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cogl-pipeline-opengl: Remove the includes for the various backends
Nothing in cogl-pipeline-opengl needs to know about the actual backend implementations, instead it just accesses then through the vtables.
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@ -37,16 +37,6 @@
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#include "cogl-context.h"
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#include "cogl-context.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-private.h"
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#ifdef COGL_PIPELINE_BACKEND_GLSL
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#include "cogl-pipeline-glsl-private.h"
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#endif
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#ifdef COGL_PIPELINE_BACKEND_ARBFP
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#include "cogl-pipeline-arbfp-private.h"
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#endif
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#ifdef COGL_PIPELINE_BACKEND_FIXED
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#include "cogl-pipeline-fixed-private.h"
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#endif
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#include <glib.h>
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#include <glib.h>
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#include <string.h>
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#include <string.h>
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