Neil Roberts 2008-04-25 13:37:36 +00:00
parent 7c3cf35eec
commit 6409b1adeb
123 changed files with 20528 additions and 3377 deletions

1266
ChangeLog-ivan Normal file

File diff suppressed because it is too large Load Diff

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@ -22,9 +22,9 @@ GLIB_MKENUMS=`pkg-config --variable=glib_mkenums glib-2.0`
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/pango \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_srcdir)/clutter \
$(clutter_json_include) \
-I$(top_builddir)/clutter \
-DCLUTTER_PREFIX=\""$(prefix)"\" \
-DCLUTTER_LIBDIR=\""$(libdir)"\" \
-DCLUTTER_DATADIR=\""$(datadir)"\" \
@ -87,7 +87,7 @@ source_h = \
$(srcdir)/clutter-types.h \
$(srcdir)/clutter-units.h \
$(srcdir)/clutter-util.h \
$(srcdir)/clutter-version.h \
$(top_builddir)/clutter/clutter-version.h \
$(NULL)
clutter-marshal.h: stamp-clutter-marshal.h
@ -113,8 +113,7 @@ clutter-marshal.c: clutter-marshal.h Makefile
clutter-enum-types.h: stamp-clutter-enum-types.h
@true
stamp-clutter-enum-types.h: $(source_h) Makefile
( cd $(srcdir) && \
$(GLIB_MKENUMS) \
( $(GLIB_MKENUMS) \
--template $(srcdir)/clutter-enum-types.h.in \
$(source_h) ) >> xgen-ceth && \
(cmp xgen-ceth clutter-enum-types.h || cp xgen-ceth clutter-enum-types.h) && \
@ -122,8 +121,7 @@ stamp-clutter-enum-types.h: $(source_h) Makefile
echo timestamp > $(@F)
clutter-enum-types.c: clutter-enum-types.h
( cd $(srcdir) && \
$(GLIB_MKENUMS) \
( $(GLIB_MKENUMS) \
--template $(srcdir)/clutter-enum-types.c.in \
$(source_h) ) >> xgen-cetc && \
cp xgen-cetc clutter-enum-types.c && \
@ -144,9 +142,9 @@ source_c = \
clutter-behaviour-path.c \
clutter-behaviour-rotate.c \
clutter-behaviour-scale.c \
clutter-clone-texture.c \
clutter-color.c \
clutter-container.c \
clutter-clone-texture.c \
clutter-effect.c \
clutter-entry.c \
clutter-enum-types.c \

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@ -149,7 +149,7 @@
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-units.h"
#include "cogl.h"
#include "cogl/cogl.h"
typedef struct _ShaderData ShaderData;
@ -488,10 +488,10 @@ clutter_actor_real_pick (ClutterActor *self,
if (clutter_actor_should_pick_paint (self))
{
cogl_color (color);
cogl_rectangle (0,
0,
clutter_actor_get_width(self),
clutter_actor_get_height(self));
cogl_fast_fill_rectangle (0,
0,
clutter_actor_get_width(self),
clutter_actor_get_height(self));
}
}
@ -3762,7 +3762,6 @@ clutter_actor_set_rotationu (ClutterActor *self,
x, y, z);
}
/**
* clutter_actor_set_rotationx:
* @self: a #ClutterActor
@ -5255,6 +5254,8 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
const gchar *name,
const GValue *value)
{
CLUTTER_NOTE (SCRIPT, "in ClutterActor::set_custom_property('%s')", name);
if (strcmp (name, "rotation") == 0)
{
RotationInfo *info;

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@ -44,12 +44,14 @@
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl.h"
#include "cogl/cogl.h"
enum
{
PROP_0,
PROP_PARENT_TEXTURE
PROP_PARENT_TEXTURE,
PROP_REPEAT_Y,
PROP_REPEAT_X
};
G_DEFINE_TYPE (ClutterCloneTexture,
@ -62,122 +64,20 @@ G_DEFINE_TYPE (ClutterCloneTexture,
struct _ClutterCloneTexturePrivate
{
ClutterTexture *parent_texture;
guint repeat_x : 1;
guint repeat_y : 1;
};
static void
clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
int x_1,
int y_1,
int x_2,
int y_2)
{
gint qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
gint qwidth = 0, qheight = 0;
gint x, y, i = 0, lastx = 0, lasty = 0;
gint n_x_tiles, n_y_tiles;
gint pwidth, pheight;
float tx, ty;
ClutterCloneTexturePrivate *priv = ctexture->priv;
ClutterActor *parent_actor = CLUTTER_ACTOR (priv->parent_texture);
priv = ctexture->priv;
qwidth = x_2 - x_1;
qheight = y_2 - y_1;
if (!CLUTTER_ACTOR_IS_REALIZED (parent_actor))
clutter_actor_realize (parent_actor);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (priv->parent_texture))
return;
clutter_texture_get_base_size (priv->parent_texture, &pwidth, &pheight);
if (!clutter_texture_is_tiled (priv->parent_texture))
{
clutter_texture_bind_tile (priv->parent_texture, 0);
/* NPOTS textures *always* used if extension available
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
{
tx = (float) pwidth;
ty = (float) pheight;
}
else
{
tx = (float) pwidth / clutter_util_next_p2 (pwidth);
ty = (float) pheight / clutter_util_next_p2 (pheight);
}
cogl_texture_quad (x_1, x_2, y_1, y_2,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
return;
}
clutter_texture_get_n_tiles (priv->parent_texture, &n_x_tiles, &n_y_tiles);
for (x = 0; x < n_x_tiles; x++)
{
lasty = 0;
for (y = 0; y < n_y_tiles; y++)
{
gint actual_w, actual_h;
gint xpos, ypos, xsize, ysize, ywaste, xwaste;
clutter_texture_bind_tile (priv->parent_texture, i);
clutter_texture_get_x_tile_detail (priv->parent_texture,
x, &xpos, &xsize, &xwaste);
clutter_texture_get_y_tile_detail (priv->parent_texture,
y, &ypos, &ysize, &ywaste);
actual_w = xsize - xwaste;
actual_h = ysize - ywaste;
tx = (float) actual_w / xsize;
ty = (float) actual_h / ysize;
qx1 = x_1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / pwidth );
qy1 = y_1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / pheight );
CLUTTER_NOTE (TEXTURE,
"rendering text tile x: %i, y: %i - %ix%i",
x, y,
actual_w, actual_h);
cogl_texture_quad (qx1, qx2, qy1, qy2,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
}
static void
clutter_clone_texture_paint (ClutterActor *self)
{
ClutterCloneTexturePrivate *priv;
ClutterActor *parent_texture;
gint x_1, y_1, x_2, y_2;
GLenum target_type;
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
CoglHandle cogl_texture;
ClutterFixed t_w, t_h;
guint tex_width, tex_height;
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
@ -199,20 +99,6 @@ clutter_clone_texture_paint (ClutterActor *self)
cogl_push_matrix ();
/* FIXME: figure out nicer way of getting at this info...
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) &&
clutter_texture_is_tiled (CLUTTER_TEXTURE (parent_texture)) == FALSE)
{
target_type = CGL_TEXTURE_RECTANGLE_ARB;
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
}
else
{
target_type = CGL_TEXTURE_2D;
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
col.alpha = clutter_actor_get_abs_opacity (self);
cogl_color (&col);
@ -223,9 +109,30 @@ clutter_clone_texture_paint (ClutterActor *self)
x_1, y_1, x_2, y_2,
clutter_actor_get_opacity (self));
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
if (cogl_texture == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (cogl_texture);
tex_height = cogl_texture_get_height (cogl_texture);
if (priv->repeat_x && tex_width > 0)
t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1),
CLUTTER_INT_TO_FIXED (tex_width));
else
t_w = CFX_ONE;
if (priv->repeat_y && tex_height > 0)
t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1),
CLUTTER_INT_TO_FIXED (tex_height));
else
t_h = CFX_ONE;
/* Parent paint translated us into position */
clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE (self),
0, 0, x_2 - x_1, y_2 - y_1);
cogl_texture_rectangle (cogl_texture, 0, 0,
CLUTTER_INT_TO_FIXED (x_2 - x_1),
CLUTTER_INT_TO_FIXED (y_2 - y_1),
0, 0, t_w, t_h);
cogl_pop_matrix ();
}
@ -294,13 +201,30 @@ clutter_clone_texture_set_property (GObject *object,
const GValue *value,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
ClutterCloneTexturePrivate *priv;
priv = ctexture->priv;
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
set_parent_texture (ctexture, g_value_get_object (value));
break;
case PROP_REPEAT_X:
if (priv->repeat_x != g_value_get_boolean (value))
{
priv->repeat_x = !priv->repeat_x;
clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
}
break;
case PROP_REPEAT_Y:
if (priv->repeat_y != g_value_get_boolean (value))
{
priv->repeat_y = !priv->repeat_y;
clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -314,12 +238,21 @@ clutter_clone_texture_get_property (GObject *object,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
ClutterCloneTexturePrivate *priv;
priv = ctexture->priv;
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
g_value_set_object (value, ctexture->priv->parent_texture);
break;
case PROP_REPEAT_X:
g_value_set_boolean (value, priv->repeat_x);
break;
case PROP_REPEAT_Y:
g_value_set_boolean (value, priv->repeat_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -339,13 +272,31 @@ clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
gobject_class->set_property = clutter_clone_texture_set_property;
gobject_class->get_property = clutter_clone_texture_get_property;
g_object_class_install_property (gobject_class,
PROP_PARENT_TEXTURE,
g_param_spec_object ("parent-texture",
"Parent Texture",
"The parent texture to clone",
CLUTTER_TYPE_TEXTURE,
CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_PARENT_TEXTURE,
g_param_spec_object ("parent-texture",
"Parent Texture",
"The parent texture to clone",
CLUTTER_TYPE_TEXTURE,
CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_REPEAT_X,
g_param_spec_boolean ("repeat-x",
"Tile underlying pixbuf in x direction",
"Reapeat underlying pixbuf rather than scale "
"in x direction.",
FALSE,
CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_REPEAT_Y,
g_param_spec_boolean ("repeat-y",
"Tile underlying pixbuf in y direction",
"Reapeat underlying pixbuf rather than scale "
"in y direction.",
FALSE,
CLUTTER_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
}

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@ -36,10 +36,12 @@
#define clutter_actor_set_scale_with_gravity clutter_actor_set_scale_with_gravity_DEPRECATED_BY_clutter_actor_set_anchor_point_from_gravity
#define clutter_actor_set_scale_with_gravityx clutter_actor_set_scale_with_gravity_DEPRECATED_BY_clutter_actor_set_anchor_point_from_gravity
#define clutter_entry_set_position clutter_entry_set_position_REPLACED_BY_clutter_entry_set_cursor_position
#define clutter_entry_get_position clutter_entry_get_position_REPLACED_BY_clutter_entry_get_cursor_position
#define clutter_entry_set_position clutter_entry_set_position_REPLACED_BY_clutter_entry_set_cursor_position
#define clutter_entry_get_position clutter_entry_get_position_REPLACED_BY_clutter_entry_get_cursor_position
#define clutter_shader_bind clutter_shader_bind_REPLACED_BY_clutter_shader_compile
#define clutter_shader_is_bound clutter_shader_is_bound_REPLACED_BY_clutter_shader_is_compiled
#define clutter_shader_bind clutter_shader_bind_REPLACED_BY_clutter_shader_compile
#define clutter_shader_is_bound clutter_shader_is_bound_REPLACED_BY_clutter_shader_is_compiled
#define clutter_texture_new_from_pixbuf clutter_texture_new_from_pixbuf_DEPRECATED_BY_clutter_texture_new_from_file_OR_clutter_texture_new_AND_clutter_texture_set_from_rgb_data
#endif /* CLUTTER_DEPRECATED_H */

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@ -43,7 +43,7 @@
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl.h"
#include "cogl/cogl.h"
typedef struct ClutterFeatures
{
@ -53,6 +53,32 @@ typedef struct ClutterFeatures
static ClutterFeatures* __features = NULL;
ClutterFeatureFlags
_clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
if (cogl_flags & COGL_FEATURE_TEXTURE_RECTANGLE)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_RECTANGLE;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
return clutter_flags;
}
void
_clutter_feature_init (void)
{
@ -72,8 +98,8 @@ _clutter_feature_init (void)
context = clutter_context_get_default ();
__features->flags = cogl_get_features()
|_clutter_backend_get_features (context->backend);
__features->flags = (_clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;

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@ -58,15 +58,16 @@ G_BEGIN_DECLS
typedef enum
{
CLUTTER_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 2),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 3),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
CLUTTER_FEATURE_STAGE_STATIC = (1 << 5),
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 6),
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 7),
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 8),
CLUTTER_FEATURE_OFFSCREEN = (1 << 9),
CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 10)
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11)
} ClutterFeatureFlags;
gboolean clutter_feature_available (ClutterFeatureFlags feature);

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@ -51,7 +51,7 @@
#include "clutter-marshal.h"
#include "clutter-enum-types.h"
#include "cogl.h"
#include "cogl/cogl.h"
enum
{

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@ -47,7 +47,7 @@
#include "clutter-version.h" /* For flavour define */
#include "clutter-frame-source.h"
#include "cogl.h"
#include "cogl/cogl.h"
/* main context */
static ClutterMainContext *ClutterCntx = NULL;
@ -247,7 +247,6 @@ _clutter_do_pick (ClutterStage *stage,
clutter_maybe_setup_viewport (stage);
cogl_paint_init (&white);
cogl_enable (0);
/* Disable dithering (if any) when doing the painting in pick mode */
glDisable (GL_DITHER);
@ -349,12 +348,16 @@ clutter_main (void)
loop = g_main_loop_new (NULL, TRUE);
main_loops = g_slist_prepend (main_loops, loop);
#ifdef HAVE_CLUTTER_FRUITY_FOO
clutter_fruity_main ();
#else
if (g_main_loop_is_running (main_loops->data))
{
clutter_threads_leave ();
g_main_loop_run (loop);
clutter_threads_enter ();
}
#endif
main_loops = g_slist_remove (main_loops, loop);

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@ -38,7 +38,7 @@
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR);
@ -84,7 +84,7 @@ clutter_rectangle_paint (ClutterActor *self)
: "unknown");
cogl_push_matrix();
cogl_enable (CGL_ENABLE_BLEND);
//cogl_enable (CGL_ENABLE_BLEND);
clutter_actor_get_geometry (self, &geom);
@ -101,22 +101,22 @@ clutter_rectangle_paint (ClutterActor *self)
cogl_color (&tmp_col);
/* this sucks, but it's the only way to make a border */
cogl_rectangle (priv->border_width, 0,
geom.width - priv->border_width,
priv->border_width);
cogl_fast_fill_rectangle (priv->border_width, 0,
geom.width - priv->border_width,
priv->border_width);
cogl_rectangle (geom.width - priv->border_width,
priv->border_width,
priv->border_width,
geom.height - priv->border_width);
cogl_fast_fill_rectangle (geom.width - priv->border_width,
priv->border_width,
priv->border_width,
geom.height - priv->border_width);
cogl_rectangle (0, geom.height - priv->border_width,
geom.width - priv->border_width,
priv->border_width);
cogl_fast_fill_rectangle (0, geom.height - priv->border_width,
geom.width - priv->border_width,
priv->border_width);
cogl_rectangle (0, 0,
priv->border_width,
geom.height - priv->border_width);
cogl_fast_fill_rectangle (0, 0,
priv->border_width,
geom.height - priv->border_width);
tmp_col.red = priv->color.red;
tmp_col.green = priv->color.green;
@ -124,10 +124,10 @@ clutter_rectangle_paint (ClutterActor *self)
cogl_color (&tmp_col);
cogl_rectangle (priv->border_width,
priv->border_width,
geom.width - priv->border_width * 2,
geom.height - priv->border_width * 2);
cogl_fast_fill_rectangle (priv->border_width,
priv->border_width,
geom.width - priv->border_width * 2,
geom.height - priv->border_width * 2);
}
else
{
@ -138,7 +138,7 @@ clutter_rectangle_paint (ClutterActor *self)
cogl_color (&tmp_col);
cogl_rectangle (0, 0, geom.width, geom.height);
cogl_fast_fill_rectangle (0, 0, geom.width, geom.height);
}
cogl_pop_matrix();

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@ -6,6 +6,7 @@
#include <stdlib.h>
#include <glib.h>
#include <gmodule.h>
#include "clutter-actor.h"
#include "clutter-behaviour.h"

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@ -160,6 +160,7 @@
#include <glib.h>
#include <glib-object.h>
#include <gmodule.h>
#include "clutter-actor.h"
#include "clutter-alpha.h"
@ -927,6 +928,7 @@ clutter_script_parse_node (ClutterScript *script,
break;
case G_TYPE_OBJECT:
#ifdef USE_GDKPIXBUF
if (G_VALUE_HOLDS (value, GDK_TYPE_PIXBUF))
{
if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
@ -958,7 +960,7 @@ clutter_script_parse_node (ClutterScript *script,
g_warning ("Unable to open image at path `%s': %s",
path,
error->message);
g_error_free (error);
g_error_free (error);
}
else
{
@ -983,6 +985,7 @@ clutter_script_parse_node (ClutterScript *script,
}
}
break;
#endif
default:
retval = FALSE;

