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clutter/actor: Cull out when picking
Testing points and rays against boxes is substantially cheaper - in fact, almost trivial - compared to triangles. Check if the actor's paint volume doesn't intersect with the current pick point / ray, and skip recursing altogether in those cases. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
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@ -635,6 +635,7 @@
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#include "clutter-paint-nodes.h"
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#include "clutter-paint-node-private.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-pick-context-private.h"
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#include "clutter-private.h"
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#include "clutter-property-transition.h"
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#include "clutter-scriptable.h"
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@ -3959,6 +3960,15 @@ clutter_actor_pick (ClutterActor *actor,
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/* mark that we are in the paint process */
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CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_IN_PICK);
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if (priv->paint_volume_valid && priv->last_paint_volume_valid)
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{
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graphene_box_t box;
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clutter_paint_volume_to_box (&priv->last_paint_volume, &box);
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if (!clutter_pick_context_intersects_box (pick_context, &box))
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goto out;
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}
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if (priv->enable_model_view_transform)
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{
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graphene_matrix_t matrix;
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@ -4007,6 +4017,7 @@ clutter_actor_pick (ClutterActor *actor,
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if (transform_pushed)
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clutter_pick_context_pop_transform (pick_context);
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out:
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/* paint sequence complete */
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CLUTTER_UNSET_PRIVATE_FLAGS (actor, CLUTTER_IN_PICK);
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}
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@ -30,4 +30,8 @@ clutter_pick_context_new_for_view (ClutterStageView *view,
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ClutterPickStack *
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clutter_pick_context_steal_stack (ClutterPickContext *pick_context);
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gboolean
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clutter_pick_context_intersects_box (ClutterPickContext *pick_context,
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const graphene_box_t *box);
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#endif /* CLUTTER_PICK_CONTEXT_PRIVATE_H */
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@ -189,3 +189,11 @@ clutter_pick_context_pop_transform (ClutterPickContext *pick_context)
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{
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clutter_pick_stack_pop_transform (pick_context->pick_stack);
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}
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gboolean
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clutter_pick_context_intersects_box (ClutterPickContext *pick_context,
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const graphene_box_t *box)
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{
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return graphene_box_contains_point (box, &pick_context->point) ||
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graphene_ray_intersects_box (&pick_context->ray, box);
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}
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