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clutter/paint-nodes: Add opacity overriding to ClutterActorNode
Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need to make sure the actor is painted fully opaque. With ClutterActorNode, however, that is currently not possible. Add a new 'opacity' parameter to clutter_actor_node_new(). It follows the opacity override heuristic, where -1 means disable, and anything else is clamped to [0, 255]. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
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@ -3737,7 +3737,7 @@ clutter_actor_paint (ClutterActor *self,
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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return;
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actor_node = clutter_actor_node_new (self);
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actor_node = clutter_actor_node_new (self, -1);
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root_node = clutter_paint_node_ref (actor_node);
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if (priv->has_clip)
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@ -209,7 +209,7 @@ clutter_effect_real_paint_node (ClutterEffect *effect,
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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actor_node = clutter_actor_node_new (actor);
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actor_node = clutter_actor_node_new (actor, -1);
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clutter_paint_node_add_child (node, actor_node);
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clutter_paint_node_unref (actor_node);
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}
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@ -1115,6 +1115,8 @@ struct _ClutterActorNode
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ClutterPaintNode parent_instance;
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ClutterActor *actor;
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int opacity_override;
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int old_opacity_override;
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};
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struct _ClutterActorNodeClass
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@ -1130,6 +1132,14 @@ clutter_actor_node_pre_draw (ClutterPaintNode *node,
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{
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ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
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if (actor_node->opacity_override != -1)
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{
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actor_node->old_opacity_override =
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clutter_actor_get_opacity_override (actor_node->actor);
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clutter_actor_set_opacity_override (actor_node->actor,
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actor_node->opacity_override);
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}
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CLUTTER_SET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
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return TRUE;
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@ -1151,6 +1161,12 @@ clutter_actor_node_post_draw (ClutterPaintNode *node,
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ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
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CLUTTER_UNSET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
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if (actor_node->opacity_override != -1)
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{
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clutter_actor_set_opacity_override (actor_node->actor,
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actor_node->old_opacity_override);
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}
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}
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static JsonNode *
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@ -1192,6 +1208,7 @@ clutter_actor_node_init (ClutterActorNode *self)
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/*
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* clutter_actor_node_new:
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* @actor: the actor to paint
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* @opacity: opacity to draw the actor with, or -1 to use the actor's opacity
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*
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* Creates a new #ClutterActorNode.
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*
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@ -1203,7 +1220,8 @@ clutter_actor_node_init (ClutterActorNode *self)
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* Use clutter_paint_node_unref() when done.
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*/
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ClutterPaintNode *
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clutter_actor_node_new (ClutterActor *actor)
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clutter_actor_node_new (ClutterActor *actor,
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int opacity)
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{
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ClutterActorNode *res;
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@ -1211,6 +1229,7 @@ clutter_actor_node_new (ClutterActor *actor)
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res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
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res->actor = actor;
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res->opacity_override = CLAMP (opacity, -1, 255);
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return (ClutterPaintNode *) res;
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}
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@ -160,7 +160,8 @@ CLUTTER_EXPORT
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GType clutter_actor_node_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
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ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor,
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int opacity);
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#define CLUTTER_TYPE_ROOT_NODE (clutter_root_node_get_type ())
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#define CLUTTER_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, ClutterRootNode))
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