From 66af41f4a9fe1bb92b122629a954061e529e396a Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Fri, 6 Dec 2013 01:01:26 -0500 Subject: [PATCH] window-actor: Remove outdated code path The shadow is added in the paint step, not as a separate actor, so the raise is a no-op. It also gets rid of an annoying misspelling that's driving me crazy. --- src/compositor/meta-window-actor.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c index 8ea582982..b15cc8fe4 100644 --- a/src/compositor/meta-window-actor.c +++ b/src/compositor/meta-window-actor.c @@ -384,14 +384,6 @@ meta_window_actor_constructed (GObject *object) G_CALLBACK (surface_allocation_changed_notify), self, 0); meta_window_actor_update_shape (self); } - else - { - /* - * This is the case where existing window is gaining/loosing frame. - * Just ensure the actor is top most (i.e., above shadow). - */ - clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface), NULL); - } meta_window_actor_update_opacity (self);