_GROUP (actor), child4);
clutter_actor_show_all (actor); clutter_actor_show_all (actor);
} }
#endif #endif
clutter_actor_set_position (actor, 100, 100); clutter_actor_set_position (actor, 100, 100);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
@ -281,5 +242,5 @@ main (gint argc,
clutter_main (); clutter_main ();
return EXIT_SUCCESS; return 0;
} }