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@ -49,7 +49,7 @@
#include <glib.h>
#include <cogl/cogl.h>
#include "cogl/cogl.h"
#include "clutter-debug.h"
#include "clutter-private.h"
@ -403,9 +403,6 @@ bind_glsl_shader (ClutterShader *self,
ClutterShaderPrivate *priv;
priv = self->priv;
cogl_enable (CGL_FRAGMENT_SHADER);
cogl_enable (CGL_VERTEX_SHADER);
priv->program = cogl_create_program ();
if (priv->vertex_is_glsl && priv->vertex_source)

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@ -2,7 +2,9 @@
#define __CLUTTER_STAGE_WINDOW_H__
#include <clutter/clutter-actor.h>
#ifdef USE_GDKPIXBUF
#include <gdk-pixbuf/gdk-pixbuf.h>
#endif
G_BEGIN_DECLS
@ -28,12 +30,6 @@ struct _ClutterStageWindowIface
gboolean cursor_visible);
void (* set_user_resizable) (ClutterStageWindow *stage_window,
gboolean is_resizable);
GdkPixbuf * (* draw_to_pixbuf) (ClutterStageWindow *stage_window,
gint x,
gint y,
gint width,
gint height);
};
GType clutter_stage_window_get_type (void) G_GNUC_CONST;

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@ -67,7 +67,7 @@
#include "clutter-version.h" /* For flavour */
#include "clutter-id-pool.h"
#include "cogl.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
@ -1012,7 +1012,7 @@ clutter_stage_hide_cursor (ClutterStage *stage)
}
/**
* clutter_stage_snapshot
* clutter_stage_read_pixels:
* @stage: A #ClutterStage
* @x: x coordinate of the first pixel that is read from stage
* @y: y coordinate of the first pixel that is read from stage
@ -1021,31 +1021,65 @@ clutter_stage_hide_cursor (ClutterStage *stage)
* @height: Height dimention of pixels to be read, or -1 for the
* entire stage height
*
* Makes a screenshot of the stage in RGBA 8bit data, returns a
* linear buffer with @width*4 as rowstride.
* Gets a pixel based representation of the current rendered stage.
*
* Return value: pixel representation as a #GdkPixbuf, or %NULL if
* the backend does not support this operation
* Return value: a pointer to newly allocated memory with the buffer
* that should be free with g_free, or NULL if the read back failed.
*/
GdkPixbuf *
clutter_stage_snapshot (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height)
guchar *
clutter_stage_read_pixels (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height)
{
ClutterStageWindow *impl;
ClutterStageWindowIface *iface;
guchar *pixels;
GLint viewport[4];
gint rowstride;
gint stage_x, stage_y, stage_width, stage_height;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
/* according to glReadPixels documentation pixels outside the viewport are
* undefined, but no error should be provoked, thus this is probably unnneed.
*/
g_return_val_if_fail (x >= 0 && y >= 0, NULL);
impl = CLUTTER_STAGE_WINDOW (stage->priv->impl);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (impl);
/* Force a redraw of the stage before reading back pixels */
clutter_stage_paint (CLUTTER_ACTOR (stage));
clutter_stage_ensure_current (stage);
if (iface->draw_to_pixbuf)
return iface->draw_to_pixbuf (impl, x, y, width, height);
glGetIntegerv (GL_VIEWPORT, viewport);
stage_x = viewport[0];
stage_y = viewport[1];
stage_width = viewport[2] - x;
stage_height = viewport[3] - y;
rowstride = width * 4;
return NULL;
pixels = g_malloc (height * rowstride);
/* check whether we need to read into a smaller temporary buffer */
glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
/* vertically flip the buffer in-place */
for (y=0; y< height/2; y++)
{
guchar temprow[rowstride];
if (y != height-y-1) /* skip center row */
{
memcpy (temprow,
pixels + y * rowstride, rowstride);
memcpy (pixels + y * rowstride,
pixels + (height-y-1) * rowstride, rowstride);
memcpy (pixels + (height-y-1) * rowstride,
temprow,
rowstride);
}
}
return pixels;
}
/**
@ -1161,7 +1195,8 @@ clutter_stage_set_title (ClutterStage *stage,
priv->title = g_strdup (title);
impl = CLUTTER_STAGE_WINDOW (priv->impl);
CLUTTER_STAGE_WINDOW_GET_IFACE (impl)->set_title (impl, priv->title);
if (CLUTTER_STAGE_WINDOW_GET_IFACE(impl)->set_title != NULL)
CLUTTER_STAGE_WINDOW_GET_IFACE (impl)->set_title (impl, priv->title);
g_object_notify (G_OBJECT (stage), "title");
}

View File

@ -30,7 +30,10 @@
#include <clutter/clutter-group.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#ifdef USE_GDKPIXBUF
#include <gdk-pixbuf/gdk-pixbuf.h>
#endif
G_BEGIN_DECLS
@ -188,7 +191,7 @@ void clutter_stage_hide_cursor (ClutterStage *stage);
ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
gint x,
gint y);
GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
guchar *clutter_stage_read_pixels (ClutterStage *stage,
gint x,
gint y,
gint width,

File diff suppressed because it is too large Load Diff

View File

@ -27,7 +27,7 @@
#define _HAVE_CLUTTER_TEXTURE_H
#include <clutter/clutter-actor.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <cogl/cogl.h>
G_BEGIN_DECLS
@ -38,11 +38,16 @@ G_BEGIN_DECLS
#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
#define CLUTTER_TYPE_TEXTURE_HANDLE (clutter_texture_handle_get_type ())
/**
* ClutterTextureError:
* @CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY: OOM condition
* @CLUTTER_TEXTURE_ERROR_NO_YUV: YUV operation attempted but no YUV support
* found
* @CLUTTER_TEXTURE_ERROR_BAD_FORMAT: The requested format for
* clutter_texture_set_from_rgb_data or
* clutter_texture_set_from_yuv_data is unsupported.
*
* Error enumeration for #ClutterTexture
*
@ -50,7 +55,8 @@ G_BEGIN_DECLS
*/
typedef enum {
CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
CLUTTER_TEXTURE_ERROR_NO_YUV
CLUTTER_TEXTURE_ERROR_NO_YUV,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT
} ClutterTextureError;
#define CLUTTER_TEXTURE_ERROR (clutter_texture_error_quark ())
@ -107,9 +113,14 @@ typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
} ClutterTextureFlags;
GType clutter_texture_get_type (void) G_GNUC_CONST;
GType clutter_texture_handle_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_texture_new (void);
ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
ClutterActor *clutter_texture_new_from_file (const gchar *filename,
GError **error);
gboolean clutter_texture_set_from_file (ClutterTexture *texture,
const gchar *filename,
GError **error);
gboolean clutter_texture_set_from_rgb_data (ClutterTexture *texture,
const guchar *data,
gboolean has_alpha,
@ -138,33 +149,19 @@ gboolean clutter_texture_set_from_yuv_data (ClutterTexture *texture,
gint height,
ClutterTextureFlags flags,
GError **error);
gboolean clutter_texture_set_pixbuf (ClutterTexture *texture,
GdkPixbuf *pixbuf,
GError **error);
GdkPixbuf * clutter_texture_get_pixbuf (ClutterTexture *texture);
void clutter_texture_get_base_size (ClutterTexture *texture,
gint *width,
gint *height);
void clutter_texture_set_filter_quality (ClutterTexture *texture,
guint filter_quality);
guint clutter_texture_get_filter_quality (ClutterTexture *texture);
void clutter_texture_set_max_tile_waste (ClutterTexture *texture,
gint max_tile_waste);
gint clutter_texture_get_max_tile_waste (ClutterTexture *texture);
/* Below mainly for subclassed texture based actors */
void clutter_texture_bind_tile (ClutterTexture *texture,
gint index_);
void clutter_texture_get_n_tiles (ClutterTexture *texture,
gint *n_x_tiles,
gint *n_y_tiles);
void clutter_texture_get_x_tile_detail (ClutterTexture *texture,
gint x_index,
gint *pos,
gint *size,
gint *waste);
void clutter_texture_get_y_tile_detail (ClutterTexture *texture,
gint y_index,
gint *pos,
gint *size,
gint *waste);
gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture);
gboolean clutter_texture_is_tiled (ClutterTexture *texture);
CoglHandle clutter_texture_get_cogl_texture (ClutterTexture *texture);
void clutter_texture_set_cogl_texture (ClutterTexture *texture,
CoglHandle cogl_tex);
G_END_DECLS

View File

@ -1,4 +1,4 @@
SUBDIRS = $(CLUTTER_COGL)
SUBDIRS = common $(CLUTTER_COGL)
EXTRA_DIST = cogl.h

25
clutter/cogl/TODO Normal file
View File

@ -0,0 +1,25 @@
============================
Cogl overhaul related tasks:
============================
MISC
- implemenent a 1 to 1 mapping of COGL_FEATURE flags
into CLUTTER_FEATURE flags before combining them
into final clutter flags value (clutter-feature.c)
TEXTURE
- cogl_texture_get_data, cogl_texture_set_region in GLES
- YUV texture format support (multitexturing + shader)
FBO
- add stencil, depth and other renderbuffers to fbos
- cogl_offscreen_new_multisample
- test cogl_offscreen_blit
- add "filter" argument to cogl_offscreen_blit

View File

@ -1,290 +0,0 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* COGL
* ====
*
* 'cogl' is a very simple abstraction layer which wraps GL and GLES.
*
*
* !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!!
* THE API WILL FLUCTUATE WILDLY
*
* TODO:
* - Use ClutterReal for fixed/float params.
* - Add Perspective/viewport setup
* - Add Features..
*/
#ifndef __COGL_H__
#define __COGL_H__
#include <glib.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-feature.h>
#include <clutter/clutter-fixed.h>
#include <clutter/clutter-types.h>
#include "cogl-defines.h"
G_BEGIN_DECLS
#define CGL_ENABLE_BLEND (1<<1)
#define CGL_ENABLE_TEXTURE_2D (1<<2)
#define CGL_ENABLE_ALPHA_TEST (1<<3)
#define CGL_ENABLE_TEXTURE_RECT (1<<4)
typedef void (*CoglFuncPtr) (void);
CoglFuncPtr
cogl_get_proc_address (const gchar* name);
gboolean
cogl_check_extension (const gchar *name, const gchar *ext);
void
cogl_perspective (ClutterFixed fovy,
ClutterFixed aspect,
ClutterFixed zNear,
ClutterFixed zFar);
void
cogl_setup_viewport (guint width,
guint height,
ClutterFixed fovy,
ClutterFixed aspect,
ClutterFixed z_near,
ClutterFixed z_far);
void
cogl_paint_init (const ClutterColor *color);
void
cogl_push_matrix (void);
void
cogl_pop_matrix (void);
void
cogl_scale (ClutterFixed x, ClutterFixed z);
void
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z);
void
cogl_translate (gint x, gint y, gint z);
void
cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z);
void
cogl_rotate (gint angle, gint x, gint y, gint z);
void
cogl_color (const ClutterColor *color);
void
cogl_clip_set (ClutterFixed x_offset,
ClutterFixed y_offset,
ClutterFixed width,
ClutterFixed height);
void
cogl_clip_unset (void);
void
cogl_enable (gulong flags);
void
cogl_enable_depth_test (gboolean setting);
gboolean
cogl_texture_can_size (COGLenum target,
COGLenum pixel_format,
COGLenum pixel_type,
int width,
int height);
void
cogl_texture_quad (gint x1,
gint x2,
gint y1,
gint y2,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2);
void
cogl_textures_create (guint num, COGLuint *textures);
void
cogl_textures_destroy (guint num, const COGLuint *textures);
void
cogl_texture_bind (COGLenum target, COGLuint texture);
void
cogl_texture_set_alignment (COGLenum target,
guint alignment,
guint row_length);
void
cogl_texture_set_filters (COGLenum target,
COGLenum min_filter,
COGLenum max_filter);
void
cogl_texture_set_wrap (COGLenum target,
COGLenum wrap_s,
COGLenum wrap_t);
void
cogl_texture_image_2d (COGLenum target,
COGLint internal_format,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels);
void
cogl_texture_sub_image_2d (COGLenum target,
gint xoff,
gint yoff,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels);
void
cogl_rectangle (gint x, gint y, guint width, guint height);
void
cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22);
void
cogl_alpha_func (COGLenum func,
ClutterFixed ref);
ClutterFeatureFlags
cogl_get_features ();
void
cogl_get_modelview_matrix (ClutterFixed m[16]);
void
cogl_get_projection_matrix (ClutterFixed m[16]);
void
cogl_get_viewport (ClutterFixed v[4]);
void
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha);
void
cogl_fog_set (const ClutterColor *fog_color,
ClutterFixed density,
ClutterFixed z_near,
ClutterFixed z_far);
COGLhandle
cogl_create_shader (COGLenum shaderType);
void
cogl_shader_destroy (COGLhandle handle);
void
cogl_shader_source (COGLhandle shader,
const gchar *source);
void
cogl_shader_compile (COGLhandle shader_handle);
void
cogl_shader_get_info_log (COGLhandle handle,
guint size,
gchar *buffer);
void
cogl_shader_get_parameteriv (COGLhandle handle,
COGLenum pname,
COGLint *dest);
COGLhandle
cogl_create_program (void);
void
cogl_program_destroy (COGLhandle handle);
void
cogl_program_attach_shader (COGLhandle program_handle,
COGLhandle shader_handle);
/* 0 to use none */
void
cogl_program_link (COGLhandle program_handle);
void
cogl_program_use (COGLhandle program_handle);
COGLint
cogl_program_get_uniform_location (COGLhandle program_int,
const gchar *uniform_name);
void
cogl_program_uniform_1f (COGLint uniform_no,
gfloat value);
/* Offscreen - FBO support */
COGLuint
cogl_offscreen_create (COGLuint target_texture);
void
cogl_offscreen_destroy (COGLuint offscreen_handle);
void
cogl_offscreen_redirect_start (COGLuint offscreen_handle,
gint width,
gint height);
void
cogl_offscreen_redirect_end (COGLuint offscreen_handle,
gint width,
gint height);
G_END_DECLS
#endif /* __COGL_H__ */

