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[cogl] Rework the GL-error-to-string conversion
The code for the conversion of the GL error enumeration code into a string is not following the code style and conventions we follow in Clutter and COGL. The GE() macro is also using fprintf(stderr) directly instead of using g_warning() -- which is redirectable to an alternative logging system using the g_log* API.
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@ -55,17 +55,17 @@ typedef struct _CoglBoxedValue
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#include <stdio.h>
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const char *_cogl_error_string(GLenum errorCode);
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const gchar *cogl_gl_error_to_string (GLenum error_code);
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#define GE(x...) G_STMT_START { \
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GLenum err; \
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(x); \
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while ((err = glGetError()) != GL_NO_ERROR) { \
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fprintf(stderr, "glError: %s caught at %s:%u\n", \
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(char *)_cogl_error_string(err), \
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__FILE__, __LINE__); \
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} \
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} G_STMT_END
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#define GE(x...) G_STMT_START { \
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GLenum __err; \
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(x); \
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while ((err = glGetError ()) != GL_NO_ERROR) \
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{ \
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g_warning ("%s: GL error (%d): %s\n", \
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G_STRLOC, \
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cogl_gl_error_to_string (err));\
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} } G_STMT_END
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#else /* COGL_DEBUG */
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@ -46,39 +46,41 @@ typedef CoglFuncPtr (*GLXGetProcAddressProc) (const guint8 *procName);
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#include "cogl-gles2-wrapper.h"
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#endif
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#ifdef COGL_DEBUG
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/* GL error to string conversion */
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#if COGL_DEBUG
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struct token_string
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{
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GLuint Token;
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const char *String;
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};
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static const struct {
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GLuint error_code;
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const gchar *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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static const struct token_string Errors[] = {
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{ GL_NO_ERROR, "no error" },
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{ GL_INVALID_ENUM, "invalid enumerant" },
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{ GL_INVALID_VALUE, "invalid value" },
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{ GL_INVALID_OPERATION, "invalid operation" },
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{ GL_STACK_OVERFLOW, "stack overflow" },
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{ GL_STACK_UNDERFLOW, "stack underflow" },
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{ GL_OUT_OF_MEMORY, "out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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{ ~0, NULL }
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};
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const char*
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_cogl_error_string(GLenum errorCode)
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static const guint n_gl_errors = G_N_ELEMENTS (gl_errors);
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const gchar *
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cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; Errors[i].String; i++) {
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if (Errors[i].Token == errorCode)
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return Errors[i].String;
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}
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return "unknown";
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gint i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown error";
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}
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#endif
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#endif /* COGL_DEBUG */
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void
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cogl_clear (const CoglColor *color, gulong buffers)
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