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tests/clutter: Use a dummy actor for some interactive tests
While completely untested, at least this makes it work "in theory" again. Before it'd listen to signals on the stage, but have an incorrect type signature to handle the test paint procedures, meaning it'd probably crash or cause memory corruptions. What was needed was a signal which in the callback the test could call some cogl functions to paint on the framebuffer. While there is no such signal on the stage, and the ClutterActor::paint signal (which they probably used in the past) is long gone, lets add a "test actor" that is just a wrapper that adds that paint signal with a paint context. The tests that need it are changed to add this actor to the stage, and to listen to the paint signal on the actor instead of incorrectly listening on stage signals. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2807>
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@ -15,6 +15,13 @@ typedef struct
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MetaContext *context;
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MetaContext *context;
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} ClutterTestEnvironment;
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} ClutterTestEnvironment;
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struct _ClutterTestActor
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{
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ClutterActor parent;
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};
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G_DEFINE_TYPE (ClutterTestActor, clutter_test_actor, CLUTTER_TYPE_ACTOR)
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static ClutterTestEnvironment *test_environ = NULL;
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static ClutterTestEnvironment *test_environ = NULL;
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static GMainLoop *clutter_test_main_loop = NULL;
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static GMainLoop *clutter_test_main_loop = NULL;
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@ -485,3 +492,31 @@ clutter_test_check_color_at_point (ClutterActor *stage,
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return retval;
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return retval;
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}
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}
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static void
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test_actor_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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g_signal_emit_by_name (actor, "paint", paint_context);
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}
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static void
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clutter_test_actor_class_init (ClutterTestActorClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = test_actor_paint;
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g_signal_new ("paint",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_PAINT_CONTEXT);
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}
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static void
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clutter_test_actor_init (ClutterTestActor *test_actor)
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{
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}
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@ -87,6 +87,11 @@ main (int argc, char *argv[]) \
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return clutter_test_run (); \
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return clutter_test_run (); \
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}
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}
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#define CLUTTER_TYPE_TEST_ACTOR (clutter_test_actor_get_type ())
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CLUTTER_EXPORT
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G_DECLARE_FINAL_TYPE (ClutterTestActor, clutter_test_actor,
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CLUTTER, TEST_ACTOR, ClutterActor)
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CLUTTER_EXPORT
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CLUTTER_EXPORT
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void clutter_test_init (int *argc,
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void clutter_test_init (int *argc,
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char ***argv);
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char ***argv);
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@ -166,8 +166,8 @@ static unsigned int timeout_id = 0;
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static int shader_no = 0;
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static int shader_no = 0;
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static void
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static void
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on_after_paint (ClutterActor *actor,
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on_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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ClutterPaintContext *paint_context)
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{
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{
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CoglFramebuffer *framebuffer =
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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clutter_paint_context_get_framebuffer (paint_context);
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@ -307,6 +307,7 @@ G_MODULE_EXPORT int
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test_cogl_shader_glsl_main (int argc, char *argv[])
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test_cogl_shader_glsl_main (int argc, char *argv[])
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{
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{
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActor *actor;
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char *file;
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char *file;
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GError *error;
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GError *error;
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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@ -317,6 +318,8 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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clutter_test_init (&argc, &argv);
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clutter_test_init (&argc, &argv);
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stage = clutter_test_get_stage ();
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stage = clutter_test_get_stage ();
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actor = g_object_new (CLUTTER_TYPE_TEST_ACTOR, NULL);
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clutter_actor_add_child (stage, actor);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Assembly Shader Test");
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Assembly Shader Test");
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
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@ -331,7 +334,7 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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cogl_pipeline_set_layer_texture (pipeline, 0, redhand);
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cogl_pipeline_set_layer_texture (pipeline, 0, redhand);
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set_shader_num (0);
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set_shader_num (0);
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g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), NULL);
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g_signal_connect (actor, "paint", G_CALLBACK (on_paint), NULL);
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clutter_actor_set_reactive (stage, TRUE);
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clutter_actor_set_reactive (stage, TRUE);
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g_signal_connect (stage, "button-release-event",
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g_signal_connect (stage, "button-release-event",
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@ -3,6 +3,7 @@
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#include <gmodule.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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#include <clutter/clutter-mutter.h>
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#include <cogl/cogl.h>
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#include <cogl/cogl.h>
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#include <math.h>
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#include <math.h>
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@ -100,9 +101,9 @@ TestCallback tests[] =
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};
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};
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static void
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static void
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on_after_paint (ClutterActor *actor,
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on_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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ClutterPaintContext *paint_context,
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TestState *state)
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TestState *state)
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{
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{
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tests[state->current_test] (state, paint_context);
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tests[state->current_test] (state, paint_context);
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}
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}
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@ -120,6 +121,7 @@ main (int argc, char *argv[])
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{
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{
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TestState state;
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TestState state;
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActor *actor;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
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g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
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@ -129,6 +131,8 @@ main (int argc, char *argv[])
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state.current_test = 0;
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state.current_test = 0;
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state.stage = stage = clutter_test_get_stage ();
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state.stage = stage = clutter_test_get_stage ();
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actor = g_object_new (CLUTTER_TYPE_TEST_ACTOR, NULL);
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clutter_actor_add_child (stage, actor);
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), CLUTTER_COLOR_White);
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), CLUTTER_COLOR_White);
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@ -137,7 +141,7 @@ main (int argc, char *argv[])
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/* We want continuous redrawing of the stage... */
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/* We want continuous redrawing of the stage... */
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clutter_threads_add_idle (queue_redraw, stage);
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clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), &state);
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g_signal_connect (actor, "paint", G_CALLBACK (on_paint), &state);
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clutter_actor_show (stage);
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clutter_actor_show (stage);
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