874
clutter/cogl/cogl.h.in Normal file
View File

@ -0,0 +1,874 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* COGL
* ====
*
* 'cogl' is a very simple abstraction layer which wraps GL and GLES.
*
*
* !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!!
* THE API WILL FLUCTUATE WILDLY
*
* TODO:
* - Use ClutterReal for fixed/float params.
* - Add Perspective/viewport setup
* - Add Features..
*/
#ifndef __COGL_H__
#define __COGL_H__
#include <glib.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-feature.h>
#include <clutter/clutter-fixed.h>
#include <clutter/clutter-types.h>
#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
G_BEGIN_DECLS
/* Enum declarations */
#define COGL_PIXEL_FORMAT_24 2
#define COGL_PIXEL_FORMAT_32 3
#define COGL_A_BIT (1 << 4)
#define COGL_BGR_BIT (1 << 5)
#define COGL_AFIRST_BIT (1 << 6)
#define COGL_PREMULT_BIT (1 << 7)
#define COGL_UNORDERED_MASK 0x0F
#define COGL_UNPREMULT_MASK 0x7F
/**
* CoglPixelFormat:
* @COGL_PIXEL_FORMAT_ANY:
* @COGL_PIXEL_FORMAT_A_8:
* @COGL_PIXEL_FORMAT_RGB_888:
* @COGL_PIXEL_FORMAT_BGR_888:
* @COGL_PIXEL_FORMAT_RGBA_8888:
* @COGL_PIXEL_FORMAT_BGRA_8888:
* @COGL_PIXEL_FORMAT_ARGB_8888:
* @COGL_PIXEL_FORMAT_ABGR_8888:
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
* @COGL_PIXEL_FORMAT_RGB_565:
* @COGL_PIXEL_FORMAT_RGBA_4444:
* @COGL_PIXEL_FORMAT_RGBA_5551:
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
* @COGL_PIXEL_FORMAT_YUV:
* @COGL_PIXEL_FORMAT_G_8:
*
* Pixel formats used by COGL.
*/
typedef enum
{
COGL_PIXEL_FORMAT_ANY = 0,
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 | COGL_A_BIT,
COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGB_565 = 4,
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_YUV = 7,
COGL_PIXEL_FORMAT_G_8 = 8
} CoglPixelFormat;
/**
* CoglFeatureFlags:
* @COGL_FEATURE_TEXTURE_RECTANGLE:
* @COGL_FEATURE_TEXTURE_NPOT:
* @COGL_FEATURE_TEXTURE_YUV:
* @COGL_FEATURE_TEXTURE_READ_PIXELS:
* @COGL_FEATURE_SHADERS_GLSL:
* @COGL_FEATURE_OFFSCREEN:
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
* @COGL_FEATURE_OFFSCREEN_BLIT:
* @COGL_FEATURE_FOUR_CLIP_PLANES:
* @COGL_FEATURE_STENCIL_BUFFER:
*
* Flags for the supported features.
*/
typedef enum
{
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
COGL_FEATURE_OFFSCREEN = (1 << 6),
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
COGL_FEATURE_STENCIL_BUFFER = (1 << 10)
} CoglFeatureFlags;
/**
* CoglBufferTarget:
* @COGL_WINDOW_BUFFER:
* @COGL_MASK_BUFFER:
* @COGL_OFFSCREEN_BUFFER:
*
* FIXME
*/
typedef enum
{
COGL_WINDOW_BUFFER = (1 << 1),
COGL_MASK_BUFFER = (1 << 2),
COGL_OFFSCREEN_BUFFER = (1 << 3)
} CoglBufferTarget;
/**
* CoglTextureVertex:
* @x: Model x-coordinate
* @y: Model y-coordinate
* @z: Model z-coordinate
* @tx: Texture x-coordinate
* @ty: Texture y-coordinate
* @color: The color to use at this vertex. This is ignored if
* @use_color is %FALSE when calling cogl_texture_polygon().
*
* Used to specify vertex information when calling cogl_texture_polygon().
*/
struct _CoglTextureVertex
{
ClutterFixed x, y, z;
ClutterFixed tx, ty;
ClutterColor color;
};
typedef struct _CoglTextureVertex CoglTextureVertex;
/* Context manipulation */
gboolean
cogl_create_context (void);
void
cogl_destroy_context (void);
/* Misc */
#define COGL_INVALID_HANDLE NULL
typedef gpointer CoglHandle;
typedef void (* CoglFuncPtr) (void);
/**
* cogl_get_features:
*
* Returns all of the features supported by COGL.
*
* Return value: A logical OR of all the supported COGL features.
*
* Since: 0.8
*/
ClutterFeatureFlags
cogl_get_features (void);
/**
* cogl_features_available:
* @features: A bitmask of features to check for
*
* Checks whether the given COGL features are available. Multiple
* features can be checked for by or-ing them together with the '|'
* operator. %TRUE is only returned if all of the requested features
* are available.
*
* Return value: %TRUE if the features are available, %FALSE otherwise.
*/
gboolean
cogl_features_available (CoglFeatureFlags features);
/**
* cogl_get_proc_address:
* @name: the name of the function.
*
* Gets a pointer to a given GL or GL ES extension function. This acts
* as a wrapper around glXGetProcAddress() or whatever is the
* appropriate function for the current backend.
*
* Return value: a pointer to the requested function or %NULL if the
* function is not available.
*/
CoglFuncPtr
cogl_get_proc_address (const gchar* name);
gboolean
cogl_check_extension (const gchar *name,
const gchar *ext);
/**
* cogl_get_bitmasks:
* @red: Return location for the number of red bits or %NULL
* @green: Return location for the number of green bits or %NULL
* @blue: Return location for the number of blue bits or %NULL
* @alpha: Return location for the number of alpha bits or %NULL
*
* Gets the number of bitplanes used for each of the color components
* in the color buffer. Pass %NULL for any of the arguments if the
* value is not required.
*/
void
cogl_get_bitmasks (gint *red,
gint *green,
gint *blue,
gint *alpha);
void
cogl_perspective (ClutterFixed fovy,
ClutterFixed aspect,
ClutterFixed zNear,
ClutterFixed zFar);
/**
* cogl_setup_viewport:
* @width: Width of the viewport
* @height: Height of the viewport
* @fovy: Field of view angle in degrees
* @aspect: Aspect ratio to determine the field of view along the x-axis
* @z_near: Nearest visible point along the z-axis
* @z_far: Furthest visible point along the z-axis
*
* Replaces the current viewport and projection matrix with the given
* values. The viewport is placed at the top left corner of the window
* with the given width and height. The projection matrix is replaced
* with one that has a viewing angle of @fovy along the y-axis and a
* view scaled according to @aspect along the x-axis. The view is
* clipped according to @z_near and @z_far on the z-axis.
*/
void
cogl_setup_viewport (guint width,
guint height,
ClutterFixed fovy,
ClutterFixed aspect,
ClutterFixed z_near,
ClutterFixed z_far);
/**
* cogl_push_matrix:
*
* Store the current model-view matrix on the matrix stack. The matrix
* can later be restored with cogl_pop_matrix().
*/
void
cogl_push_matrix (void);
/**
* cogl_pop_matrix:
*
* Restore the current model-view matrix from the matrix stack.
*/
void
cogl_pop_matrix (void);
/**
* cogl_scale:
* @x: Amount to scale along the x-axis
* @y: Amount to scale along the y-axis
*
* Multiplies the current model-view matrix by one that scales the x
* and y axes by the given values.
*/
void
cogl_scale (ClutterFixed x, ClutterFixed y);
/**
* cogl_translatex:
* @x: Distance to translate along the x-axis
* @y: Distance to translate along the y-axis
* @z: Distance to translate along the z-axis
*
* Multiplies the current model-view matrix by one that translates the
* model along all three axes according to the given values.
*/
void
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z);
/**
* cogl_translate:
* @x: Distance to translate along the x-axis
* @y: Distance to translate along the y-axis
* @z: Distance to translate along the z-axis
*
* Integer version of cogl_translatex(). Multiplies the current
* model-view matrix by one that translates the model along all three
* axes according to the given values.
*/
void
cogl_translate (gint x, gint y, gint z);
/**
* cogl_rotatex:
* @angle: Angle in degrees to rotate.
* @x: X-component of vertex to rotate around.
* @y: Y-component of vertex to rotate around.
* @z: Z-component of vertex to rotate around.
*
* Multiplies the current model-view matrix by one that rotates the
* model around the vertex specified by @x, @y and @z. The rotation
* follows the right-hand thumb rule so for example rotating by 10
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
* rotation.
*/
void
cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z);
/**
* cogl_rotate:
* @angle: Angle in degrees to rotate.
* @x: X-component of vertex to rotate around.
* @y: Y-component of vertex to rotate around.
* @z: Z-component of vertex to rotate around.
*
* Integer version of cogl_rotatex(). Multiplies the current
* model-view matrix by one that rotates the model around the vertex
* specified by @x, @y and @z.
*/
void
cogl_rotate (gint angle, gint x, gint y, gint z);
/**
* cogl_get_modelview_matrix:
* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
*
* Stores the current model-view matrix in @m. The matrix is in
* column-major order.
*/
void
cogl_get_modelview_matrix (ClutterFixed m[16]);
/**
* cogl_get_projection_matrix:
* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
*
* Stores the current projection matrix in @m. The matrix is in
* column-major order.
*/
void
cogl_get_projection_matrix (ClutterFixed m[16]);
/**
* cogl_get_viewport:
* @v: pointer to a 4 element array of #ClutterFixed<!-- -->s to
* receive the viewport dimensions.
*
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
* position of the viewport and @v[2] and @v[3] get the width and
* height.
*/
void
cogl_get_viewport (ClutterFixed v[4]);
/**
* cogl_clip_set:
* @x_offset: left edge of the clip rectangle
* @y_offset: top edge of the clip rectangle
* @width: width of the clip rectangle
* @height: height of the clip rectangle
*
* Specifies a rectangular clipping area for all subsequent drawing
* operations. Any drawing commands that extend outside the rectangle
* will be clipped so that only the portion inside the rectangle will
* be displayed. The rectangle dimensions are transformed by the
* current model-view matrix.
*/
void
cogl_clip_set (ClutterFixed x_offset,
ClutterFixed y_offset,
ClutterFixed width,
ClutterFixed height);
/**
* cogl_clip_unset:
*
* Removes the current clipping rectangle so that all drawing
* operations extend to full size of the viewport again.
*/
void
cogl_clip_unset (void);
/**
* cogl_enable_depth_test:
* @setting: %TRUE to enable depth testing or %FALSE to disable.
*
* Sets whether depth testing is enabled. If it is disabled then the
* order that actors are layered on the screen depends solely on the
* order specified using clutter_actor_raise() and
* clutter_actor_lower(), otherwise it will also take into account the
* actor's depth. Depth testing is disabled by default.
*/
void
cogl_enable_depth_test (gboolean setting);
void
cogl_alpha_func (COGLenum func,
ClutterFixed ref);
/**
* cogl_fog_set:
* @fog_color: The color of the fog
* @density: Ignored
* @z_near: Position along z-axis where no fogging should be applied
* @z_far: Position along z-axes where full fogging should be applied
*
* Enables fogging. Fogging causes vertices that are further away from
* the eye to be rendered with a different color. The color is
* linearly interpolated so that vertices at @z_near are drawn fully
* with their original color and vertices at @z_far are drawn fully
* with @fog_color. Fogging will remain enabled until the next call to
* cogl_paint_init().
*/
void
cogl_fog_set (const ClutterColor *fog_color,
ClutterFixed density,
ClutterFixed z_near,
ClutterFixed z_far);
/**
* cogl_paint_init:
* @color: Background color to clear to
*
* Clears the color buffer to @color. The depth buffer and stencil
* buffers are also cleared and fogging and lighting are disabled.
*/
void
cogl_paint_init (const ClutterColor *color);
/* Textures api */
CoglHandle
cogl_texture_new_with_size (guint width,
guint height,
gint max_waste,
CoglPixelFormat internal_format);
CoglHandle
cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
CoglPixelFormat internal_format,
GError **error);
CoglHandle
cogl_texture_new_from_data (guint width,
guint height,
gint max_waste,
CoglPixelFormat format,
CoglPixelFormat internal_format,
guint rowstride,
const guchar *data);
CoglHandle
cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
/**
* cogl_is_texture:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing texture object.
*
* Return value: %TRUE if the handle references a texture,
* %FALSE otherwise
*/
gboolean
cogl_is_texture (CoglHandle handle);
guint
cogl_texture_get_width (CoglHandle handle);
guint
cogl_texture_get_height (CoglHandle handle);
CoglPixelFormat
cogl_texture_get_format (CoglHandle handle);
guint
cogl_texture_get_rowstride (CoglHandle handle);
gint
cogl_texture_get_max_waste (CoglHandle handle);
COGLenum
cogl_texture_get_min_filter (CoglHandle handle);
COGLenum
cogl_texture_get_mag_filter (CoglHandle handle);
gboolean
cogl_texture_is_sliced (CoglHandle handle);
gboolean
cogl_texture_get_gl_texture (CoglHandle handle,
GLuint *out_gl_handle,
GLenum *out_gl_target);
gint
cogl_texture_get_data (CoglHandle handle,
CoglPixelFormat format,
guint rowstride,
guchar *data);
void
cogl_texture_set_filters (CoglHandle handle,
COGLenum min_filter,
COGLenum mag_filter);
gboolean
cogl_texture_set_region (CoglHandle handle,
gint src_x,
gint src_y,
gint dst_x,
gint dst_y,
guint dst_width,
guint dst_height,
gint width,
gint height,
CoglPixelFormat format,
guint rowstride,
const guchar *data);
CoglHandle
cogl_texture_ref (CoglHandle handle);
void
cogl_texture_unref (CoglHandle handle);
void
cogl_texture_rectangle (CoglHandle handle,
ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2);
/**
* cogl_texture_polygon:
* @handle: A CoglHandle for a texture
* @n_vertices: The length of the vertices array
* @vertices: An array of #CoglTextureVertex structs
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
*
* Draws a polygon from a texture with the given model and texture
* coordinates. This can be used to draw arbitrary shapes textured
* with a COGL texture. If @use_color is %TRUE then the current COGL
* color will be changed for each vertex using the value specified in
* the color member of #CoglTextureVertex. This can be used for
* example to make the texture fade out by setting the alpha value of
* the color.
*
* All of the texture coordinates must be in the range [0,1] and
* repeating the texture is not supported.
*
* Because of the way this function is implemented it will currently
* only work if either the texture is not sliced or the backend is not
* OpenGL ES and the minifying and magnifying functions are both set
* to CGL_NEAREST.
*/
void
cogl_texture_polygon (CoglHandle handle,
guint n_vertices,
CoglTextureVertex *vertices,
gboolean use_color);
/* Primitives API */
void
cogl_color (const ClutterColor *color);
void
cogl_fast_fill_rectangle (gint x,
gint y,
guint width,
guint height);
void
cogl_fast_fill_rectanglex (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
void
cogl_fast_fill_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22);
void
cogl_fast_fill_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
ClutterFixed x21,
ClutterFixed y2,
ClutterFixed x12,
ClutterFixed x22);
void
cogl_fill ();
void
cogl_stroke ();
void
cogl_path_move_to (ClutterFixed x,
ClutterFixed y);
void
cogl_path_move_to_rel (ClutterFixed x,
ClutterFixed y);
void
cogl_path_line_to (ClutterFixed x,
ClutterFixed y);
void
cogl_path_line_to_rel (ClutterFixed x,
ClutterFixed y);
void
cogl_path_h_line_to (ClutterFixed x);
void
cogl_path_v_line_to (ClutterFixed y);
void
cogl_path_h_line_to_rel (ClutterFixed x);
void
cogl_path_v_line_to_rel (ClutterFixed y);
void
cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2,
ClutterAngle angle_step);
void
cogl_path_arc_rel (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2,
ClutterAngle angle_step);
void
cogl_path_bezier2_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
void
cogl_path_bezier2_to_rel (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
void
cogl_path_bezier3_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2,
ClutterFixed x3,
ClutterFixed y3);
void
cogl_path_bezier3_to_rel (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2,
ClutterFixed x3,
ClutterFixed y3);
void
cogl_path_close ();
void
cogl_line (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2);
void
cogl_polyline (ClutterFixed *coords,
gint num_points);
void
cogl_polygon (ClutterFixed *coords,
gint num_points);
void
cogl_rectangle (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
void
cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2,
ClutterAngle angle_step);
void
cogl_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_step);
void
cogl_round_rectangle (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height,
ClutterFixed radius,
ClutterAngle arc_step);
COGLhandle
cogl_create_shader (COGLenum shaderType);
void
cogl_shader_destroy (COGLhandle handle);
void
cogl_shader_source (COGLhandle shader,
const gchar *source);
void
cogl_shader_compile (COGLhandle shader_handle);
void
cogl_shader_get_info_log (COGLhandle handle,
guint size,
gchar *buffer);
void
cogl_shader_get_parameteriv (COGLhandle handle,
COGLenum pname,
COGLint *dest);
COGLhandle
cogl_create_program (void);
void
cogl_program_destroy (COGLhandle handle);
void
cogl_program_attach_shader (COGLhandle program_handle,
COGLhandle shader_handle);
/* 0 to use none */
void
cogl_program_link (COGLhandle program_handle);
void
cogl_program_use (COGLhandle program_handle);
COGLint
cogl_program_get_uniform_location (COGLhandle program_int,
const gchar *uniform_name);
void
cogl_program_uniform_1f (COGLint uniform_no,
gfloat value);
/* Offscreen api */
CoglHandle
cogl_offscreen_new_to_texture (CoglHandle texhandle);
CoglHandle
cogl_offscreen_new_multisample ();
CoglHandle
cogl_offscreen_ref (CoglHandle handle);
void
cogl_offscreen_unref (CoglHandle handle);
void
cogl_offscreen_blit (CoglHandle src_buffer,
CoglHandle dst_buffer);
void
cogl_offscreen_blit_region (CoglHandle src_buffer,
CoglHandle dst_buffer,
int src_x,
int src_y,
int src_w,
int src_h,
int dst_x,
int dst_y,
int dst_w,
int dst_h);
void
cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen);
G_END_DECLS
#endif /* __COGL_H__ */

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@ -0,0 +1,23 @@
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl-common.la
EXTRA_DIST = stb_image.c
libclutter_cogl_common_la_SOURCES = \
cogl-util.h \
cogl-bitmap.h \
cogl-util.c \
cogl-bitmap.c \
cogl-bitmap-fallback.c \
cogl-bitmap-pixbuf.c

