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2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: * clutter/clutter-types.h: * doc/reference/clutter-docs.sgml: Fix a lot of documentation. 2008-02-15 Matthew Allum <mallum@openedhand.com>
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@ -48,14 +48,14 @@
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<para>
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Clutter is a GObject based library for creating fast, visually
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rich graphical user interfaces.
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rich, graphical user interfaces.
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</para>
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<para>
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Clutter essentially works by manipulating a scene graph of 2D
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surfaces (actors) in 3D space.
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Clutter wors by manipulating a scene graph of 2D surfaces (called actors)
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inside a 3D space.
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</para>
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<para>
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@ -69,7 +69,7 @@
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</para>
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<para>
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Sub classes of #ClutterActor include #ClutterStage, #ClutterTexture,
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Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
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#ClutterLabel, #ClutterRectangle, #ClutterStage, #ClutterEntry and
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#ClutterGroup. #ClutterActors are added to a parent, transformed
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and the made visible.
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@ -77,8 +77,8 @@
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</para>
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<para>
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#ClutterStage is the top level #ClutterActor - its essentially a
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window or framebuffer. It is created automatically when Clutter is
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#ClutterStage is the top level #ClutterActor - it's the representation
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of a window or framebuffer. It is created automatically when Clutter is
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initialised. #ClutterStage is a #ClutterGroup, a class
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implementing the #ClutterCointainer interface. Clutter currently
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only supports a single stage.
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@ -136,7 +136,7 @@
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<varlistentry>
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<term>Pango</term>
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<listitem>
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<para>Pango is a library for laying out and rendering of
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<para>Pango is a library for laying out and rendering
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text, with an emphasis on internationalization.</para>
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</listitem>
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</varlistentry>
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