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cogl: Use separate materials for set_source_color and texture
Previously cogl_set_source_color and cogl_set_source_texture modified a single global material. If an application then mixes using cogl_set_source_color and texture then the material will constantly need a new ARBfp program because the numbers of layers alternates between 0 and 1. This patch just adds a second global material that is only used for cogl_set_source_texture. I think it would still end up flushing the journal if cogl_set_source_texture is used with multiple different textures but at least it should avoid a recompile unless the texture target also changes. It might be nice to somehow attach a material to the CoglTexture for use with cogl_set_source_texture but it would be difficult to implement this without creating a circular reference.
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@ -130,6 +130,7 @@ cogl_create_context (void)
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_context->legacy_fog_state.enabled = FALSE;
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_context->simple_material = cogl_material_new ();
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_context->texture_material = cogl_material_new ();
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_context->arbfp_source_buffer = g_string_new ("");
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_context->source_stack = NULL;
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@ -268,6 +269,8 @@ _cogl_destroy_context (void)
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if (_context->simple_material)
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cogl_handle_unref (_context->simple_material);
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if (_context->texture_material)
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cogl_handle_unref (_context->texture_material);
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if (_context->journal)
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g_array_free (_context->journal, TRUE);
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@ -83,7 +83,8 @@ typedef struct
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CoglMaterialFogState legacy_fog_state;
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/* Materials */
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CoglMaterial *simple_material;
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CoglMaterial *simple_material; /* used for set_source_color */
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CoglMaterial *texture_material; /* used for set_source_texture */
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GString *arbfp_source_buffer;
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GList *source_stack;
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@ -373,9 +373,6 @@ cogl_set_source_color (const CoglColor *color)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* In case cogl_set_source_texture was previously used... */
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cogl_material_remove_layer (ctx->simple_material, 0);
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premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_material_set_color (ctx->simple_material, &premultiplied);
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@ -1058,16 +1055,12 @@ cogl_set_source (CoglMaterial *material)
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void
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cogl_set_source_texture (CoglHandle texture_handle)
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{
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CoglColor white;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (texture_handle != NULL);
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cogl_material_set_layer (ctx->simple_material, 0, texture_handle);
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cogl_color_init_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_material_set_color (ctx->simple_material, &white);
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cogl_set_source (ctx->simple_material);
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cogl_material_set_layer (ctx->texture_material, 0, texture_handle);
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cogl_set_source (ctx->texture_material);
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}
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void
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