View File

@ -0,0 +1,369 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-bitmap.h"
#include <string.h>
/* TO rgba */
inline static void
_cogl_g_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 255;
}
inline static void
_cogl_rgb_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 255;
}
inline static void
_cogl_bgr_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = 255;
}
inline static void
_cogl_bgra_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
inline static void
_cogl_argb_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[1];
dst[1] = src[2];
dst[2] = src[3];
dst[3] = src[0];
}
inline static void
_cogl_abgr_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
inline static void
_cogl_rgba_to_rgba (const guchar *src, guchar *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
/* FROM rgba */
inline static void
_cogl_rgba_to_g (const guchar *src, guchar *dst)
{
dst[0] = (src[0] + src[1] + src[2]) / 3;
}
inline static void
_cogl_rgba_to_rgb (const guchar *src, guchar *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
inline static void
_cogl_rgba_to_bgr (const guchar *src, guchar *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
inline static void
_cogl_rgba_to_bgra (const guchar *src, guchar *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
inline static void
_cogl_rgba_to_argb (const guchar *src, guchar *dst)
{
dst[0] = src[3];
dst[1] = src[0];
dst[2] = src[1];
dst[3] = src[2];
}
inline static void
_cogl_rgba_to_abgr (const guchar *src, guchar *dst)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
/* (Un)Premultiplication */
inline static void
_cogl_unpremult_alpha_0 (const guchar *src, guchar *dst)
{
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = 0;
}
inline static void
_cogl_unpremult_alpha_last (const guchar *src, guchar *dst)
{
guchar alpha = src[3];
dst[0] = (((src[0] >> 16) & 0xff) * 255 ) / alpha;
dst[1] = (((src[1] >> 8) & 0xff) * 255 ) / alpha;
dst[2] = (((src[2] >> 0) & 0xff) * 255 ) / alpha;
dst[3] = alpha;
}
inline static void
_cogl_unpremult_alpha_first (const guchar *src, guchar *dst)
{
guchar alpha = src[0];
dst[0] = alpha;
dst[1] = (((src[1] >> 16) & 0xff) * 255 ) / alpha;
dst[2] = (((src[2] >> 8) & 0xff) * 255 ) / alpha;
dst[3] = (((src[3] >> 0) & 0xff) * 255 ) / alpha;
}
gboolean
_cogl_bitmap_fallback_can_convert (CoglPixelFormat src, CoglPixelFormat dst)
{
if (src == dst)
return FALSE;
switch (src & COGL_UNORDERED_MASK)
{
case COGL_PIXEL_FORMAT_G_8:
case COGL_PIXEL_FORMAT_24:
case COGL_PIXEL_FORMAT_32:
if ((dst & COGL_UNORDERED_MASK) != COGL_PIXEL_FORMAT_24 &&
(dst & COGL_UNORDERED_MASK) != COGL_PIXEL_FORMAT_32 &&
(dst & COGL_UNORDERED_MASK) != COGL_PIXEL_FORMAT_G_8)
return FALSE;
break;
default:
return FALSE;
}
return TRUE;
}
gboolean
_cogl_bitmap_fallback_can_unpremult (CoglPixelFormat format)
{
return ((format & COGL_UNORDERED_MASK) == COGL_PIXEL_FORMAT_32);
}
gboolean
_cogl_bitmap_fallback_convert (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format)
{
guchar *src;
guchar *dst;
gint src_bpp;
gint dst_bpp;
gint x,y;
guchar temp_rgba[4] = {0,0,0,0};
/* Make sure conversion supported */
if (!_cogl_bitmap_fallback_can_convert (bmp->format, dst_format))
return FALSE;
src_bpp = _cogl_get_format_bpp (bmp->format);
dst_bpp = _cogl_get_format_bpp (dst_format);
/* Initialize destination bitmap */
*dst_bmp = *bmp;
dst_bmp->rowstride = sizeof(guchar) * dst_bpp * dst_bmp->width;
dst_bmp->format = ((bmp->format & COGL_PREMULT_BIT) |
(dst_format & COGL_UNPREMULT_MASK));
/* Allocate a new buffer to hold converted data */
dst_bmp->data = g_malloc (sizeof(guchar)
* dst_bmp->height
* dst_bmp->rowstride);
/* FIXME: Optimize */
for (y = 0; y < bmp->height; y++)
{
src = (guchar*)bmp->data + y * bmp->rowstride;
dst = (guchar*)dst_bmp->data + y * dst_bmp->rowstride;
for (x = 0; x < bmp->width; x++)
{
/* FIXME: Would be nice to at least remove this inner
* branching, but not sure it can be done without
* rewriting of the whole loop */
switch (bmp->format & COGL_UNPREMULT_MASK)
{
case COGL_PIXEL_FORMAT_G_8:
_cogl_g_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_RGB_888:
_cogl_rgb_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_BGR_888:
_cogl_bgr_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_RGBA_8888:
_cogl_rgba_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_BGRA_8888:
_cogl_bgra_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_ARGB_8888:
_cogl_argb_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_ABGR_8888:
_cogl_abgr_to_rgba (src, temp_rgba); break;
default:
break;
}
switch (dst_format & COGL_UNPREMULT_MASK)
{
case COGL_PIXEL_FORMAT_G_8:
_cogl_rgba_to_g (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_RGB_888:
_cogl_rgba_to_rgb (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_BGR_888:
_cogl_rgba_to_bgr (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_RGBA_8888:
_cogl_rgba_to_rgba (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_BGRA_8888:
_cogl_rgba_to_bgra (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_ARGB_8888:
_cogl_rgba_to_argb (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_ABGR_8888:
_cogl_rgba_to_abgr (temp_rgba, dst); break;
default:
break;
}
src += src_bpp;
dst += dst_bpp;
}
}
return TRUE;
}
gboolean
_cogl_bitmap_fallback_unpremult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp)
{
guchar *src;
guchar *dst;
gint bpp;
gint x,y;
/* Make sure format supported for un-premultiplication */
if (!_cogl_bitmap_fallback_can_unpremult (bmp->format))
return FALSE;
bpp = _cogl_get_format_bpp (bmp->format);
/* Initialize destination bitmap */
*dst_bmp = *bmp;
dst_bmp->format = (bmp->format & COGL_UNPREMULT_MASK);
/* Allocate a new buffer to hold converted data */
dst_bmp->data = g_malloc (sizeof(guchar)
* dst_bmp->height
* dst_bmp->rowstride);
/* FIXME: Optimize */
for (y = 0; y < bmp->height; y++)
{
src = (guchar*)bmp->data + y * bmp->rowstride;
dst = (guchar*)dst_bmp->data + y * dst_bmp->rowstride;
for (x = 0; x < bmp->width; x++)
{
/* FIXME: Would be nice to at least remove this inner
* branching, but not sure it can be done without
* rewriting of the whole loop */
if (bmp->format & COGL_AFIRST_BIT)
{
if (src[0] == 0)
_cogl_unpremult_alpha_0 (src, dst);
else
_cogl_unpremult_alpha_first (src, dst);
}
else
{
if (src[3] == 0)
_cogl_unpremult_alpha_0 (src, dst);
else
_cogl_unpremult_alpha_last (src, dst);
}
src += bpp;
dst += bpp;
}
}
return TRUE;
}
gboolean
_cogl_bitmap_fallback_from_file (CoglBitmap *bmp,
const gchar *filename)
{
/* FIXME: use jpeglib, libpng, etc. manually maybe */
return FALSE;
}

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-bitmap.h"
#include <string.h>
#ifdef USE_GDKPIXBUF
#include <gdk-pixbuf/gdk-pixbuf.h>
#endif
gboolean
_cogl_bitmap_can_convert (CoglPixelFormat src, CoglPixelFormat dst)
{
return FALSE;
}
gboolean
_cogl_bitmap_can_unpremult (CoglPixelFormat format)
{
return FALSE;
}
gboolean
_cogl_bitmap_convert (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format)
{
return FALSE;
}
gboolean
_cogl_bitmap_unpremult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp)
{
return FALSE;
}
#ifdef USE_GDKPIXBUF
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
const gchar *filename,
GError **error)
{
GdkPixbuf *pixbuf;
gboolean has_alpha;
GdkColorspace color_space;
CoglPixelFormat pixel_format;
gint width;
gint height;
gint rowstride;
gint bits_per_sample;
gint n_channels;
gint last_row_size;
guchar *pixels;
guchar *out_data;
guchar *out;
gint r;
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL) return FALSE;
/* Load from file using GdkPixbuf */
pixbuf = gdk_pixbuf_new_from_file (filename, error);
if (pixbuf == NULL) return FALSE;
/* Get pixbuf properties */
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
color_space = gdk_pixbuf_get_colorspace (pixbuf);
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
bits_per_sample = gdk_pixbuf_get_bits_per_sample (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
/* The docs say this is the right way */
last_row_size = width * ((n_channels * bits_per_sample + 7) / 8);
/* According to current docs this should be true and so
* the translation to cogl pixel format below valid */
g_assert (bits_per_sample == 8);
if (has_alpha)
g_assert (n_channels == 4);
else
g_assert (n_channels == 3);
/* Translate to cogl pixel format */
switch (color_space)
{
case GDK_COLORSPACE_RGB:
/* The only format supported by GdkPixbuf so far */
pixel_format = has_alpha ?
COGL_PIXEL_FORMAT_RGBA_8888 :
COGL_PIXEL_FORMAT_RGB_888;
break;
default:
/* Ouch, spec changed! */
g_object_unref (pixbuf);
return FALSE;
}
/* FIXME: Any way to destroy pixbuf but retain pixel data? */
pixels = gdk_pixbuf_get_pixels (pixbuf);
out_data = (guchar*) g_malloc ((height - 1) * rowstride + last_row_size);
out = out_data;
/* Copy up to last row */
for (r = 0; r < height-1; ++r)
{
memcpy (out, pixels, rowstride);
pixels += rowstride;
out += rowstride;
}
/* Copy last row */
memcpy (out, pixels, last_row_size);
/* Destroy GdkPixbuf object */
g_object_unref (pixbuf);
/* Store bitmap info */
bmp->data = out_data;
bmp->format = pixel_format;
bmp->width = width;
bmp->height = height;
bmp->rowstride = rowstride;
return TRUE;
}
#else
#include "stb_image.c"
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
const gchar *filename,
GError **error)
{
gint stb_pixel_format;
gint width;
gint height;
guchar *pixels;
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL) return FALSE;
/* Load from file using stb */
pixels = stbi_load (filename, &width, &height, &stb_pixel_format, STBI_rgb_alpha);
if (pixels == NULL) return FALSE;
/* Store bitmap info */
bmp->data = pixels;
bmp->format = COGL_PIXEL_FORMAT_RGBA_8888;
bmp->width = width;
bmp->height = height;
bmp->rowstride = width * 4;
g_print ("we successfully used stb_image to load %s\n", filename);
return TRUE;
}
#endif

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-bitmap.h"
#include <string.h>
gint
_cogl_get_format_bpp (CoglPixelFormat format)
{
gint bpp_lut[] = {
0, /* invalid */
1, /* A_8 */
3, /* 888 */
4, /* 8888 */
2, /* 565 */
2, /* 4444 */
2, /* 5551 */
2, /* YUV */
1 /* G_8 */
};
return bpp_lut [format & COGL_UNORDERED_MASK];
}
gboolean
_cogl_bitmap_convert_and_premult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format)
{
CoglBitmap tmp_bmp = *bmp;
CoglBitmap new_bmp = *bmp;
gboolean new_bmp_owner = FALSE;
/* Is base format different (not considering premult status)? */
if ((bmp->format & COGL_UNPREMULT_MASK) !=
(dst_format & COGL_UNPREMULT_MASK))
{
/* Try converting using imaging library */
if (!_cogl_bitmap_convert (&new_bmp, &tmp_bmp, dst_format))
{
/* ... or try fallback */
if (!_cogl_bitmap_fallback_convert (&new_bmp, &tmp_bmp, dst_format))
return FALSE;
}
/* Update bitmap with new data */
new_bmp = tmp_bmp;
new_bmp_owner = TRUE;
}
/* Do we need to unpremultiply */
if ((bmp->format & COGL_PREMULT_BIT) == 0 &&
(dst_format & COGL_PREMULT_BIT) > 0)
{
/* Try unpremultiplying using imaging library */
if (!_cogl_bitmap_unpremult (&new_bmp, &tmp_bmp))
{
/* ... or try fallback */
if (!_cogl_bitmap_fallback_unpremult (&new_bmp, &tmp_bmp))
{
if (new_bmp_owner)
g_free (new_bmp.data);
return FALSE;
}
}
/* Update bitmap with new data */
if (new_bmp_owner)
g_free (new_bmp.data);
new_bmp = tmp_bmp;
new_bmp_owner = TRUE;
}
/* Do we need to premultiply */
if ((bmp->format & COGL_PREMULT_BIT) > 0 &&
(dst_format & COGL_PREMULT_BIT) == 0)
{
/* FIXME: implement premultiplication */
if (new_bmp_owner)
g_free (new_bmp.data);
return FALSE;
}
/* Output new bitmap info */
*dst_bmp = new_bmp;
return TRUE;
}
void
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
gint src_x,
gint src_y,
gint dst_x,
gint dst_y,
gint width,
gint height)
{
guchar *srcdata;
guchar *dstdata;
gint bpp;
gint line;
/* Intended only for fast copies when format is equal! */
g_assert (src->format == dst->format);
bpp = _cogl_get_format_bpp (src->format);
srcdata = src->data + src_y * src->rowstride + src_x * bpp;
dstdata = dst->data + dst_y * dst->rowstride + dst_x * bpp;
for (line=0; line<height; ++line)
{
memcpy (dstdata, srcdata, width * bpp);
srcdata += src->rowstride;
dstdata += dst->rowstride;
}
}

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_BITMAP_H
#define __COGL_BITMAP_H
#include <glib.h>
typedef struct _CoglBitmap CoglBitmap;
struct _CoglBitmap
{
guchar *data;
CoglPixelFormat format;
gint width;
gint height;
gint rowstride;
};
gboolean
_cogl_bitmap_can_convert (CoglPixelFormat src, CoglPixelFormat dst);
gboolean
_cogl_bitmap_fallback_can_convert (CoglPixelFormat src, CoglPixelFormat dst);
gboolean
_cogl_bitmap_can_unpremult (CoglPixelFormat format);
gboolean
_cogl_bitmap_fallback_can_unpremult (CoglPixelFormat format);
gboolean
_cogl_bitmap_convert (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format);
gboolean
_cogl_bitmap_fallback_convert (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format);
gboolean
_cogl_bitmap_unpremult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp);
gboolean
_cogl_bitmap_fallback_unpremult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp);
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
const gchar *filename,
GError **error);
gboolean
_cogl_bitmap_fallback_from_file (CoglBitmap *bmp,
const gchar *filename);
gboolean
_cogl_bitmap_convert_and_premult (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format);
void
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
gint src_x,
gint src_y,
gint dst_x,
gint dst_y,
gint width,
gint height);
#endif /* __COGL_BITMAP_H */

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
/**
* cogl_util_next_p2:
* @a: Value to get the next power
*
* Calculates the next power greater than @a.
*
* Return value: The next power after @a.
*/
int
cogl_util_next_p2 (int a)
{
int rval=1;
while(rval < a)
rval <<= 1;
return rval;
}

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_UTIL_H
#define __COGL_UTIL_H
int
cogl_util_next_p2 (int a);
#endif /* __COGL_UTIL_H */

File diff suppressed because it is too large Load Diff

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@ -1,19 +1,36 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \
$(top_srcdir)/clutter/cogl/gl/cogl-defines.h
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
-I$(top_srcdir)/clutter/cogl/common \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_srcdir)/clutter/cogl/cogl.h \
$(top_srcdir)/clutter/cogl/gl/cogl-defines.h \
cogl.c
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/gl/cogl-defines.h \
cogl-defines.h \
cogl-internal.h \
cogl-primitives.h \
cogl-texture.h \
cogl-fbo.h \
cogl-context.h \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-context.c
libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include <string.h>
static CoglContext *_context = NULL;
gboolean
cogl_create_context ()
{
if (_context != NULL)
return FALSE;
/* Allocate context memory */
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
/* Init default values */
_context->feature_flags = 0;
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->path_nodes = NULL;
_context->path_nodes_cap = 0;
_context->path_nodes_size = 0;
_context->texture_handles = NULL;
_context->fbo_handles = NULL;
_context->draw_buffer = COGL_WINDOW_BUFFER;
_context->pf_glGenRenderbuffersEXT = NULL;
_context->pf_glBindRenderbufferEXT = NULL;
_context->pf_glRenderbufferStorageEXT = NULL;
_context->pf_glGenFramebuffersEXT = NULL;
_context->pf_glBindFramebufferEXT = NULL;
_context->pf_glFramebufferTexture2DEXT = NULL;
_context->pf_glFramebufferRenderbufferEXT = NULL;
_context->pf_glCheckFramebufferStatusEXT = NULL;
_context->pf_glDeleteFramebuffersEXT = NULL;
_context->pf_glBlitFramebufferEXT = NULL;
_context->pf_glRenderbufferStorageMultisampleEXT = NULL;
_context->pf_glCreateProgramObjectARB = NULL;
_context->pf_glCreateShaderObjectARB = NULL;
_context->pf_glShaderSourceARB = NULL;
_context->pf_glCompileShaderARB = NULL;
_context->pf_glAttachObjectARB = NULL;
_context->pf_glLinkProgramARB = NULL;
_context->pf_glUseProgramObjectARB = NULL;
_context->pf_glGetUniformLocationARB = NULL;
_context->pf_glDeleteObjectARB = NULL;
_context->pf_glGetInfoLogARB = NULL;
_context->pf_glGetObjectParameterivARB = NULL;
_context->pf_glUniform1fARB = NULL;
/* Init OpenGL state */
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColorMask (TRUE, TRUE, TRUE, FALSE);
cogl_enable (0);
return TRUE;
}
void
cogl_destroy_context ()
{
if (_context == NULL)
return;
g_free (_context);
}
CoglContext *
_cogl_context_get_default ()
{
/* Create if doesn't exist yet */
if (_context == NULL)
cogl_create_context ();
return _context;
}

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_CONTEXT_H
#define __COGL_CONTEXT_H
#include "cogl-primitives.h"
typedef struct
{
/* Features cache */
CoglFeatureFlags feature_flags;
gboolean features_cached;
/* Enable cache */
gulong enable_flags;
guint8 color_alpha;
/* Primitives */
CoglFixedVec2 path_start;
CoglFixedVec2 path_pen;
CoglFloatVec2 *path_nodes;
guint path_nodes_cap;
guint path_nodes_size;
CoglFixedVec2 path_nodes_min;
CoglFixedVec2 path_nodes_max;
/* Textures */
GArray *texture_handles;
/* Framebuffer objects */
GArray *fbo_handles;
CoglBufferTarget draw_buffer;
/* Relying on glext.h to define these */
PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
} CoglContext;
CoglContext *
_cogl_context_get_default ();
/* Obtains the context and returns retval if NULL */
#define _COGL_GET_CONTEXT(ctxvar, retval) \
CoglContext *ctxvar = _cogl_context_get_default (); \
if (ctxvar == NULL) return retval;
#define NO_RETVAL
#endif /* __COGL_CONTEXT_H */

