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Rework the click-client-area-to-focus support to use synchronous grabs,
2001-12-10 Havoc Pennington <hp@pobox.com> Rework the click-client-area-to-focus support to use synchronous grabs, avoids a big mess, lets us pass through click when required (for dock/desktop). Disadvantage is all left-button clicks now require window manager approval. ;-) * src/display.c (event_callback): don't focus dock/desktop when the mouse enters them; require a click. (meta_change_button_grab): allow sync grabs (meta_display_grab_unfocused_window_buttons): establish a synchronous grab and maintain it all the time, rename to meta_display_grab_focus_window_button * src/window.c: change to reflect display.c
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ChangeLog
16
ChangeLog
@ -1,3 +1,19 @@
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2001-12-10 Havoc Pennington <hp@pobox.com>
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Rework the click-client-area-to-focus support to use synchronous
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grabs, avoids a big mess, lets us pass through click when
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required (for dock/desktop). Disadvantage is all left-button
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clicks now require window manager approval. ;-)
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* src/display.c (event_callback): don't focus dock/desktop when
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the mouse enters them; require a click.
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(meta_change_button_grab): allow sync grabs
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(meta_display_grab_unfocused_window_buttons): establish a
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synchronous grab and maintain it all the time, rename to
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meta_display_grab_focus_window_button
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* src/window.c: change to reflect display.c
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2001-12-10 Havoc Pennington <hp@pobox.com>
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* src/window.c (meta_window_update_unfocused_button_grabs): oops,
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@ -704,24 +704,58 @@ event_callback (XEvent *event,
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if (g_getenv ("METACITY_DEBUG_BUTTON_GRABS"))
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grab_mask |= ControlMask;
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if (!window->unfocused_buttons_grabbed &&
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(event->xbutton.state & grab_mask) == 0)
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if ((event->xbutton.state & grab_mask) == 0 &&
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event->xbutton.button != 1)
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{
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; /* nothing, not getting event from our button grabs,
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* rather from a client that just let button presses
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* pass through to our frame, and we don't have
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* the click-to-focus first-click-to-raise grab
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/* Two possible sources of an unmodified event;
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* one is a client that's letting button presses
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* pass through to the frame, the other is
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* our focus_window_grab on unmodified button 1.
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* In this case, we are not button 1, so we just
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* ignore the whole thing.
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*/
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;
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}
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else if (event->xbutton.button == 1)
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{
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/* We always raise in click-to-focus, and
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* raise only if Alt is down for sloppy/mouse
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* (sloppy/mouse allow left-click without raising).
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* I'm not sure I have a rationale for this.
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*/
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if (meta_prefs_get_focus_mode () == META_FOCUS_MODE_CLICK ||
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((event->xbutton.state & grab_mask) != 0))
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meta_window_raise (window);
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meta_window_focus (window, event->xbutton.time);
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/* you can move on alt-click but not on
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* first-unmodified-click
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if (!frame_was_receiver &&
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(event->xbutton.state & grab_mask) == 0)
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{
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/* This is from our synchronous grab since
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* it has no modifiers and was on the client window
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*/
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if (!window->unfocused_buttons_grabbed)
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int mode;
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/* Eat clicks used to focus a window, except
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* pass through when focusing a dock/desktop
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*/
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if (meta_prefs_get_focus_mode () == META_FOCUS_MODE_CLICK &&
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!window->has_focus &&
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window->type != META_WINDOW_DOCK &&
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window->type != META_WINDOW_DESKTOP)
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mode = AsyncPointer; /* eat focus click */
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else
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mode = ReplayPointer; /* give event back */
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XAllowEvents (display->xdisplay,
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mode, event->xbutton.time);
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}
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/* you can move on alt-click but not on
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* the click-to-focus
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*/
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if ((event->xbutton.state & grab_mask) != 0)
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begin_move = TRUE;
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}
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else if (event->xbutton.button == 2)
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@ -769,6 +803,8 @@ event_callback (XEvent *event,
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{
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case META_FOCUS_MODE_SLOPPY:
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case META_FOCUS_MODE_MOUSE:
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if (window->type != META_WINDOW_DOCK &&
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window->type != META_WINDOW_DESKTOP)
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meta_window_focus (window, event->xcrossing.time);
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break;
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case META_FOCUS_MODE_CLICK:
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@ -1644,9 +1680,14 @@ static void
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meta_change_button_grab (MetaDisplay *display,
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Window xwindow,
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gboolean grab,
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gboolean sync,
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int button,
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int modmask)
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{
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/* Instead of this hacky mess copied from fvwm, WindowMaker just
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* grabs with all numlock/scrolllock combinations and doesn't grab
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* for other weird bits.
