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Made MetaShapedTexure take XRectangles instead of ClutterGeometries to
represent the rectangles.
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@ -95,7 +95,7 @@ meta_shaped_texture_init (MetaShapedTexture *self)
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priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
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priv->rectangles = g_array_new (FALSE, FALSE, sizeof (ClutterGeometry));
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priv->rectangles = g_array_new (FALSE, FALSE, sizeof (XRectangle));
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priv->mask_texture = COGL_INVALID_HANDLE;
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}
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@ -209,15 +209,15 @@ meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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{
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guchar *mask_data;
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const ClutterGeometry *rect;
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const XRectangle *rect;
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/* Create data for an empty image */
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mask_data = g_malloc0 (tex_width * tex_height);
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/* Cut out a hole for each rectangle */
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for (rect = (ClutterGeometry *) priv->rectangles->data
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for (rect = (XRectangle *) priv->rectangles->data
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+ priv->rectangles->len;
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rect-- > (ClutterGeometry *) priv->rectangles->data;)
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rect-- > (XRectangle *) priv->rectangles->data;)
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{
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gint x1 = rect->x, x2 = x1 + rect->width;
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gint y1 = rect->y, y2 = y1 + rect->height;
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@ -472,7 +472,7 @@ meta_shaped_texture_clear_rectangles (MetaShapedTexture *stex)
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void
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meta_shaped_texture_add_rectangle (MetaShapedTexture *stex,
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const ClutterGeometry *rect)
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const XRectangle *rect)
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{
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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@ -482,7 +482,7 @@ meta_shaped_texture_add_rectangle (MetaShapedTexture *stex,
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void
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meta_shaped_texture_add_rectangles (MetaShapedTexture *stex,
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size_t num_rects,
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const ClutterGeometry *rects)
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const XRectangle *rects)
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{
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MetaShapedTexturePrivate *priv;
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@ -75,10 +75,10 @@ ClutterActor *meta_shaped_texture_new (void);
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void meta_shaped_texture_clear_rectangles (MetaShapedTexture *stex);
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void meta_shaped_texture_add_rectangle (MetaShapedTexture *stex,
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const ClutterGeometry *rect);
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const XRectangle *rect);
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void meta_shaped_texture_add_rectangles (MetaShapedTexture *stex,
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size_t num_rects,
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const ClutterGeometry *rects);
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const XRectangle *rects);
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G_END_DECLS
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