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[test-text] queue redraws instead of calling clutter_actor_paint directly
Directly calling clutter_actor_paint skips out quite a bit code such as the backend swap buffer call. Since we are interested in the highest fps possible, and it now goes through to the backend swap buffer call we now do a setenv (CLUTTER_VBLANK, none, 0) before calling clutter_init.
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@ -9,10 +9,9 @@
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#define COLS 18
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#define ROWS 20
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gboolean idle (gpointer data)
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static void
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on_paint (ClutterActor *actor, gconstpointer *data)
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{
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ClutterActor *stage = CLUTTER_ACTOR (data);
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static GTimer *timer = NULL;
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static int fps = 0;
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@ -29,8 +28,13 @@ gboolean idle (gpointer data)
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fps = 0;
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}
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clutter_actor_paint (stage);
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++fps;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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@ -41,6 +45,9 @@ main (int argc, char *argv[])
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ClutterActor *stage;
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
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ClutterActor *group;
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setenv ("CLUTTER_VBLANK", "none", 0);
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clutter_init (&argc, &argv);
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@ -48,6 +55,14 @@ main (int argc, char *argv[])
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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group = clutter_group_new ();
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clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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g_idle_add (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL);
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{
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gint row, col;
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@ -88,7 +103,7 @@ main (int argc, char *argv[])
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(1.0*STAGE_HEIGHT/ROWS));*/
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clutter_actor_set_scale (label, scale, scale);
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clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
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}
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}
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clutter_actor_show_all (stage);
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@ -96,8 +111,6 @@ main (int argc, char *argv[])
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g_signal_connect (stage, "key-press-event",
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G_CALLBACK (clutter_main_quit), NULL);
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g_idle_add (idle, (gpointer) stage);
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clutter_main();
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return 0;
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