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*/
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int ignored_mask;
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g_return_if_fail ((modmask & INTERESTING_MODIFIERS) == modmask);
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@ -1671,7 +1712,8 @@ meta_change_button_grab (MetaDisplay *display,
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xwindow, False,
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ButtonPressMask | ButtonReleaseMask |
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PointerMotionMask | PointerMotionHintMask,
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GrabModeAsync, GrabModeAsync,
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sync ? GrabModeSync : GrabModeAsync,
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GrabModeAsync,
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False, None);
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else
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XUngrabButton (display->xdisplay, button, modmask | ignored_mask,
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@ -1709,6 +1751,7 @@ meta_display_grab_window_buttons (MetaDisplay *display,
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meta_change_button_grab (display,
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xwindow,
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TRUE,
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FALSE,
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i, Mod1Mask);
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@ -1718,6 +1761,7 @@ meta_display_grab_window_buttons (MetaDisplay *display,
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if (debug)
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meta_change_button_grab (display, xwindow,
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TRUE,
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FALSE,
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i, ControlMask);
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++i;
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@ -1734,10 +1778,10 @@ meta_display_ungrab_window_buttons (MetaDisplay *display,
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while (i < 4)
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{
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meta_change_button_grab (display, xwindow,
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FALSE, i, Mod1Mask);
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FALSE, FALSE, i, Mod1Mask);
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if (debug)
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meta_change_button_grab (display, xwindow,
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FALSE, i, ControlMask);
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FALSE, FALSE, i, ControlMask);
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++i;
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}
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@ -1745,7 +1789,7 @@ meta_display_ungrab_window_buttons (MetaDisplay *display,
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/* Grab buttons we only grab while unfocused in click-to-focus mode */
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void
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meta_display_grab_unfocused_window_buttons (MetaDisplay *display,
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meta_display_grab_focus_window_button (MetaDisplay *display,
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Window xwindow)
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{
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/* Grab button 1 for activating unfocused windows */
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@ -1762,7 +1806,7 @@ meta_display_grab_unfocused_window_buttons (MetaDisplay *display,
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{
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meta_change_button_grab (display,
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xwindow,
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TRUE, i, 0);
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TRUE, TRUE, i, 0);
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++i;
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}
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@ -1770,7 +1814,7 @@ meta_display_grab_unfocused_window_buttons (MetaDisplay *display,
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}
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void
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meta_display_ungrab_unfocused_window_buttons (MetaDisplay *display,
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meta_display_ungrab_focus_window_button (MetaDisplay *display,
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Window xwindow)
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{
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meta_verbose ("Ungrabbing unfocused window buttons for 0x%lx\n", xwindow);
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@ -1780,7 +1824,7 @@ meta_display_ungrab_unfocused_window_buttons (MetaDisplay *display,
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while (i < 2)
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{
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meta_change_button_grab (display, xwindow,
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FALSE, i, 0);
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FALSE, TRUE, i, 0);
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++i;
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}
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@ -195,12 +195,11 @@ void meta_display_grab_window_buttons (MetaDisplay *display,
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void meta_display_ungrab_window_buttons (MetaDisplay *display,
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Window xwindow);
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void meta_display_grab_unfocused_window_buttons (MetaDisplay *display,
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void meta_display_grab_focus_window_button (MetaDisplay *display,
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Window xwindow);
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void meta_display_ungrab_unfocused_window_buttons (MetaDisplay *display,
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void meta_display_ungrab_focus_window_button (MetaDisplay *display,
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Window xwindow);
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/* make a request to ensure the event serial has changed */
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void meta_display_increment_event_serial (MetaDisplay *display);
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@ -169,6 +169,10 @@ meta_change_keygrab (MetaDisplay *display,
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* all combinations of IGNORED_MODIFIERS.
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* X provides no better way to do this.
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*/
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/* Instead of this hacky mess copied from fvwm, WindowMaker just
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* grabs with all numlock/scrolllock combinations and doesn't grab
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* for other weird bits.
