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seat: Don't save the current stage ourselves
ClutterInputDevice already saves it.
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@ -146,8 +146,6 @@ meta_wayland_seat_new (struct wl_display *display)
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seat->display = display;
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seat->display = display;
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seat->current_stage = 0;
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wl_global_create (display, &wl_seat_interface, META_WL_SEAT_VERSION, seat, bind_seat);
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wl_global_create (display, &wl_seat_interface, META_WL_SEAT_VERSION, seat, bind_seat);
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return seat;
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return seat;
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@ -204,20 +202,19 @@ repick_for_event (MetaWaylandSeat *seat,
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{
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{
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actor = clutter_event_get_source (for_event);
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actor = clutter_event_get_source (for_event);
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}
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}
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else if (seat->current_stage)
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else
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{
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{
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ClutterStage *stage = CLUTTER_STAGE (seat->current_stage);
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ClutterDeviceManager *device_manager = clutter_device_manager_get_default ();
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ClutterInputDevice *device = clutter_device_manager_get_device (device_manager, META_VIRTUAL_CORE_POINTER_ID);
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ClutterStage *stage = clutter_input_device_get_pointer_stage (device);
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if (stage)
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actor = clutter_stage_get_actor_at_pos (stage,
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actor = clutter_stage_get_actor_at_pos (stage,
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CLUTTER_PICK_REACTIVE,
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CLUTTER_PICK_REACTIVE,
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wl_fixed_to_double (pointer->x),
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wl_fixed_to_double (pointer->x),
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wl_fixed_to_double (pointer->y));
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wl_fixed_to_double (pointer->y));
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}
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}
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if (actor)
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seat->current_stage = clutter_actor_get_stage (actor);
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else
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seat->current_stage = NULL;
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if (META_IS_SURFACE_ACTOR_WAYLAND (actor))
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if (META_IS_SURFACE_ACTOR_WAYLAND (actor))
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surface = meta_surface_actor_wayland_get_surface (META_SURFACE_ACTOR_WAYLAND (actor));
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surface = meta_surface_actor_wayland_get_surface (META_SURFACE_ACTOR_WAYLAND (actor));
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@ -57,8 +57,6 @@ struct _MetaWaylandSeat
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MetaWaylandKeyboard keyboard;
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MetaWaylandKeyboard keyboard;
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struct wl_display *display;
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struct wl_display *display;
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ClutterActor *current_stage;
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};
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};
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MetaWaylandSeat *
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MetaWaylandSeat *
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