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clutter/desaturate-effect: Switch to create_pipeline vfunc
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
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@ -111,16 +111,24 @@ G_DEFINE_TYPE (ClutterDesaturateEffect,
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clutter_desaturate_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static CoglPipeline *
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clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
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CoglTexture *texture)
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{
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ClutterDesaturateEffect *desaturate_effect =
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CLUTTER_DESATURATE_EFFECT (effect);
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cogl_pipeline_set_layer_texture (desaturate_effect->pipeline, 0, texture);
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return cogl_object_ref (desaturate_effect->pipeline);
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}
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static gboolean
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clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
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ClutterPaintContext *paint_context)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
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ClutterEffectClass *parent_class;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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return FALSE;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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{
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/* if we don't have support for GLSL shaders then we
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@ -134,52 +142,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
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}
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parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
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if (parent_class->pre_paint (effect, paint_context))
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{
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ClutterOffscreenEffect *offscreen_effect =
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CLUTTER_OFFSCREEN_EFFECT (effect);
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CoglHandle texture;
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texture = clutter_offscreen_effect_get_texture (offscreen_effect);
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self->tex_width = cogl_texture_get_width (texture);
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self->tex_height = cogl_texture_get_height (texture);
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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return TRUE;
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}
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else
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return FALSE;
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}
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static void
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clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect,
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ClutterPaintContext *paint_context)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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ClutterActor *actor;
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CoglHandle texture;
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guint8 paint_opacity;
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texture = clutter_offscreen_effect_get_texture (effect);
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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cogl_pipeline_set_color4ub (self->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_framebuffer_draw_rectangle (framebuffer,
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self->pipeline,
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture));
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return parent_class->pre_paint (effect, paint_context);
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}
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static void
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@ -254,7 +217,7 @@ clutter_desaturate_effect_class_init (ClutterDesaturateEffectClass *klass)
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ClutterOffscreenEffectClass *offscreen_class;
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offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
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offscreen_class->paint_target = clutter_desaturate_effect_paint_target;
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offscreen_class->create_pipeline = clutter_desaturate_effect_create_pipeline;
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effect_class->pre_paint = clutter_desaturate_effect_pre_paint;
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