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window-actor: Don't connect to allocation-changed
This can cause allocation loops. Connect to size-changed to update the shape instead.
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parent
6c624e1c26
commit
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@ -76,7 +76,6 @@ struct _MetaWindowActorPrivate
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gint64 frame_drawn_time;
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guint repaint_scheduled_id;
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guint allocation_changed_id;
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/*
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* These need to be counters rather than flags, since more plugins
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@ -273,12 +272,11 @@ window_appears_focused_notify (MetaWindow *mw,
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}
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static void
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surface_allocation_changed_notify (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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MetaWindowActor *self)
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window_size_changed (MetaWindow *mw,
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gpointer data)
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{
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meta_window_actor_sync_actor_geometry (self, FALSE);
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MetaWindowActor *self = META_WINDOW_ACTOR (data);
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meta_window_actor_update_shape (self);
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}
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@ -371,8 +369,6 @@ set_surface (MetaWindowActor *self,
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{
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g_signal_handler_disconnect (priv->surface, priv->repaint_scheduled_id);
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priv->repaint_scheduled_id = 0;
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g_signal_handler_disconnect (priv->surface, priv->allocation_changed_id);
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priv->allocation_changed_id = 0;
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clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_object_unref (priv->surface);
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}
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@ -384,8 +380,6 @@ set_surface (MetaWindowActor *self,
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g_object_ref_sink (priv->surface);
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priv->repaint_scheduled_id = g_signal_connect (priv->surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled), self);
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priv->allocation_changed_id = g_signal_connect (priv->surface, "allocation-changed",
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G_CALLBACK (surface_allocation_changed_notify), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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/* If the previous surface actor was frozen, start out
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@ -495,6 +489,8 @@ meta_window_actor_set_property (GObject *object,
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priv->window = g_value_dup_object (value);
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g_signal_connect_object (priv->window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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g_signal_connect_object (priv->window, "size-changed",
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G_CALLBACK (window_size_changed), self, 0);
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break;
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case PROP_NO_SHADOW:
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{
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