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Inherit visual from frame window so that metacity will work with the new
2003-11-15 Rob Adams <readams@readams.net> Inherit visual from frame window so that metacity will work with the new compositing manager extension work by Keith on freedesktop.org, so that ARGB windows can be full alpha-transparent without a metacity frame getting drawn in the background. In the long term, we need to actually set alpha values when drawing the frame so that it will really work; this is a stopgap solution. Patch from Keith Packard; see Bug 126875. * src/frame.c (meta_window_ensure_frame): pass client visual to frame. * src/ui.[ch] (meta_ui_create_frame_window): add new xvisual parameter and use it to create new window.
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ChangeLog
16
ChangeLog
@ -1,3 +1,19 @@
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2003-11-15 Rob Adams <readams@readams.net>
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Inherit visual from frame window so that metacity will work with
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the new compositing manager extension work by Keith on
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freedesktop.org, so that ARGB windows can be full
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alpha-transparent without a metacity frame getting drawn in the
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background. In the long term, we need to actually set alpha
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values when drawing the frame so that it will really work; this is
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a stopgap solution. Patch from Keith Packard; see Bug 126875.
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* src/frame.c (meta_window_ensure_frame): pass client visual to
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frame.
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* src/ui.[ch] (meta_ui_create_frame_window): add new xvisual
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parameter and use it to create new window.
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2003-11-15 Rob Adams <readams@readams.net>
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* src/window.c (update_net_wm_type): don't set window->type_atom
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13
src/frame.c
13
src/frame.c
@ -39,6 +39,7 @@ meta_window_ensure_frame (MetaWindow *window)
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{
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MetaFrame *frame;
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XSetWindowAttributes attrs;
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Visual *visual;
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if (window->frame)
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return;
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@ -78,10 +79,16 @@ meta_window_ensure_frame (MetaWindow *window)
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* visual as the client.
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*/
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visual = 0;
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/* XXX special case for depth 32 windows (assumed to be ARGB) */
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if (window->depth == 32)
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visual = window->xvisual;
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frame->xwindow = meta_ui_create_frame_window (window->screen->ui,
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window->display->xdisplay,
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frame->rect.x,
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frame->rect.y,
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window->display->xdisplay,
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visual,
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frame->rect.x,
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frame->rect.y,
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frame->rect.width,
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frame->rect.height,
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frame->window->screen->number);
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17
src/ui.c
17
src/ui.c
@ -154,7 +154,8 @@ meta_ui_get_frame_geometry (MetaUI *ui,
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Window
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meta_ui_create_frame_window (MetaUI *ui,
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Display *xdisplay,
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Display *xdisplay,
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Visual *xvisual,
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gint x,
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gint y,
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gint width,
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@ -166,12 +167,22 @@ meta_ui_create_frame_window (MetaUI *ui,
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GdkWindowAttr attrs;
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gint attributes_mask;
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GdkWindow *window;
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GdkVisual *visual;
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GdkColormap *cmap = gdk_screen_get_default_colormap (screen);
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/* Default depth/visual handles clients with weird visuals; they can
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* always be children of the root depth/visual obviously, but
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* e.g. DRI games can't be children of a parent that has the same
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* visual as the client.
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*/
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if (!xvisual)
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visual = gdk_screen_get_system_visual (screen);
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else
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{
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visual = gdk_x11_screen_lookup_visual (screen,
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XVisualIDFromVisual (xvisual));
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cmap = gdk_colormap_new (visual, FALSE);
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}
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attrs.title = NULL;
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@ -185,8 +196,8 @@ meta_ui_create_frame_window (MetaUI *ui,
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attrs.x = x;
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attrs.y = y;
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attrs.wclass = GDK_INPUT_OUTPUT;
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attrs.visual = gdk_screen_get_system_visual (screen);
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attrs.colormap = gdk_screen_get_default_colormap (screen);
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attrs.visual = visual;
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attrs.colormap = cmap;
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attrs.window_type = GDK_WINDOW_CHILD;
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attrs.cursor = NULL;
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attrs.wmclass_name = NULL;
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