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analysis: ClutterAnimation
• Remove one unused variable. • We ignore the result of get_timeline_internal() so we need to tell the compiler that - though a better solution would be to split the timeline implicit creation into its own function.
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@ -909,7 +909,6 @@ clutter_animation_update (ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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const GValue *final)
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const GValue *final)
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{
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{
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ClutterAnimationPrivate *priv;
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ClutterInterval *interval;
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ClutterInterval *interval;
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GType int_type;
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GType int_type;
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@ -918,8 +917,6 @@ clutter_animation_update (ClutterAnimation *animation,
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g_return_val_if_fail (final != NULL, NULL);
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g_return_val_if_fail (final != NULL, NULL);
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g_return_val_if_fail (G_VALUE_TYPE (final) != G_TYPE_INVALID, NULL);
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g_return_val_if_fail (G_VALUE_TYPE (final) != G_TYPE_INVALID, NULL);
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priv = animation->priv;
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interval = clutter_animation_get_interval (animation, property_name);
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interval = clutter_animation_get_interval (animation, property_name);
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if (interval == NULL)
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if (interval == NULL)
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{
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{
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@ -1536,7 +1533,12 @@ clutter_animation_set_alpha (ClutterAnimation *animation,
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animation);
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animation);
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}
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}
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else
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else
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timeline = clutter_animation_get_timeline_internal (animation);
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{
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/* FIXME - add a create_timeline_internal() because this does
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* not look very good
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*/
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(void) clutter_animation_get_timeline_internal (animation);
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}
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out:
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out:
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/* emit all relevant notifications */
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/* emit all relevant notifications */
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