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actor: Update preferred size using constraints
If an actor has any constraint that may affect its preferred size, then it should query them when computing its preferred size.
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@ -9306,6 +9306,46 @@ _clutter_actor_get_cached_size_request (gfloat for_size,
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return FALSE;
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return FALSE;
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}
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}
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static void
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clutter_actor_update_preferred_size_for_constraints (ClutterActor *self,
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ClutterOrientation direction,
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float for_size,
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float *minimum_size,
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float *natural_size)
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{
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ClutterActorPrivate *priv = self->priv;
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const GList *constraints, *l;
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if (priv->constraints == NULL)
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return;
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constraints = _clutter_meta_group_peek_metas (priv->constraints);
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for (l = constraints; l != NULL; l = l->next)
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{
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ClutterConstraint *constraint = l->data;
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ClutterActorMeta *meta = l->data;
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if (!clutter_actor_meta_get_enabled (meta))
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continue;
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clutter_constraint_update_preferred_size (constraint, self,
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direction,
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for_size,
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minimum_size,
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natural_size);
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CLUTTER_NOTE (LAYOUT,
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"Preferred %s of '%s' after constraint '%s': "
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"{ min:%.2f, nat:%.2f }",
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direction == CLUTTER_ORIENTATION_HORIZONTAL
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? "width"
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: "height",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_meta_get_debug_name (meta),
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*minimum_size, *natural_size);
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}
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}
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/**
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/**
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* clutter_actor_get_preferred_width:
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* clutter_actor_get_preferred_width:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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@ -9404,6 +9444,13 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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&minimum_width,
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&minimum_width,
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&natural_width);
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&natural_width);
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/* adjust for constraints */
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clutter_actor_update_preferred_size_for_constraints (self,
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CLUTTER_ORIENTATION_HORIZONTAL,
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for_height,
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&minimum_width,
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&natural_width);
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/* adjust for the margin */
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/* adjust for the margin */
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minimum_width += (info->margin.left + info->margin.right);
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minimum_width += (info->margin.left + info->margin.right);
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natural_width += (info->margin.left + info->margin.right);
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natural_width += (info->margin.left + info->margin.right);
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@ -9540,6 +9587,13 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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&minimum_height,
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&minimum_height,
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&natural_height);
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&natural_height);
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/* adjust for constraints */
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clutter_actor_update_preferred_size_for_constraints (self,
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CLUTTER_ORIENTATION_VERTICAL,
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for_width,
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&minimum_height,
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&natural_height);
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/* adjust for margin */
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/* adjust for margin */
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minimum_height += (info->margin.top + info->margin.bottom);
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minimum_height += (info->margin.top + info->margin.bottom);
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natural_height += (info->margin.top + info->margin.bottom);
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natural_height += (info->margin.top + info->margin.bottom);
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