390
clutter/cogl/gl/cogl-fbo.c Normal file
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@ -0,0 +1,390 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture.h"
#include "cogl-fbo.h"
#include "cogl-context.h"
/* Expecting EXT functions not to be defined - redirect to pointers in context */
#define glGenRenderbuffersEXT ctx->pf_glGenRenderbuffersEXT
#define glBindRenderbufferEXT ctx->pf_glBindRenderbufferEXT
#define glRenderbufferStorageEXT ctx->pf_glRenderbufferStorageEXT
#define glGenFramebuffersEXT ctx->pf_glGenFramebuffersEXT
#define glBindFramebufferEXT ctx->pf_glBindFramebufferEXT
#define glFramebufferTexture2DEXT ctx->pf_glFramebufferTexture2DEXT
#define glFramebufferRenderbufferEXT ctx->pf_glFramebufferRenderbufferEXT
#define glCheckFramebufferStatusEXT ctx->pf_glCheckFramebufferStatusEXT
#define glDeleteFramebuffersEXT ctx->pf_glDeleteFramebuffersEXT
#define glBlitFramebufferEXT ctx->pf_glBlitFramebufferEXT
#define glRenderbufferStorageMultisampleEXT ctx->pf_glRenderbufferStorageMultisampleEXT
static gint
_cogl_fbo_handle_find (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, -1);
gint i;
if (ctx->fbo_handles == NULL)
return -1;
for (i=0; i < ctx->fbo_handles->len; ++i)
if (g_array_index (ctx->fbo_handles, CoglHandle, i) == handle)
return i;
return -1;
}
static CoglHandle
_cogl_fbo_handle_new (CoglFbo *fbo)
{
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
CoglHandle handle = (CoglHandle)fbo;
if (ctx->fbo_handles == NULL)
ctx->fbo_handles = g_array_new (FALSE, FALSE, sizeof (CoglHandle));
g_array_append_val (ctx->fbo_handles, handle);
return handle;
}
static void
_cogl_fbo_handle_release (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
gint i;
if ( (i = _cogl_fbo_handle_find (handle)) == -1)
return;
g_array_remove_index_fast (ctx->fbo_handles, i);
}
static CoglFbo*
_cogl_fbo_pointer_from_handle (CoglHandle handle)
{
return (CoglFbo*) handle;
}
gboolean
cogl_is_offscreen_buffer (CoglHandle handle)
{
if (handle == COGL_INVALID_HANDLE)
return FALSE;
return _cogl_fbo_handle_find (handle) >= 0;
}
CoglHandle
cogl_offscreen_new_to_texture (CoglHandle texhandle)
{
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
return COGL_INVALID_HANDLE;
CoglTexture *tex;
CoglFbo *fbo;
CoglTexSliceSpan *x_span;
CoglTexSliceSpan *y_span;
GLuint tex_gl_handle;
GLuint fbo_gl_handle;
GLenum status;
/* Make texhandle is a valid texture object */
if (!cogl_is_texture (texhandle))
return COGL_INVALID_HANDLE;
tex = _cogl_texture_pointer_from_handle (texhandle);
/* The texture must not be sliced */
if (tex->slice_gl_handles == NULL)
return COGL_INVALID_HANDLE;
if (tex->slice_gl_handles->len != 1)
return COGL_INVALID_HANDLE;
/* Pick the single texture slice width, height and GL id */
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
tex_gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
/* Generate framebuffer */
glGenFramebuffersEXT (1, &fbo_gl_handle);
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo_gl_handle) );
GE( glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
tex->gl_target, tex_gl_handle, 0) );
/* Make sure it's complete */
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
GE( glDeleteFramebuffersEXT (1, &fbo_gl_handle) );
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
return COGL_INVALID_HANDLE;
}
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
/* Allocate and init a CoglFbo object (store non-wasted size
for subsequent blits and viewport setup) */
fbo = (CoglFbo*) g_malloc (sizeof (CoglFbo));
fbo->ref_count = 1;
fbo->width = x_span->size - x_span->waste;
fbo->height = y_span->size - y_span->waste;
fbo->gl_handle = fbo_gl_handle;
return _cogl_fbo_handle_new (fbo);
}
CoglHandle
cogl_offscreen_new_multisample ()
{
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_MULTISAMPLE))
return COGL_INVALID_HANDLE;
return COGL_INVALID_HANDLE;
}
CoglHandle
cogl_offscreen_ref (CoglHandle handle)
{
CoglFbo *fbo;
if (!cogl_is_offscreen_buffer (handle))
return COGL_INVALID_HANDLE;
fbo = _cogl_fbo_pointer_from_handle (handle);
fbo->ref_count++;
return handle;
}
void
cogl_offscreen_unref (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglFbo *fbo;
/* Make sure this is a valid fbo handle */
if (!cogl_is_offscreen_buffer (handle))
return;
fbo = _cogl_fbo_pointer_from_handle (handle);
if (--fbo->ref_count < 1)
{
/* Release handle and destroy object */
GE( glDeleteFramebuffersEXT (1, &fbo->gl_handle) );
_cogl_fbo_handle_release (handle);
g_free (fbo);
}
}
void
cogl_offscreen_blit_region (CoglHandle src_buffer,
CoglHandle dst_buffer,
int src_x,
int src_y,
int src_w,
int src_h,
int dst_x,
int dst_y,
int dst_w,
int dst_h)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT))
return;
CoglFbo *src_fbo;
CoglFbo *dst_fbo;
/* Make sure these are valid fbo handles */
if (!cogl_is_offscreen_buffer (src_buffer))
return;
if (!cogl_is_offscreen_buffer (dst_buffer))
return;
src_fbo = _cogl_fbo_pointer_from_handle (src_buffer);
dst_fbo = _cogl_fbo_pointer_from_handle (dst_buffer);
/* Copy (and scale) a region from one to another framebuffer */
GE( glBindFramebufferEXT (GL_READ_FRAMEBUFFER_EXT, src_fbo->gl_handle) );
GE( glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, dst_fbo->gl_handle) );
GE( glBlitFramebufferEXT (src_x, src_y, src_x + src_w, src_y + src_h,
dst_x, dst_y, dst_x + dst_w, dst_y + dst_h,
GL_COLOR_BUFFER_BIT, GL_LINEAR) );
}
void
cogl_offscreen_blit (CoglHandle src_buffer,
CoglHandle dst_buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT))
return;
CoglFbo *src_fbo;
CoglFbo *dst_fbo;
/* Make sure these are valid fbo handles */
if (!cogl_is_offscreen_buffer (src_buffer))
return;
if (!cogl_is_offscreen_buffer (dst_buffer))
return;
src_fbo = _cogl_fbo_pointer_from_handle (src_buffer);
dst_fbo = _cogl_fbo_pointer_from_handle (dst_buffer);
/* Copy (and scale) whole image from one to another framebuffer */
GE( glBindFramebufferEXT (GL_READ_FRAMEBUFFER_EXT, src_fbo->gl_handle) );
GE( glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, dst_fbo->gl_handle) );
GE( glBlitFramebufferEXT (0, 0, src_fbo->width, src_fbo->height,
0, 0, dst_fbo->width, dst_fbo->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR) );
}
void
cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglFbo *fbo = NULL;
if (target == COGL_OFFSCREEN_BUFFER)
{
/* Make sure it is a valid fbo handle */
if (!cogl_is_offscreen_buffer (offscreen))
return;
fbo = _cogl_fbo_pointer_from_handle (offscreen);
/* Check current draw buffer target */
if (ctx->draw_buffer != COGL_OFFSCREEN_BUFFER)
{
/* Push the viewport and matrix setup if redirecting
from a non-screen buffer */
GE( glPushAttrib (GL_VIEWPORT_BIT) );
GE( glMatrixMode (GL_PROJECTION) );
GE( glPushMatrix () );
GE( glLoadIdentity () );
GE( glMatrixMode (GL_MODELVIEW) );
GE( glPushMatrix () );
GE( glLoadIdentity () );
}
else
{
/* Override viewport and matrix setup if redirecting
from another offscreen buffer */
GE( glMatrixMode (GL_PROJECTION) );
GE( glLoadIdentity () );
GE( glMatrixMode (GL_MODELVIEW) );
GE( glLoadIdentity () );
}
/* Setup new viewport and matrices */
GE( glViewport (0, 0, fbo->width, fbo->height) );
GE( glTranslatef (-1.0f, -1.0f, 0.0f) );
GE( glScalef (2.0f / fbo->width, 2.0f / fbo->height, 1.0f) );
/* Bind offscreen framebuffer object */
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo->gl_handle) );
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
/* Some implementation require a clear before drawing
to an fbo. Luckily it is affected by scissor test. */
/* FIXME: test where exactly this is needed end whether
a glClear with 0 argument is enough */
GE( glPushAttrib (GL_SCISSOR_BIT) );
GE( glScissor (0,0,0,0) );
GE( glEnable (GL_SCISSOR_TEST) );
GE( glClear (GL_COLOR_BUFFER_BIT) );
GE( glPopAttrib () );
}
else if ((target & COGL_WINDOW_BUFFER) ||
(target & COGL_MASK_BUFFER))
{
/* Check current draw buffer target */
if (ctx->draw_buffer == COGL_OFFSCREEN_BUFFER)
{
/* Pop viewport and matrices if redirecting back
from an offscreen buffer */
GE( glPopAttrib () );
GE( glMatrixMode (GL_PROJECTION) );
GE( glPopMatrix () );
GE( glMatrixMode (GL_MODELVIEW) );
GE( glPopMatrix () );
}
/* Bind window framebuffer object */
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
if (target == COGL_WINDOW_BUFFER)
{
/* Draw to RGB channels */
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE) );
}
else if (target == COGL_MASK_BUFFER)
{
/* Draw only to ALPHA channel */
GE( glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE) );
}
else
{
/* Draw to all channels */
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
}
}
/* Store new target */
ctx->draw_buffer = target;
}

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@ -0,0 +1,38 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_FBO_H
#define __COGL_FBO_H
typedef struct
{
guint ref_count;
int width;
int height;
GLuint gl_handle;
} CoglFbo;
#endif /* __COGL_FBO_H */

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@ -0,0 +1,61 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_INTERNAL_H
#define __COGL_INTERNAL_H
#define COGL_DEBUG 0
#if COGL_DEBUG
#define GE(x...) G_STMT_START { \
GLenum err; \
(x); \
while ((err = glGetError()) != GL_NO_ERROR) { \
fprintf(stderr, "glError: %s caught at %s:%u\n", \
(char *)error_string(err), \
__FILE__, __LINE__); \
} \
} G_STMT_END
#else
#define GE(x) (x);
#endif
#define COGL_ENABLE_BLEND (1<<1)
#define COGL_ENABLE_TEXTURE_2D (1<<2)
#define COGL_ENABLE_ALPHA_TEST (1<<3)
#define COGL_ENABLE_TEXTURE_RECT (1<<4)
#define COGL_ENABLE_VERTEX_ARRAY (1<<5)
#define COGL_ENABLE_TEXCOORD_ARRAY (1<<6)
gint
_cogl_get_format_bpp (CoglPixelFormat format);
void
cogl_enable (gulong flags);
gulong
cogl_get_enable ();
#endif /* __COGL_INTERNAL_H */

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@ -0,0 +1,61 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_PRIMITIVES_H
#define __COGL_PRIMITIVES_H
typedef struct _CoglFixedVec2 CoglFixedVec2;
typedef struct _CoglFloatVec2 CoglFloatVec2;
typedef struct _CoglBezQuad CoglBezQuad;
typedef struct _CoglBezCubic CoglBezCubic;
struct _CoglFixedVec2
{
ClutterFixed x;
ClutterFixed y;
};
struct _CoglFloatVec2
{
GLfloat x;
GLfloat y;
};
struct _CoglBezQuad
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
};
struct _CoglBezCubic
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
CoglFixedVec2 p4;
};
#endif /* __COGL_PRIMITIVES_H */

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@ -0,0 +1,64 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_TEXTURE_H
#define __COGL_TEXTURE_H
#include "cogl-bitmap.h"
typedef struct _CoglTexture CoglTexture;
typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
typedef struct _CoglSpanIter CoglSpanIter;
struct _CoglTexSliceSpan
{
gint start;
gint size;
gint waste;
};
struct _CoglTexture
{
guint ref_count;
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_target;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GArray *slice_x_spans;
GArray *slice_y_spans;
GArray *slice_gl_handles;
gint max_waste;
COGLenum min_filter;
COGLenum mag_filter;
gboolean is_foreign;
GLint wrap_mode;
};
CoglTexture*
_cogl_texture_pointer_from_handle (CoglHandle handle);
#endif /* __COGL_TEXTURE_H */

