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cookbook: Added recipe for signal handling in ClutterScript
Added a recipe explaining how to connect signals to handlers in the JSON definition used by ClutterScript; also shows how to connect the signals in code once the JSON has been loaded. Includes guidelines on writing handlers (i.e. need to use -export-dynamic and non-static functions) and example which connects a handler for motion events on a rectangle.
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@ -461,4 +461,270 @@ ClutterStage *stage = CLUTTER_STAGE (clutter_script_get_object (script, "stage))
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</section>
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</section>
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<section id="script-signals">
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<title>Connecting to signals in <type>ClutterScript</type></title>
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<section>
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<title>Problem</title>
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<para>You have declared an actor using JSON, and want to add
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handlers for signals emitted by it.</para>
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</section>
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<section>
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<title>Solution</title>
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<para>Add a <varname>signals</varname> property to the actor's
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JSON definition.</para>
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<para>Here's how to connect a <type>ClutterStage's</type>
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<code>destroy</code> signal to the
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<function>clutter_main_quit()</function> function:</para>
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<informalexample>
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<programlisting>
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{
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"id" : "stage",
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"type" : "ClutterStage",
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"width" : 300,
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"height" : 300,
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<emphasis>"signals" : [
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{ "name" : "destroy", "handler" : "clutter_main_quit" }
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]</emphasis>
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}
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</programlisting>
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</informalexample>
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<para>The highlighted part of the code is where the
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signal is connected. In this case, a Clutter function is used
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as the handler; in most cases, you'll want to define your own
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handlers, rather than using functions from other libraries,
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as follows:</para>
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<informalexample>
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<programlisting>
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{
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"id" : "rectangle",
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"type" : "ClutterRectangle",
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"width" : 200,
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"height" : 200,
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"reactive" : true,
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<emphasis>"signals" : [
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{ "name" : "motion-event", "handler" : "foo_pointer_motion_cb" }
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]</emphasis>
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}
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</programlisting>
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</informalexample>
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<para>This signal handler definition sets
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<function>foo_pointer_motion_cb()</function>
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as the handler for the <code>motion-event</code>
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signal on the rectangle. (NB the rectangle has
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<varname>reactive</varname> set to true, otherwise it
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can't emit this signal.)</para>
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<para>As per standard event handling in Clutter,
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you define the handler function next. For example:</para>
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<informalexample>
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<programlisting>
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<![CDATA[
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/* handler which just prints the position of the pointer at each motion event */
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gboolean
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foo_pointer_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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gfloat x, y;
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clutter_event_get_coords (event, &x, &y);
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g_print ("Pointer movement at %.0f,%.0f\n", x, y);
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return TRUE;
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}
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]]>
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</programlisting>
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</informalexample>
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<note>
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<para>See the
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<link linkend="script-signals-discussion-writing-handlers">Discussion</link>
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section for more about writing handler functions.</para>
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</note>
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<para>To make the signal connections active in your code,
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call the <function>clutter_script_connect_signals()</function>
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function after loading the JSON:</para>
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<informalexample>
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<programlisting>
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<![CDATA[
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GError *error = NULL;
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/* load JSON from a file */
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ClutterScript *ui = clutter_script_new ();
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clutter_script_load_from_file (ui, filename, &error);
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/* ...handle errors etc... */
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/* connect the signals defined in the JSON file
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*
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* the first argument is the script into which the JSON
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* definition was loaded
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*
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* the second argument is passed as user_data to all
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* handlers: in this case, we pass the script as user_data
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* to all handlers, so that all the objects in the UI
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* are available to callback functions
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*/
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clutter_script_connect_signals (ui, ui);
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]]>
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</programlisting>
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</informalexample>
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</section>
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<section id="script-signals-discussion">
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<title>Discussion</title>
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<section>
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<title>Options for connecting signals to handlers</title>
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<para>Every connection between a signal and handler requires
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a JSON object with <varname>name</varname> and
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<varname>handler</varname> keys. The <varname>name</varname>
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is the name of the signal you're connecting a handler to; the
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<varname>handler</varname> is the name of the function which
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will handle the signal.</para>
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<para>You can also specify these optional keys for a handler
