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offscreen: Allocate the framebuffer in cogl_offscreen_new_to_texture_full
The API says that it should return NULL on failure but it does not do that due to the lazy allocation. Reviewed-by: Robert Bragg <robert@linux.intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=703174
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@ -617,6 +617,7 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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int level_width;
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int level_width;
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int level_height;
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int level_height;
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CoglOffscreen *ret;
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CoglOffscreen *ret;
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CoglError *error = NULL;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_texture (texture), NULL);
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_texture (texture), NULL);
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_COGL_RETURN_VAL_IF_FAIL (level < _cogl_texture_get_n_levels (texture),
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_COGL_RETURN_VAL_IF_FAIL (level < _cogl_texture_get_n_levels (texture),
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@ -648,6 +649,13 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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_cogl_texture_associate_framebuffer (texture, fb);
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_cogl_texture_associate_framebuffer (texture, fb);
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if (!cogl_framebuffer_allocate (ret, &error))
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{
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cogl_object_unref (offscreen);
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cogl_error_free (error);
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ret = NULL;
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}
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return ret;
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return ret;
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}
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}
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