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@ -39,23 +39,12 @@
typedef CoglFuncPtr (*GLXGetProcAddressProc) (const guint8 *procName);
#endif
static gulong __enable_flags = 0;
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
/* FBO Procs */
typedef void (*GenFramebuffers) (GLsizei n, GLuint *ids);
typedef void (*BindFramebuffer) (GLenum target, GLuint framebuffer);
typedef void (*FramebufferTexture2D) (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
typedef GLenum (*CheckFramebufferStatus)(GLenum target);
typedef void (*DeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
static GenFramebuffers _gen_framebuffers = NULL;
static BindFramebuffer _bind_framebuffer = NULL;
static FramebufferTexture2D _framebuffer_texture_2d = NULL;
static CheckFramebufferStatus _check_framebuffer_status = NULL;
static DeleteFramebuffers _delete_framebuffers = NULL;
/* GL error to string conversion */
#if COGL_DEBUG
struct token_string
{
@ -89,19 +78,21 @@ error_string(GLenum errorCode)
}
#endif
#if COGL_DEBUG
#define GE(x...) G_STMT_START { \
GLenum err; \
(x); \
while ((err = glGetError()) != GL_NO_ERROR) { \
fprintf(stderr, "glError: %s caught at %s:%u\n", \
(char *)error_string(err), \
__FILE__, __LINE__); \
} \
} G_STMT_END
#else
#define GE(x) (x);
#endif
/* Expecting ARB functions not to be defined */
#define glCreateProgramObjectARB ctx->pf_glCreateProgramObjectARB
#define glCreateShaderObjectARB ctx->pf_glCreateShaderObjectARB
#define glShaderSourceARB ctx->pf_glShaderSourceARB
#define glCompileShaderARB ctx->pf_glCompileShaderARB
#define glAttachObjectARB ctx->pf_glAttachObjectARB
#define glLinkProgramARB ctx->pf_glLinkProgramARB
#define glUseProgramObjectARB ctx->pf_glUseProgramObjectARB
#define glGetUniformLocationARB ctx->pf_glGetUniformLocationARB
#define glDeleteObjectARB ctx->pf_glDeleteObjectARB
#define glGetInfoLogARB ctx->pf_glGetInfoLogARB
#define glGetObjectParameterivARB ctx->pf_glGetObjectParameterivARB
#define glUniform1fARB ctx->pf_glUniform1fARB
CoglFuncPtr
cogl_get_proc_address (const gchar* name)
@ -217,9 +208,6 @@ cogl_paint_init (const ClutterColor *color)
* glDepthFunc (GL_LEQUAL);
* glAlphaFunc (GL_GREATER, 0.1);
*/
cogl_enable (CGL_ENABLE_BLEND);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
/* FIXME: inline most of these */
@ -272,59 +260,155 @@ cogl_rotate (gint angle, gint x, gint y, gint z)
glRotatef ((float)angle, (float)x, (float)y, (float)z);
}
static inline gboolean
cogl_toggle_flag (CoglContext *ctx,
gulong new_flags,
gulong flag,
GLenum gl_flag)
{
/* Toggles and caches a single enable flag on or off
* by comparing to current state
*/
if (new_flags & flag)
{
if (!(ctx->enable_flags & flag))
{
GE( glEnable (gl_flag) );
ctx->enable_flags |= flag;
return TRUE;
}
}
else if (ctx->enable_flags & flag)
{
GE( glDisable (gl_flag) );
ctx->enable_flags &= ~flag;
}
return FALSE;
}
static inline gboolean
cogl_toggle_client_flag (CoglContext *ctx,
gulong new_flags,
gulong flag,
GLenum gl_flag)
{
/* Toggles and caches a single client-side enable flag
* on or off by comparing to current state
*/
if (new_flags & flag)
{
if (!(ctx->enable_flags & flag))
{
GE( glEnableClientState (gl_flag) );
ctx->enable_flags |= flag;
return TRUE;
}
}
else if (ctx->enable_flags & flag)
{
GE( glDisableClientState (gl_flag) );
ctx->enable_flags &= ~flag;
}
return FALSE;
}
void
cogl_enable (gulong flags)
{
/* This function essentially caches glEnable state() in the
* hope of lessening number GL traffic.
*/
if (flags & CGL_ENABLE_BLEND)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (cogl_toggle_flag (ctx, flags,
COGL_ENABLE_BLEND,
GL_BLEND))
{
if (!(__enable_flags & CGL_ENABLE_BLEND))
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
cogl_toggle_flag (ctx, flags,
COGL_ENABLE_TEXTURE_2D,
GL_TEXTURE_2D);
cogl_toggle_client_flag (ctx, flags,
COGL_ENABLE_VERTEX_ARRAY,
GL_VERTEX_ARRAY);
cogl_toggle_client_flag (ctx, flags,
COGL_ENABLE_TEXCOORD_ARRAY,
GL_TEXTURE_COORD_ARRAY);
#ifdef GL_TEXTURE_RECTANGLE_ARB
cogl_toggle_flag (ctx, flags,
COGL_ENABLE_TEXTURE_RECT,
GL_TEXTURE_RECTANGLE_ARB);
#endif
}
gulong
cogl_get_enable ()
{
_COGL_GET_CONTEXT (ctx, 0);
return ctx->enable_flags;
}
/*
void
cogl_enable (gulong flags)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (flags & COGL_ENABLE_BLEND)
{
if (!(ctx->enable_flags & COGL_ENABLE_BLEND))
{
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
__enable_flags |= CGL_ENABLE_BLEND;
ctx->enable_flags |= COGL_ENABLE_BLEND;
}
}
else if (__enable_flags & CGL_ENABLE_BLEND)
else if (ctx->enable_flags & COGL_ENABLE_BLEND)
{
glDisable (GL_BLEND);
__enable_flags &= ~CGL_ENABLE_BLEND;
ctx->enable_flags &= ~COGL_ENABLE_BLEND;
}
if (flags & CGL_ENABLE_TEXTURE_2D)
if (flags & COGL_ENABLE_TEXTURE_2D)
{
if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
if (!(ctx->enable_flags & COGL_ENABLE_TEXTURE_2D))
{
glEnable (GL_TEXTURE_2D);
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
ctx->enable_flags |= COGL_ENABLE_TEXTURE_2D;
}
}
else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
else if (ctx->enable_flags & COGL_ENABLE_TEXTURE_2D)
{
glDisable (GL_TEXTURE_2D);
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
ctx->enable_flags &= ~COGL_ENABLE_TEXTURE_2D;
}
#ifdef GL_TEXTURE_RECTANGLE_ARB
if (flags & CGL_ENABLE_TEXTURE_RECT)
if (flags & COGL_ENABLE_TEXTURE_RECT)
{
if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
if (!(ctx->enable_flags & COGL_ENABLE_TEXTURE_RECT))
{
glEnable (GL_TEXTURE_RECTANGLE_ARB);
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
ctx->enable_flags |= COGL_ENABLE_TEXTURE_RECT;
}
}
else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
else if (ctx->enable_flags & COGL_ENABLE_TEXTURE_RECT)
{
glDisable (GL_TEXTURE_RECTANGLE_ARB);
__enable_flags &= ~CGL_ENABLE_TEXTURE_RECT;
ctx->enable_flags &= ~COGL_ENABLE_TEXTURE_RECT;
}
#endif
}
*/
void
cogl_enable_depth_test (gboolean setting)
{
@ -345,7 +429,15 @@ cogl_enable_depth_test (gboolean setting)
void
cogl_color (const ClutterColor *color)
{
glColor4ub (color->red, color->green, color->blue, color->alpha);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glColor4ub (color->red,
color->green,
color->blue,
color->alpha);
/* Store alpha for proper blending enables */
ctx->color_alpha = color->alpha;
}
void
@ -354,197 +446,63 @@ cogl_clip_set (ClutterFixed x_offset,
ClutterFixed width,
ClutterFixed height)
{
GE( glEnable (GL_STENCIL_TEST) );
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
GLdouble eqn_left[4] = { 1.0, 0, 0,
-CLUTTER_FIXED_TO_FLOAT (x_offset) };
GLdouble eqn_right[4] = { -1.0, 0, 0,
CLUTTER_FIXED_TO_FLOAT (x_offset + width) };
GLdouble eqn_top[4] = { 0, 1.0, 0, -CLUTTER_FIXED_TO_FLOAT (y_offset) };
GLdouble eqn_bottom[4] = { 0, -1.0, 0, CLUTTER_FIXED_TO_FLOAT
(y_offset + height) };
GE( glClearStencil (0.0f) );
GE( glClear (GL_STENCIL_BUFFER_BIT) );
GE( glClipPlane (GL_CLIP_PLANE0, eqn_left) );
GE( glClipPlane (GL_CLIP_PLANE1, eqn_right) );
GE( glClipPlane (GL_CLIP_PLANE2, eqn_top) );
GE( glClipPlane (GL_CLIP_PLANE3, eqn_bottom) );
GE( glEnable (GL_CLIP_PLANE0) );
GE( glEnable (GL_CLIP_PLANE1) );
GE( glEnable (GL_CLIP_PLANE2) );
GE( glEnable (GL_CLIP_PLANE3) );
}
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GE( glEnable (GL_STENCIL_TEST) );
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
GE( glClearStencil (0.0f) );
GE( glClear (GL_STENCIL_BUFFER_BIT) );
GE( glColor3f (1.0f, 1.0f, 1.0f) );
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
GE( glRectf (CLUTTER_FIXED_TO_FLOAT (x_offset),
CLUTTER_FIXED_TO_FLOAT (y_offset),
CLUTTER_FIXED_TO_FLOAT (x_offset + width),
CLUTTER_FIXED_TO_FLOAT (y_offset + height)) );
GE( glColor3f (1.0f, 1.0f, 1.0f) );
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
GE( glRectf (CLUTTER_FIXED_TO_FLOAT (x_offset),
CLUTTER_FIXED_TO_FLOAT (y_offset),
CLUTTER_FIXED_TO_FLOAT (x_offset + width),
CLUTTER_FIXED_TO_FLOAT (y_offset + height)) );
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
}
}
void
cogl_clip_unset (void)
{
GE( glDisable (GL_STENCIL_TEST) );
}
gboolean
cogl_texture_can_size (COGLenum target,
COGLenum pixel_format,
COGLenum pixel_type,
int width,
int height)
{
#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
if (target == CGL_TEXTURE_RECTANGLE_ARB)
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
GLint max_size = 0;
GE( glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_size) );
return (max_size && width <= max_size && height <= max_size);
GE( glDisable (GL_CLIP_PLANE3) );
GE( glDisable (GL_CLIP_PLANE2) );
GE( glDisable (GL_CLIP_PLANE1) );
GE( glDisable (GL_CLIP_PLANE0) );
}
else /* Assumes CGL_TEXTURE_2D */
#endif
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GLint new_width = 0;
GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
width, height, 0 /* border */,
pixel_format, pixel_type, NULL) );
GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
GE( glDisable (GL_STENCIL_TEST) );
}
}
void
cogl_texture_quad (gint x1,
gint x2,
gint y1,
gint y2,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2)
{
gdouble txf1, tyf1, txf2, tyf2;
txf1 = CLUTTER_FIXED_TO_DOUBLE (tx1);
tyf1 = CLUTTER_FIXED_TO_DOUBLE (ty1);
txf2 = CLUTTER_FIXED_TO_DOUBLE (tx2);
tyf2 = CLUTTER_FIXED_TO_DOUBLE (ty2);
glBegin (GL_QUADS);
glTexCoord2f (txf2, tyf2); glVertex2i (x2, y2);
glTexCoord2f (txf1, tyf2); glVertex2i (x1, y2);
glTexCoord2f (txf1, tyf1); glVertex2i (x1, y1);
glTexCoord2f (txf2, tyf1); glVertex2i (x2, y1);
glEnd ();
}
void
cogl_textures_create (guint num, COGLuint *textures)
{
GE( glGenTextures (num, textures) );
}
void
cogl_textures_destroy (guint num, const COGLuint *textures)
{
GE( glDeleteTextures (num, textures) );
}
void
cogl_texture_bind (COGLenum target, COGLuint texture)
{
GE( glBindTexture (target, texture) );
}
void
cogl_texture_set_alignment (COGLenum target,
guint alignment,
guint row_length)
{
GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) );
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
}
void
cogl_texture_set_filters (COGLenum target,
COGLenum min_filter,
COGLenum max_filter)
{
GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) );
GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) );
}
void
cogl_texture_set_wrap (COGLenum target,
COGLenum wrap_s,
COGLenum wrap_t)
{
GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) );
GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) );
}
void
cogl_texture_image_2d (COGLenum target,
COGLint internal_format,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels)
{
GE( glTexImage2D (target,
0, /* No mipmap support as yet */
internal_format,
width,
height,
0, /* 0 pixel border */
format,
type,
pixels) );
}
void
cogl_texture_sub_image_2d (COGLenum target,
gint xoff,
gint yoff,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels)
{
GE( glTexSubImage2D (target,
0,
xoff,
yoff,
width,
height,
format,
type,
pixels));
}
void
cogl_rectangle (gint x, gint y, guint width, guint height)
{
GE( glRecti (x, y, x + width, y + height) );
}
/* FIXME: Should use ClutterReal or Fixed */
void
cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22)
{
GE( glBegin (GL_QUADS) );
GE( glVertex2i (x11, y1) );
GE( glVertex2i (x21, y1) );
GE( glVertex2i (x22, y2) );
GE( glVertex2i (x12, y2) );
GE( glEnd () );
}
void
cogl_alpha_func (COGLenum func,
ClutterFixed ref)
@ -649,13 +607,17 @@ cogl_setup_viewport (guint width,
GE( glTranslatef (0.0f, -1.0 * height, 0.0f) );
}
ClutterFeatureFlags
cogl_get_features ()
static void
_cogl_features_init ()
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ClutterFeatureFlags flags = 0;
const gchar *gl_extensions;
int max_clip_planes = 0;
int stencil_bits = 0;
flags = CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
flags = COGL_FEATURE_TEXTURE_READ_PIXELS;
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
@ -663,53 +625,194 @@ cogl_get_features ()
if (cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions) ||
cogl_check_extension ("GL_EXT_texture_rectangle", gl_extensions))
{
flags |= CLUTTER_FEATURE_TEXTURE_RECTANGLE;
flags |= COGL_FEATURE_TEXTURE_RECTANGLE;
}
#endif
if (cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_NPOT;
}
#ifdef GL_YCBCR_MESA
if (cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
{
flags |= CLUTTER_FEATURE_TEXTURE_YUV;
flags |= COGL_FEATURE_TEXTURE_YUV;
}
#endif
if (cogl_check_extension ("GL_ARB_vertex_shader", gl_extensions) &&
if (cogl_check_extension ("GL_ARB_shader_objects", gl_extensions) &&
cogl_check_extension ("GL_ARB_vertex_shader", gl_extensions) &&
cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
{
flags |= CLUTTER_FEATURE_SHADERS_GLSL;
ctx->pf_glCreateProgramObjectARB =
(PFNGLCREATEPROGRAMOBJECTARBPROC)
cogl_get_proc_address ("glCreateProgramObjectARB");
ctx->pf_glCreateShaderObjectARB =
(PFNGLCREATESHADEROBJECTARBPROC)
cogl_get_proc_address ("glCreateShaderObjectARB");
ctx->pf_glShaderSourceARB =
(PFNGLSHADERSOURCEARBPROC)
cogl_get_proc_address ("glShaderSourceARB");
ctx->pf_glCompileShaderARB =
(PFNGLCOMPILESHADERARBPROC)
cogl_get_proc_address ("glCompileShaderARB");
ctx->pf_glAttachObjectARB =
(PFNGLATTACHOBJECTARBPROC)
cogl_get_proc_address ("glAttachObjectARB");
ctx->pf_glLinkProgramARB =
(PFNGLLINKPROGRAMARBPROC)
cogl_get_proc_address ("glLinkProgramARB");
ctx->pf_glUseProgramObjectARB =
(PFNGLUSEPROGRAMOBJECTARBPROC)
cogl_get_proc_address ("glUseProgramObjectARB");
ctx->pf_glGetUniformLocationARB =
(PFNGLGETUNIFORMLOCATIONARBPROC)
cogl_get_proc_address ("glGetUniformLocationARB");
ctx->pf_glDeleteObjectARB =
(PFNGLDELETEOBJECTARBPROC)
cogl_get_proc_address ("glDeleteObjectARB");
ctx->pf_glGetInfoLogARB =
(PFNGLGETINFOLOGARBPROC)
cogl_get_proc_address ("glGetInfoLogARB");
ctx->pf_glGetObjectParameterivARB =
(PFNGLGETOBJECTPARAMETERIVARBPROC)
cogl_get_proc_address ("glGetObjectParameterivARB");
ctx->pf_glUniform1fARB =
(PFNGLUNIFORM1FARBPROC)
cogl_get_proc_address ("glUniform1fARB");
if (ctx->pf_glCreateProgramObjectARB &&
ctx->pf_glCreateShaderObjectARB &&
ctx->pf_glShaderSourceARB &&
ctx->pf_glCompileShaderARB &&
ctx->pf_glAttachObjectARB &&
ctx->pf_glLinkProgramARB &&
ctx->pf_glUseProgramObjectARB &&
ctx->pf_glGetUniformLocationARB &&
ctx->pf_glDeleteObjectARB &&
ctx->pf_glGetInfoLogARB &&
ctx->pf_glGetObjectParameterivARB &&
ctx->pf_glUniform1fARB)
flags |= COGL_FEATURE_SHADERS_GLSL;
}
if (cogl_check_extension ("GL_EXT_framebuffer_object", gl_extensions) ||
cogl_check_extension ("GL_ARB_framebuffer_object", gl_extensions))
{
_gen_framebuffers =
(GenFramebuffers) cogl_get_proc_address ("glGenFramebuffersEXT");
ctx->pf_glGenRenderbuffersEXT =
(PFNGLGENRENDERBUFFERSEXTPROC)
cogl_get_proc_address ("glGenRenderbuffersEXT");
_bind_framebuffer =
(BindFramebuffer) cogl_get_proc_address ("glBindFramebufferEXT");
ctx->pf_glBindRenderbufferEXT =
(PFNGLBINDRENDERBUFFEREXTPROC)
cogl_get_proc_address ("glBindRenderbufferEXT");
_framebuffer_texture_2d =
(FramebufferTexture2D)
cogl_get_proc_address ("glFramebufferTexture2DEXT");
ctx->pf_glRenderbufferStorageEXT =
(PFNGLRENDERBUFFERSTORAGEEXTPROC)
cogl_get_proc_address ("glRenderbufferStorageEXT");
_check_framebuffer_status =
(CheckFramebufferStatus)
cogl_get_proc_address ("glCheckFramebufferStatusEXT");
ctx->pf_glGenFramebuffersEXT =
(PFNGLGENFRAMEBUFFERSEXTPROC)
cogl_get_proc_address ("glGenFramebuffersEXT");
_delete_framebuffers =
(DeleteFramebuffers)
cogl_get_proc_address ("glDeleteFramebuffersEXT");
ctx->pf_glBindFramebufferEXT =
(PFNGLBINDFRAMEBUFFEREXTPROC)
cogl_get_proc_address ("glBindFramebufferEXT");
if (_gen_framebuffers
&& _bind_framebuffer
&& _framebuffer_texture_2d
&& _check_framebuffer_status
&& _delete_framebuffers)
flags |= CLUTTER_FEATURE_OFFSCREEN;
ctx->pf_glFramebufferTexture2DEXT =
(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
cogl_get_proc_address ("glFramebufferTexture2DEXT");
ctx->pf_glFramebufferRenderbufferEXT =
(PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
cogl_get_proc_address ("glFramebufferRenderbufferEXT");
ctx->pf_glCheckFramebufferStatusEXT =
(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
cogl_get_proc_address ("glCheckFramebufferStatusEXT");
ctx->pf_glDeleteFramebuffersEXT =
(PFNGLDELETEFRAMEBUFFERSEXTPROC)
cogl_get_proc_address ("glDeleteFramebuffersEXT");
if (ctx->pf_glGenRenderbuffersEXT &&
ctx->pf_glBindRenderbufferEXT &&
ctx->pf_glRenderbufferStorageEXT &&
ctx->pf_glGenFramebuffersEXT &&
ctx->pf_glBindFramebufferEXT &&
ctx->pf_glFramebufferTexture2DEXT &&
ctx->pf_glFramebufferRenderbufferEXT &&
ctx->pf_glCheckFramebufferStatusEXT &&
ctx->pf_glDeleteFramebuffersEXT)
flags |= COGL_FEATURE_OFFSCREEN;
}
return flags;
if (cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
{
ctx->pf_glBlitFramebufferEXT =
(PFNGLBLITFRAMEBUFFEREXTPROC)
cogl_get_proc_address ("glBlitFramebufferEXT");
if (ctx->pf_glBlitFramebufferEXT)
flags |= COGL_FEATURE_OFFSCREEN_BLIT;
}
if (cogl_check_extension ("GL_EXT_framebuffer_multisample", gl_extensions))
{
ctx->pf_glRenderbufferStorageMultisampleEXT =
(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
cogl_get_proc_address ("glRenderbufferStorageMultisampleEXT");
if (ctx->pf_glRenderbufferStorageMultisampleEXT)
flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
}
GE( glGetIntegerv (GL_STENCIL_BITS, &stencil_bits) );
if (stencil_bits > 0)
flags |= COGL_FEATURE_STENCIL_BUFFER;
GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
/* Cache features */
ctx->feature_flags = flags;
ctx->features_cached = TRUE;
}
ClutterFeatureFlags
cogl_get_features ()
{
_COGL_GET_CONTEXT (ctx, 0);
if (!ctx->features_cached)
_cogl_features_init ();
return ctx->feature_flags;
}
gboolean
cogl_features_available (CoglFeatureFlags features)
{
_COGL_GET_CONTEXT (ctx, 0);
if (!ctx->features_cached)
_cogl_features_init ();
return (ctx->feature_flags & features) == features;
}
void
@ -835,217 +938,79 @@ cogl_fog_set (const ClutterColor *fog_color,
glFogf (GL_FOG_END, CLUTTER_FIXED_TO_FLOAT (stop));
}
/* FBOs - offscreen */
COGLuint
cogl_offscreen_create (COGLuint target_texture)
{
#ifdef GL_FRAMEBUFFER_EXT
COGLuint handle;
GLenum status;
if (_gen_framebuffers == NULL
|| _bind_framebuffer == NULL
|| _framebuffer_texture_2d == NULL
|| _check_framebuffer_status == NULL)
{
/* tmp warning - need error reporting */
g_warning("Missing GL_FRAMEBUFFER_EXT API\n");
return 0;
}
_gen_framebuffers (1, &handle);
_bind_framebuffer (GL_FRAMEBUFFER_EXT, handle);
_framebuffer_texture_2d (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB,
target_texture,
0);
status = _check_framebuffer_status (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
_delete_framebuffers (1, &handle);
return 0;
}
_bind_framebuffer (GL_FRAMEBUFFER_EXT, 0);
return handle;
#else
/* tmp warning - need error reporting */
g_warning("No GL_FRAMEBUFFER_EXT\n");
return 0;
#endif
}
void
cogl_offscreen_destroy (COGLuint offscreen_handle)
{
if (_delete_framebuffers)
_delete_framebuffers (1, &offscreen_handle);
}
void
cogl_offscreen_redirect_start (COGLuint offscreen_handle,
gint width,
gint height)
{
/* FIXME: silly we need to pass width / height to init viewport */
#ifdef GL_FRAMEBUFFER_EXT
if (_bind_framebuffer == NULL)
return;
_bind_framebuffer (GL_FRAMEBUFFER_EXT, offscreen_handle);
glViewport (0, 0, width, height);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity ();
glTranslatef (-1.0f, -1.0f, 0.0f);
glScalef (2.0f / (float)width, 2.0f / (float)height, 1.0f);
/* Clear the scene, appears needed on some backends - OSX */
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
#endif
}
void
cogl_offscreen_redirect_end (COGLuint offscreen_handle,
gint width,
gint height)
{
/* FIXME: silly we need to pass width / height to reset to */
if (_bind_framebuffer == NULL)
return;
#ifdef GL_FRAMEBUFFER_EXT
glViewport (0, 0, width, height);
glMatrixMode (GL_PROJECTION);
glPopMatrix();
glMatrixMode (GL_MODELVIEW);
glPopMatrix();
_bind_framebuffer (GL_FRAMEBUFFER_EXT, 0);
#endif
}
/* Shader Magic follows */
#ifdef __GNUC__
#define PROC(rettype, retval, procname, args...) \
static rettype (*proc) (args) = NULL; \
if (proc == NULL) \
{ \
proc = (void*)cogl_get_proc_address (#procname);\
if (!proc)\
{\
g_warning ("failed to lookup proc: %s", #procname);\
return retval;\
}\
}
#else
#define PROC(rettype, retval, procname, ...) \
static rettype (*proc) (__VA_ARGS__) = NULL; \
if (proc == NULL) \
{ \
proc = (void*)cogl_get_proc_address (#procname);\
if (!proc)\
{\
g_warning ("failed to lookup proc: %s", #procname);\
return retval;\
}\
}
#endif
COGLhandle
cogl_create_program (void)
{
PROC (GLhandleARB, 0, glCreateProgramObjectARB, void);
return proc ();
_COGL_GET_CONTEXT (ctx, 0);
return glCreateProgramObjectARB ();
}
COGLhandle
cogl_create_shader (COGLenum shaderType)
{
PROC (GLhandleARB, 0, glCreateShaderObjectARB, GLenum);
return proc (shaderType);
_COGL_GET_CONTEXT (ctx, 0);
return glCreateShaderObjectARB (shaderType);
}
void
cogl_shader_source (COGLhandle shader,
const gchar *source)
{
PROC (GLvoid,, glShaderSourceARB, GLhandleARB, GLsizei, const GLcharARB **, const GLint *)
proc (shader, 1, &source, NULL);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glShaderSourceARB (shader, 1, &source, NULL);
}
void
cogl_shader_compile (COGLhandle shader_handle)
{
PROC (GLvoid,, glCompileShaderARB, GLhandleARB);
proc (shader_handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glCompileShaderARB (shader_handle);
}
void
cogl_program_attach_shader (COGLhandle program_handle,
COGLhandle shader_handle)
{
PROC (GLvoid,, glAttachObjectARB, GLhandleARB, GLhandleARB);
proc (program_handle, shader_handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glAttachObjectARB (program_handle, shader_handle);
}
void
cogl_program_link (COGLhandle program_handle)
{
PROC (GLvoid,, glLinkProgramARB, GLhandleARB);
proc (program_handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glLinkProgramARB (program_handle);
}
void
cogl_program_use (COGLhandle program_handle)
{
PROC (GLvoid,, glUseProgramObjectARB, GLhandleARB);
proc (program_handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUseProgramObjectARB (program_handle);
}
COGLint
cogl_program_get_uniform_location (COGLhandle program_handle,
const gchar *uniform_name)
{
PROC (GLint,0, glGetUniformLocationARB, GLhandleARB, const GLcharARB *)
return proc (program_handle, uniform_name);
_COGL_GET_CONTEXT (ctx, 0);
return glGetUniformLocationARB (program_handle, uniform_name);
}
void
cogl_program_destroy (COGLhandle handle)
{
PROC (GLvoid,, glDeleteObjectARB, GLhandleARB);
proc (handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glDeleteObjectARB (handle);
}
void
cogl_shader_destroy (COGLhandle handle)
{
PROC (GLvoid,, glDeleteObjectARB, GLhandleARB);
proc (handle);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glDeleteObjectARB (handle);
}
void
@ -1054,8 +1019,8 @@ cogl_shader_get_info_log (COGLhandle handle,
gchar *buffer)
{
COGLint len;
PROC (GLvoid,, glGetInfoLogARB, GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
proc (handle, size-1, &len, buffer);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glGetInfoLogARB (handle, size-1, &len, buffer);
buffer[len]='\0';
}
@ -1064,15 +1029,14 @@ cogl_shader_get_parameteriv (COGLhandle handle,
COGLenum pname,
COGLint *dest)
{
PROC (GLvoid,, glGetObjectParameterivARB, GLhandleARB, GLenum, GLint*)
proc (handle, pname, dest);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glGetObjectParameterivARB (handle, pname, dest);
}
void
cogl_program_uniform_1f (COGLint uniform_no,
gfloat value)
{
PROC (GLvoid,, glUniform1fARB, GLint, GLfloat);
proc (uniform_no, value);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1fARB (uniform_no, value);
}