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object:</para>
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<orderedlist>
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<listitem>
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<para><code>"after" : true</code> configures the handler
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to run after the default handler for the signal. (Default is
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<code>"after" : false</code>).</para>
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</listitem>
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<listitem>
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<para><varname>"swapped" : true</varname> specifies that
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the instance and the user data passed to the
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handler function are swapped around; i.e. the instance emitting
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the signal is passed in as the user data argument (usually the
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last argument), and any user data is passed in as the first
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argument. (Default is <code>"swapped" : false</code>).</para>
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</listitem>
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</orderedlist>
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<note>
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<para>While the connections to signals were specified in JSON
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above, it is still possible to connect handlers to signals in
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code (e.g. if you need to conditionally connect a handler). Just
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retrieve the object from the <type>ClutterScript</type> and
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connect to its signals with
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<function>g_signal_connect()</function>.</para>
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</note>
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</section>
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<section id="script-signals-discussion-writing-handlers">
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<title>Writing handler functions</title>
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<para>The handler function has the usual signature required
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for the signal. However, the function cannot be static, otherwise
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the function is invisible to GModule (the mechanism used by
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<type>ClutterScript</type> to look up functions named
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in the JSON definition). Consequently, callback functions should be
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namespaced in such a way that they won't clash with function
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definitions in other parts of your code or in libraries you link
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to.</para>
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<para>You should also ensure that you use the
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<option>-export-dynamic</option> flag when you compile your
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application: either by passing it on the command line (if you're
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calling <command>gcc</command> directly); or by adding
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it to the appropriate <varname>LDFLAGS</varname> variable in
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your <filename>Makefile</filename> (if you're using
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<command>make</command>); or by whatever other mechanism is
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appropriate for your build environment.</para>
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</section>
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<section>
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<title>Passing objects to handler functions</title>
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<para>In a typical Clutter application, handler functions
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require access to objects other than the one which emitted a
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signal. For example, a button may move another actor when
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clicked. Typically, you would pass any required objects
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to the handler function as user data, like this:</para>
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<informalexample>
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<programlisting>
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g_signal_connect (button,
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"clicked",
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G_CALLBACK (_button_clicked_cb),
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actor_to_move);
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</programlisting>
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</informalexample>
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<para>Note how <varname>actor_to_move</varname> is passed
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as user data to the handler.</para>
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<para>However, the JSON definition doesn't allow you to specify
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that different user data be passed to different handlers. So,
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to get at all required objects in the handler, a simple
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solution is to pass the <type>ClutterScript</type> to
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<emphasis>every</emphasis> handler function; then inside
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<emphasis>each</emphasis> handler function, retrieve
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the required objects from the script.</para>
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<para>This was done in the code example above, by passing
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the <type>ClutterScript</type> instance as two arguments to
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<function>clutter_script_connect_signals()</function>:
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the first argument specifies the script which defines the
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signal handlers; the second specifies the user data passed to every
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handler function. This ensures that each handler has access
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to all of the elements defined in the JSON file.</para>
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<note>
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<para>Alternatively, you could create some other structure to
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hold the objects you need and pass it to all handler functions.
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But this would effectively be a reimplementation of some aspects
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of <type>ClutterScript</type>.</para>
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</note>
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</section>
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</section>
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<section>
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<title>Full examples</title>
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<example id="script-signals-examples-1">
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<title><type>ClutterScript</type> JSON with signal handler
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definitions</title>
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<programlisting>
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<xi:include href="examples/script-signals.json" parse="text">
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<xi:fallback>a code sample should be here... but isn't</xi:fallback>
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</xi:include>
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</programlisting>
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</example>
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<example id="script-signals-examples-2">
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<title>Loading a JSON file into a <type>ClutterScript</type>
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and connecting signal handlers</title>
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<programlisting>
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<xi:include href="examples/script-signals.c" parse="text">
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<xi:fallback>a code sample should be here... but isn't</xi:fallback>
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</xi:include>
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</programlisting>
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</example>
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</section>
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</section>
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</chapter>
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</chapter>
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