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*/
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/* modmask can't contain any non-interesting modifiers */
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g_return_if_fail ((modmask & INTERESTING_MODIFIERS) == modmask);
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10
src/screen.c
10
src/screen.c
@ -545,18 +545,10 @@ update_num_workspaces (MetaScreen *screen)
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}
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}
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static void
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update_grabs_func (MetaScreen *screen, MetaWindow *window,
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gpointer user_data)
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{
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meta_window_update_unfocused_button_grabs (window);
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}
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static void
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update_focus_mode (MetaScreen *screen)
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{
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meta_screen_foreach_window (screen, update_grabs_func, NULL);
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/* nothing to do anymore */ ;
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}
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void
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59
src/window.c
59
src/window.c
@ -304,7 +304,6 @@ meta_window_new (MetaDisplay *display, Window xwindow,
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window->keys_grabbed = FALSE;
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window->grab_on_frame = FALSE;
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window->all_keys_grabbed = FALSE;
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window->unfocused_buttons_grabbed = FALSE;
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window->withdrawn = FALSE;
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window->initial_workspace_set = FALSE;
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window->calc_placement = FALSE;
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@ -423,7 +422,7 @@ meta_window_new (MetaDisplay *display, Window xwindow,
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meta_window_grab_keys (window);
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meta_display_grab_window_buttons (window->display, window->xwindow);
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meta_window_update_unfocused_button_grabs (window);
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meta_display_grab_focus_window_button (window->display, window->xwindow);
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/* For the workspace, first honor hints,
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* if that fails put transients with parents,
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@ -696,6 +695,7 @@ meta_window_free (MetaWindow *window)
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meta_window_ungrab_keys (window);
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meta_display_ungrab_window_buttons (window->display, window->xwindow);
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meta_display_ungrab_focus_window_button (window->display, window->xwindow);
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meta_display_unregister_x_window (window->display, window->xwindow);
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@ -2024,59 +2024,6 @@ meta_window_focus (MetaWindow *window,
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}
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}
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void
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meta_window_update_unfocused_button_grabs (MetaWindow *window)
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{
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/* Grab buttons if we're unfocused and in click-to-focus mode,
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* ungrab otherwise, never grab on panels, menus, etc.
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*/
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if (meta_prefs_get_focus_mode () == META_FOCUS_MODE_CLICK)
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{
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if (window->unfocused_buttons_grabbed)
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{
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if (window->has_focus)
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{
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/* Focused so undo grab */
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meta_verbose ("Ungrabbing on focused window %s\n",
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window->desc);
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meta_display_ungrab_unfocused_window_buttons (window->display,
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window->xwindow);
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window->unfocused_buttons_grabbed = FALSE;
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}
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}
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else
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{
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/* FIXME This type thing is a temporary hack; what we need to
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* do is focus these windows, but pass thru click. What we
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* do now is ignore clicks on them.
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*/
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if (!window->has_focus &&
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window->type != META_WINDOW_DOCK &&
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window->type != META_WINDOW_DESKTOP)
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{
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/* Not focused so grab */
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meta_verbose ("Grabbing on unfocused window %s since mode is click-to-focus\n",
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window->desc);
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meta_display_grab_unfocused_window_buttons (window->display,
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window->xwindow);
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window->unfocused_buttons_grabbed = TRUE;
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}
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}
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}
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else
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{
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if (window->unfocused_buttons_grabbed)
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{
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/* Not in click-to-focus so undo grab */
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meta_verbose ("Ungrabbing on window %s since mode is not click-to-focus\n",
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window->desc);
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meta_display_ungrab_unfocused_window_buttons (window->display,
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window->xwindow);
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window->unfocused_buttons_grabbed = FALSE;
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}
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}
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}
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void
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meta_window_change_workspace (MetaWindow *window,
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MetaWorkspace *workspace)
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@ -2665,7 +2612,6 @@ meta_window_notify_focus (MetaWindow *window,
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window->has_focus = TRUE;
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if (window->frame)
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meta_frame_queue_draw (window->frame);
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meta_window_update_unfocused_button_grabs (window);
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}
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else if (event->type == FocusOut ||
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event->type == UnmapNotify)
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@ -2681,7 +2627,6 @@ meta_window_notify_focus (MetaWindow *window,
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window->has_focus = FALSE;
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if (window->frame)
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meta_frame_queue_draw (window->frame);
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meta_window_update_unfocused_button_grabs (window);
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}
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/* Now set _NET_ACTIVE_WINDOW hint */
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@ -174,9 +174,6 @@ struct _MetaWindow
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guint grab_on_frame : 1; /* grabs are on the frame */
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guint all_keys_grabbed : 1; /* AnyKey grabbed */
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/* Used by display.c */
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guint unfocused_buttons_grabbed : 1; /* have the unmodified buttons grabbed */
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/* Set if the reason for unmanaging the window is that
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* it was withdrawn
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*/
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