View File

@ -1,19 +1,36 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \
$(top_srcdir)/clutter/cogl/gles/cogl-defines.h
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
-I$(top_srcdir)/clutter/cogl/common \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_srcdir)/clutter/cogl/cogl.h \
$(top_srcdir)/clutter/cogl/gl/cogl-defines.h \
cogl.c
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/gles/cogl-defines.h \
cogl-defines.h \
cogl-internal.h \
cogl-primitives.h \
cogl-texture.h \
cogl-fbo.h \
cogl-context.h \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-context.c
libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la

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@ -0,0 +1,96 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include <GLES/gl.h>
#include <string.h>
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
static CoglContext *_context = NULL;
gboolean
cogl_create_context ()
{
if (_context != NULL)
return FALSE;
/* Allocate context memory */
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
/* Init default values */
_context->feature_flags = 0;
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->path_nodes = NULL;
_context->path_nodes_cap = 0;
_context->path_nodes_size = 0;
_context->texture_handles = NULL;
_context->texture_vertices_size = 0;
_context->texture_vertices = NULL;
_context->fbo_handles = NULL;
_context->draw_buffer = COGL_WINDOW_BUFFER;
/* Init OpenGL state */
glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColorMask (TRUE, TRUE, TRUE, FALSE);
cogl_enable (0);
return TRUE;
}
void
cogl_destroy_context ()
{
if (_context == NULL)
return;
if (_context->texture_vertices)
g_free (_context->texture_vertices);
g_free (_context);
}
CoglContext *
_cogl_context_get_default ()
{
/* Create if doesn't exists yet */
if (_context == NULL)
cogl_create_context ();
return _context;
}

View File

@ -0,0 +1,78 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_CONTEXT_H
#define __COGL_CONTEXT_H
#include "cogl-primitives.h"
typedef struct
{
GLfixed v[3];
GLfixed t[2];
GLfixed c[4];
} CoglTextureGLVertex;
typedef struct
{
/* Features cache */
CoglFeatureFlags feature_flags;
gboolean features_cached;
/* Enable cache */
gulong enable_flags;
guint8 color_alpha;
/* Primitives */
CoglFixedVec2 path_start;
CoglFixedVec2 path_pen;
CoglFixedVec2 *path_nodes;
guint path_nodes_cap;
guint path_nodes_size;
CoglFixedVec2 path_nodes_min;
CoglFixedVec2 path_nodes_max;
/* Textures */
GArray *texture_handles;
CoglTextureGLVertex *texture_vertices;
gulong texture_vertices_size;
/* Framebuffer objects */
GArray *fbo_handles;
CoglBufferTarget draw_buffer;
} CoglContext;
CoglContext *
_cogl_context_get_default ();
/* Obtains the context and returns retval if NULL */
#define _COGL_GET_CONTEXT(ctxvar, retval) \
CoglContext *ctxvar = _cogl_context_get_default (); \
if (ctxvar == NULL) return retval;
#define NO_RETVAL
#endif /* __COGL_CONTEXT_H */

View File

@ -444,18 +444,6 @@ typedef GLuint COGLhandle;
/* extras */
#define CGL_TEXTURE_2D GL_TEXTURE_2D
#define CGL_ARGB GL_ARGB
/* FIXME: There is no BGR support in GLES - so with below BGR textures are
* borked. Will likely need a feature flag and some coversion..
*/
#define CGL_BGR GL_RGB
#define CGL_BGRA GL_RGBA
/* Its unlikely we support this */
#define CGL_TEXTURE_RECTANGLE_ARB 0
/* YUV textures also unsupported */
#define CGL_YCBCR_MESA 0
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0

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@ -0,0 +1,188 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture.h"
#include "cogl-fbo.h"
#include "cogl-context.h"
/* Expecting EXT functions not to be defined - redirect to pointers in context */
#define glGenRenderbuffersEXT ctx->pf_glGenRenderbuffersEXT
#define glBindRenderbufferEXT ctx->pf_glBindRenderbufferEXT
#define glRenderbufferStorageEXT ctx->pf_glRenderbufferStorageEXT
#define glGenFramebuffersEXT ctx->pf_glGenFramebuffersEXT
#define glBindFramebufferEXT ctx->pf_glBindFramebufferEXT
#define glFramebufferTexture2DEXT ctx->pf_glFramebufferTexture2DEXT
#define glFramebufferRenderbufferEXT ctx->pf_glFramebufferRenderbufferEXT
#define glCheckFramebufferStatusEXT ctx->pf_glCheckFramebufferStatusEXT
#define glDeleteFramebuffersEXT ctx->pf_glDeleteFramebuffersEXT
#define glBlitFramebufferEXT ctx->pf_glBlitFramebufferEXT
#define glRenderbufferStorageMultisampleEXT ctx->pf_glRenderbufferStorageMultisampleEXT
static gint
_cogl_fbo_handle_find (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, -1);
gint i;
if (ctx->fbo_handles == NULL)
return -1;
for (i=0; i < ctx->fbo_handles->len; ++i)
if (g_array_index (ctx->fbo_handles, CoglHandle, i) == handle)
return i;
return -1;
}
/*
static CoglHandle
_cogl_fbo_handle_new (CoglFbo *fbo)
{
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
CoglHandle handle = (CoglHandle)fbo;
if (ctx->fbo_handles == NULL)
ctx->fbo_handles = g_array_new (FALSE, FALSE, sizeof (CoglHandle));
g_array_append_val (ctx->fbo_handles, handle);
return handle;
}
static void
_cogl_fbo_handle_release (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
gint i;
if ( (i = _cogl_fbo_handle_find (handle)) == -1)
return;
g_array_remove_index_fast (ctx->fbo_handles, i);
}
static CoglFbo*
_cogl_fbo_pointer_from_handle (CoglHandle handle)
{
return (CoglFbo*) handle;
}*/
gboolean
cogl_is_offscreen_buffer (CoglHandle handle)
{
if (handle == COGL_INVALID_HANDLE)
return FALSE;
return _cogl_fbo_handle_find (handle) >= 0;
}
CoglHandle
cogl_offscreen_new_to_texture (CoglHandle texhandle)
{
return COGL_INVALID_HANDLE;
}
CoglHandle
cogl_offscreen_new_multisample ()
{
return COGL_INVALID_HANDLE;
}
CoglHandle
cogl_offscreen_ref (CoglHandle handle)
{
return COGL_INVALID_HANDLE;
}
void
cogl_offscreen_unref (CoglHandle handle)
{
}
void
cogl_offscreen_blit_region (CoglHandle src_buffer,
CoglHandle dst_buffer,
int src_x,
int src_y,
int src_w,
int src_h,
int dst_x,
int dst_y,
int dst_w,
int dst_h)
{
}
void
cogl_offscreen_blit (CoglHandle src_buffer,
CoglHandle dst_buffer)
{
}
void
cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (target)
{
case COGL_OFFSCREEN_BUFFER:
/* Not supported */
return;
case COGL_WINDOW_BUFFER:
/* Draw to RGB channels */
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE) );
break;
case COGL_MASK_BUFFER:
/* Draw only to ALPHA channel */
GE( glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE) );
break;
case COGL_WINDOW_BUFFER & COGL_MASK_BUFFER:
/* Draw to all channels */
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
break;
}
/* Store new target */
ctx->draw_buffer = target;
}

View File

@ -0,0 +1,38 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_FBO_H
#define __COGL_FBO_H
typedef struct
{
guint ref_count;
int width;
int height;
GLuint gl_handle;
} CoglFbo;
#endif /* __COGL_FBO_H */

View File

@ -0,0 +1,63 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_INTERNAL_H
#define __COGL_INTERNAL_H
#define COGL_DEBUG 0
#if COGL_DEBUG
#define GE(x...) { \
GLenum err; \
(x); \
fprintf(stderr, "%s\n", #x); \
while ((err = glGetError()) != GL_NO_ERROR) { \
fprintf(stderr, "glError: %s caught at %s:%u\n", \
(char *)error_string(err), \
__FILE__, __LINE__); \
} \
}
#else
#define GE(x) (x);
#endif
#define COGL_ENABLE_BLEND (1<<1)
#define COGL_ENABLE_TEXTURE_2D (1<<2)
#define COGL_ENABLE_ALPHA_TEST (1<<3)
#define COGL_ENABLE_TEXTURE_RECT (1<<4)
#define COGL_ENABLE_VERTEX_ARRAY (1<<5)
#define COGL_ENABLE_TEXCOORD_ARRAY (1<<6)
#define COGL_ENABLE_COLOR_ARRAY (1<<7)
gint
_cogl_get_format_bpp (CoglPixelFormat format);
void
cogl_enable (gulong flags);
gulong
cogl_get_enable ();
#endif /* __COGL_INTERNAL_H */

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,54 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_PRIMITIVES_H
#define __COGL_PRIMITIVES_H
typedef struct _CoglFixedVec2 CoglFixedVec2;
typedef struct _CoglBezQuad CoglBezQuad;
typedef struct _CoglBezCubic CoglBezCubic;
struct _CoglFixedVec2
{
ClutterFixed x;
ClutterFixed y;
};
struct _CoglBezQuad
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
};
struct _CoglBezCubic
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
CoglFixedVec2 p4;
};
#endif /* __COGL_PRIMITIVES_H */

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,63 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_TEXTURE_H
#define __COGL_TEXTURE_H
#include "cogl-bitmap.h"
typedef struct _CoglTexture CoglTexture;
typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
typedef struct _CoglSpanIter CoglSpanIter;
struct _CoglTexSliceSpan
{
gint start;
gint size;
gint waste;
};
struct _CoglTexture
{
guint ref_count;
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_target;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GArray *slice_x_spans;
GArray *slice_y_spans;
GArray *slice_gl_handles;
gint max_waste;
COGLenum min_filter;
COGLenum mag_filter;
gboolean is_foreign;
};
CoglTexture*
_cogl_texture_pointer_from_handle (CoglHandle handle);
#endif /* __COGL_TEXTURE_H */

View File

@ -0,0 +1,51 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
/**
* cogl_util_next_p2:
* @a: Value to get the next power
*
* Calculates the next power greater than @a.
*
* Return value: The next power after @a.
*/
int
cogl_util_next_p2 (int a)
{
int rval=1;
while(rval < a)
rval <<= 1;
return rval;
}

View File

@ -0,0 +1,32 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_UTIL_H
#define __COGL_UTIL_H
int
cogl_util_next_p2 (int a);
#endif /* __COGL_UTIL_H */

View File

@ -32,16 +32,12 @@
#include <GLES/gl.h>
#include <string.h>
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
#define PIXEL_TYPE GL_UNSIGNED_BYTE
#else
#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#endif
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
static gulong __enable_flags = 0;
#define COGL_DEBUG 0
/* GL error to string conversion */
#if COGL_DEBUG
struct token_string
{
@ -75,20 +71,6 @@ error_string(GLenum errorCode)
}
#endif
#if COGL_DEBUG
#define GE(x...) { \
GLenum err; \
(x); \
fprintf(stderr, "%s\n", #x); \
while ((err = glGetError()) != GL_NO_ERROR) { \
fprintf(stderr, "glError: %s caught at %s:%u\n", \
(char *)error_string(err), \
__FILE__, __LINE__); \
} \
}
#else
#define GE(x) (x);
#endif
CoglFuncPtr
cogl_get_proc_address (const gchar* name)
@ -117,9 +99,6 @@ cogl_paint_init (const ClutterColor *color)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
glDisable (GL_FOG);
cogl_enable (CGL_ENABLE_BLEND);
glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
/* FIXME: inline most of these */
@ -173,53 +152,98 @@ cogl_rotate (gint angle, gint x, gint y, gint z)
CLUTTER_INT_TO_FIXED(z)) );
}
static inline gboolean
cogl_toggle_flag (CoglContext *ctx,
gulong new_flags,
gulong flag,
GLenum gl_flag)
{
/* Toggles and caches a single enable flag on or off
* by comparing to current state
*/
if (new_flags & flag)
{
if (!(ctx->enable_flags & flag))
{
GE( glEnable (gl_flag) );
ctx->enable_flags |= flag;
return TRUE;
}
}
else if (ctx->enable_flags & flag)
{
GE( glDisable (gl_flag) );
ctx->enable_flags &= ~flag;
}
return FALSE;
}
static inline gboolean
cogl_toggle_client_flag (CoglContext *ctx,
gulong new_flags,
gulong flag,
GLenum gl_flag)
{
/* Toggles and caches a single client-side enable flag
* on or off by comparing to current state
*/
if (new_flags & flag)
{
if (!(ctx->enable_flags & flag))
{
GE( glEnableClientState (gl_flag) );
ctx->enable_flags |= flag;
return TRUE;
}
}
else if (ctx->enable_flags & flag)
{
GE( glDisableClientState (gl_flag) );
ctx->enable_flags &= ~flag;
}
return FALSE;
}
void
cogl_enable (gulong flags)
{
/* This function essentially caches glEnable state() in the
* hope of lessening number GL traffic.
*/
if (flags & CGL_ENABLE_BLEND)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (cogl_toggle_flag (ctx, flags,
COGL_ENABLE_BLEND,
GL_BLEND))
{
if (!(__enable_flags & CGL_ENABLE_BLEND))
{
GE( glEnable (GL_BLEND) );
GE( glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
}
__enable_flags |= CGL_ENABLE_BLEND;
}
else if (__enable_flags & CGL_ENABLE_BLEND)
{
GE( glDisable (GL_BLEND) );
__enable_flags &= ~CGL_ENABLE_BLEND;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
if (flags & CGL_ENABLE_TEXTURE_2D)
{
if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
GE( glEnable (GL_TEXTURE_2D) );
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
}
else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
{
GE( glDisable (GL_TEXTURE_2D) );
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
}
cogl_toggle_flag (ctx, flags,
COGL_ENABLE_TEXTURE_2D,
GL_TEXTURE_2D);
#if 0
if (flags & CGL_ENABLE_TEXTURE_RECT)
{
if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
glEnable (GL_TEXTURE_RECTANGLE_);
cogl_toggle_client_flag (ctx, flags,
COGL_ENABLE_VERTEX_ARRAY,
GL_VERTEX_ARRAY);
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
}
else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
{
glDisable (GL_TEXTURE_RECTANGLE_);
__enable_flags &= ~CGL_ENABLE_TEXTURE_RECT;
}
#endif
cogl_toggle_client_flag (ctx, flags,
COGL_ENABLE_TEXCOORD_ARRAY,
GL_TEXTURE_COORD_ARRAY);
cogl_toggle_client_flag (ctx, flags,
COGL_ENABLE_COLOR_ARRAY,
GL_COLOR_ARRAY);
}
gulong
cogl_get_enable ()
{
_COGL_GET_CONTEXT (ctx, 0);
return ctx->enable_flags;
}
void
@ -242,6 +266,8 @@ cogl_enable_depth_test (gboolean setting)
void
cogl_color (const ClutterColor *color)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
#if 0 /*HAVE_GLES_COLOR4UB*/
/* NOTE: seems SDK_OGLES-1.1_LINUX_PCEMULATION_2.02.22.0756 has this call
@ -267,25 +293,9 @@ cogl_color (const ClutterColor *color)
(color->blue << 16) / 0xff,
(color->alpha << 16) / 0xff));
#endif
}
static inline void
cogl_rectangle_internal (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height)
{
GLfixed rect_verts[8] = {
x, y,
x + width, y,
x, y + height,
x + width, y + height
};
GE( glEnableClientState (GL_VERTEX_ARRAY) );
GE( glVertexPointer (2, GL_FIXED, 0, rect_verts) );
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
GE( glDisableClientState (GL_VERTEX_ARRAY) );
/* Store alpha for proper blending enables */
ctx->color_alpha = color->alpha;
}
void
@ -294,199 +304,57 @@ cogl_clip_set (ClutterFixed x_offset,
ClutterFixed width,
ClutterFixed height)
{
GE( glEnable (GL_STENCIL_TEST) );
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
GLfixed eqn_left[4] = { CFX_ONE, 0, 0, -x_offset };
GLfixed eqn_right[4] = { -CFX_ONE, 0, 0, x_offset + width };
GLfixed eqn_top[4] = { 0, CFX_ONE, 0, -y_offset };
GLfixed eqn_bottom[4] = { 0, -CFX_ONE, 0, y_offset + height };
GE( glClearStencil (0) );
GE( glClear (GL_STENCIL_BUFFER_BIT) );
GE( glClipPlanex (GL_CLIP_PLANE0, eqn_left) );
GE( glClipPlanex (GL_CLIP_PLANE1, eqn_right) );
GE( glClipPlanex (GL_CLIP_PLANE2, eqn_top) );
GE( glClipPlanex (GL_CLIP_PLANE3, eqn_bottom) );
GE( glEnable (GL_CLIP_PLANE0) );
GE( glEnable (GL_CLIP_PLANE1) );
GE( glEnable (GL_CLIP_PLANE2) );
GE( glEnable (GL_CLIP_PLANE3) );
}
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GE( glEnable (GL_STENCIL_TEST) );
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
GE( glClearStencil (0) );
GE( glClear (GL_STENCIL_BUFFER_BIT) );
GE( glColor4x (CFX_ONE, CFX_ONE, CFX_ONE, CFX_ONE ) );
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
cogl_rectangle_internal (x_offset, y_offset, width, height);
GE( glColor4x (CFX_ONE, CFX_ONE, CFX_ONE, CFX_ONE ) );
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
cogl_fast_fill_rectanglex (x_offset, y_offset, width, height);
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
}
}
void
cogl_clip_unset (void)
{
GE( glDisable (GL_STENCIL_TEST) );
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
GE( glDisable (GL_CLIP_PLANE3) );
GE( glDisable (GL_CLIP_PLANE2) );
GE( glDisable (GL_CLIP_PLANE1) );
GE( glDisable (GL_CLIP_PLANE0) );
}
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GE( glDisable (GL_STENCIL_TEST) );
}
}
gboolean
cogl_texture_can_size (COGLenum target,
COGLenum pixel_format,
COGLenum pixel_type,
int width,
int height)
{
/* FIXME: How we get this is likely GLES implementation dependant. */
return TRUE;
}
void
cogl_texture_quad (gint x1,
gint x2,
gint y1,
gint y2,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2)
{
#define FIX CLUTTER_INT_TO_FIXED
GLfixed quadVerts[] = {
FIX(x1), FIX(y1), 0,
FIX(x2), FIX(y1), 0,
FIX(x2), FIX(y2), 0,
FIX(x2), FIX(y2), 0,
FIX(x1), FIX(y2), 0,
FIX(x1), FIX(y1), 0
};
GLfixed quadTex[] = {
tx1, ty1,
tx2, ty1,
tx2, ty2,
tx2, ty2,
tx1, ty2,
tx1, ty1
};
#undef FIX
GE( glEnableClientState(GL_VERTEX_ARRAY) );
GE( glEnableClientState(GL_TEXTURE_COORD_ARRAY) );
GE( glVertexPointer(3, GL_FIXED, 0, quadVerts) );
GE( glTexCoordPointer(2, GL_FIXED, 0, quadTex) );
GE( glDrawArrays(GL_TRIANGLES, 0, 6) );
GE( glDisableClientState(GL_TEXTURE_COORD_ARRAY) );
GE( glDisableClientState(GL_VERTEX_ARRAY) );
/* Note also see glDrawTexxOES for potential optimisation */
}
void
cogl_textures_create (guint num, COGLuint *textures)
{
GE( glGenTextures (num, textures) );
}
void
cogl_textures_destroy (guint num, const COGLuint *textures)
{
GE( glDeleteTextures (num, textures) );
}
void
cogl_texture_bind (COGLenum target, COGLuint texture)
{
GE( glBindTexture (target, texture) );
}
void
cogl_texture_set_alignment (COGLenum target,
guint alignment,
guint row_length)
{
/* GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) ); */
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
}
void
cogl_texture_set_filters (COGLenum target,
COGLenum min_filter,
COGLenum max_filter)
{
GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) );
GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) );
}
void
cogl_texture_set_wrap (COGLenum target,
COGLenum wrap_s,
COGLenum wrap_t)
{
GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) );
GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) );
}
void
cogl_texture_image_2d (COGLenum target,
COGLint internal_format,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels)
{
GE( glTexImage2D (target,
0,
format, /* HACK: For gles we set the internal_format equal
* to the pixel format. This is for RGB data (i.e
* jpgs) which seem to need a matching internal
* format rather than RGBA (which is used by GL)
*.
* This fix isn't ideal..
*/
width,
height,
0,
format,
type,
pixels) );
}
void
cogl_texture_sub_image_2d (COGLenum target,
gint xoff,
gint yoff,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels)
{
GE( glTexSubImage2D (target,
0,
xoff,
yoff,
width,
height,
format,
type,
pixels));
}
void
cogl_rectangle (gint x,
gint y,
guint width,
guint height)
{
cogl_rectangle_internal (CLUTTER_INT_TO_FIXED (x),
CLUTTER_INT_TO_FIXED (y),
CLUTTER_INT_TO_FIXED (width),
CLUTTER_INT_TO_FIXED (height));
}
/* FIXME: Should use ClutterReal or Fixed */
void
cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22)
{
/* FIXME */
}
void
cogl_alpha_func (COGLenum func,
ClutterFixed ref)
@ -591,11 +459,49 @@ cogl_setup_viewport (guint w,
GE( glTranslatex (0, -CFX_ONE * height, 0) );
}
static void
_cogl_features_init ()
{
ClutterFeatureFlags flags = 0;
int stencil_bits = 0;
int max_clip_planes = 0;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
flags = COGL_FEATURE_TEXTURE_READ_PIXELS;
GE( glGetIntegerv (GL_STENCIL_BITS, &stencil_bits) );
if (stencil_bits > 0)
flags |= COGL_FEATURE_STENCIL_BUFFER;
GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
ctx->feature_flags = flags;
ctx->features_cached = TRUE;
}
ClutterFeatureFlags
cogl_get_features ()
{
/* Suck */
return 0;
_COGL_GET_CONTEXT (ctx, 0);
if (!ctx->features_cached)
_cogl_features_init ();
return ctx->feature_flags;
}
gboolean
cogl_features_available (CoglFeatureFlags features)
{
_COGL_GET_CONTEXT (ctx, 0);
if (!ctx->features_cached)
_cogl_features_init ();
return (ctx->feature_flags & features) == features;
}
void
@ -654,39 +560,6 @@ cogl_fog_set (const ClutterColor *fog_color,
glFogx (GL_FOG_END, (GLfixed) z_far);
}
/* Offscreen - TODO: possible support from FBO's/PBuffers
* See;
* http://www.khronos.org/message_boards/viewtopic.php?t=589
* http://www.gamedev.net/community/forums/topic.asp?topic_id=369739
*
* Likely requires EGL 1.3 for eglBindTexImage
*/
COGLuint
cogl_offscreen_create (COGLuint target_texture)
{
return 0;
}
void
cogl_offscreen_destroy (COGLuint offscreen_handle)
{
}
void
cogl_offscreen_redirect_start (COGLuint offscreen_handle,
gint width,
gint height)
{
}
void
cogl_offscreen_redirect_end (COGLuint offscreen_handle,
gint width,
gint height)
{
}
/* Shaders, no support on regular OpenGL 1.1 */
COGLhandle

View File

@ -52,40 +52,7 @@ static void
clutter_backend_egl_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (stage == NULL)
{
CLUTTER_NOTE (BACKEND, "Clearing EGL context");
eglMakeCurrent (backend_egl->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
else
{
ClutterStageWindow *impl;
ClutterStageEGL *stage_egl;
impl = _clutter_stage_get_window (stage);
g_assert (impl != NULL);
stage_egl = CLUTTER_STAGE_EGL (impl);
if (!backend_egl->egl_context)
return;
if (stage_egl->egl_surface == EGL_NO_SURFACE)
eglMakeCurrent (backend_egl->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
else
eglMakeCurrent (backend_egl->edpy,
stage_egl->egl_surface,
stage_egl->egl_surface,
backend_egl->egl_context);
}
/* not doing anything since we only have one context */
}
static void
@ -101,15 +68,11 @@ clutter_backend_egl_redraw (ClutterBackend *backend,
return;
g_assert (CLUTTER_IS_STAGE_EGL (impl));
stage_egl = CLUTTER_STAGE_EGL (impl);
clutter_actor_paint (CLUTTER_ACTOR (stage_egl));
/* Why this paint is done in backend as likely GL windowing system
* specific calls, like swapping buffers.
*/
/* clutter_feature_wait_for_vblank (); */
eglWaitNative (EGL_CORE_NATIVE_ENGINE);
clutter_actor_paint (CLUTTER_ACTOR (stage));
eglWaitGL();
eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
}
@ -119,8 +82,8 @@ clutter_backend_egl_create_stage (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterActor *stage;
ClutterStageEGL *stage_egl;
ClutterActor *stage;
if (backend_egl->stage)
{
@ -149,7 +112,7 @@ clutter_backend_egl_create_stage (ClutterBackend *backend,
return NULL;
}
backend_egl->stage = stage_egl;
backend_egl->stage = CLUTTER_ACTOR (stage_egl);
return stage;
}
@ -158,7 +121,6 @@ static void
clutter_backend_egl_init_events (ClutterBackend *backend)
{
_clutter_events_init (backend);
}
static const GOptionEntry entries[] =
@ -166,14 +128,6 @@ static const GOptionEntry entries[] =
{ NULL }
};
static ClutterActor *
clutter_backend_egl_get_stage (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
return backend_egl->stage;
}
static void
clutter_backend_egl_finalize (GObject *gobject)
{
@ -199,7 +153,7 @@ clutter_backend_egl_dispose (GObject *gobject)
if (backend_egl->edpy)
{
eglTerminate (backend_egl->edpy);
backend_egl->edpy = NULL;
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
@ -264,7 +218,7 @@ clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
backend_class->pre_parse = clutter_backend_egl_pre_parse;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->init_events = clutter_backend_egl_init_events;
backend_class->create_stage = clutter_backend_egl_init_stage;
backend_class->create_stage = clutter_backend_egl_create_stage;
backend_class->ensure_context = clutter_backend_egl_ensure_context;
backend_class->redraw = clutter_backend_egl_redraw;
backend_class->get_features = clutter_backend_egl_get_features;

View File

@ -22,12 +22,11 @@
#ifndef __CLUTTER_BACKEND_EGL_H__
#define __CLUTTER_BACKEND_EGL_H__
#include <glib-object.h>
#include <clutter/clutter-backend.h>
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <glib-object.h>
#include <clutter/clutter-backend.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_EGL (clutter_backend_egl_get_type ())
@ -40,6 +39,7 @@ G_BEGIN_DECLS
typedef struct _ClutterBackendEGL ClutterBackendEGL;
typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
struct _ClutterBackendEGL
{
ClutterBackend parent_instance;

View File

@ -35,8 +35,7 @@
G_BEGIN_DECLS
EGLDisplay
clutter_egl_display (void);
EGLDisplay clutter_egl_display (void);
G_END_DECLS

View File

@ -2,9 +2,9 @@
#include "config.h"
#endif
#include "clutter-backend-egl.h"
#include "clutter-stage-egl.h"
#include "clutter-egl.h"
#include "clutter-backend-egl.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
@ -29,12 +29,21 @@ G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
static void
clutter_stage_egl_show (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->show (actor);
}
static void
clutter_stage_egl_hide (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
}
@ -49,7 +58,7 @@ clutter_stage_egl_unrealize (ClutterActor *actor)
if (stage_egl->egl_surface)
{
eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
@ -64,7 +73,6 @@ clutter_stage_egl_realize (ClutterActor *actor)
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
ClutterPerspective perspective;
gboolean is_offscreen;
CLUTTER_NOTE (BACKEND, "Realizing main stage");
@ -81,7 +89,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
EGL_BLUE_SIZE, 5,
EGL_DEPTH_SIZE, 16,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_STENCIL_SIZE, EGL_DONT_CARE,
EGL_STENCIL_SIZE, 2,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE };
@ -108,12 +116,20 @@ clutter_stage_egl_realize (ClutterActor *actor)
stage_egl->egl_surface = EGL_NO_SURFACE;
}
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
stage_egl->egl_surface =
eglCreateWindowSurface (backend_egl->edpy,
configs[0],
NULL,
NULL);
if (stage_egl->egl_surface == EGL_NO_SURFACE)
{
g_critical ("Unable to create an EGL surface");
@ -136,7 +152,8 @@ clutter_stage_egl_realize (ClutterActor *actor)
stage_egl->surface_width,
stage_egl->surface_height);
if (G_UNLIKELY (backend_egl->egl_context == None))
if (G_UNLIKELY (backend_egl->egl_context == NULL))
{
CLUTTER_NOTE (GL, "Creating EGL Context");
@ -154,11 +171,20 @@ clutter_stage_egl_realize (ClutterActor *actor)
}
}
/* this will make sure to set the current context */
CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_REALIZED);
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
clutter_stage_ensure_current (stage_egl->wrapper);
/* eglnative can have only one context */
status = eglMakeCurrent (backend_egl->edpy,
stage_egl->egl_surface,
stage_egl->egl_surface,
backend_egl->egl_context);
if (status != EGL_TRUE)
g_warning ("eglMakeCurrent");
}
else
{
@ -167,6 +193,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
return;
}
CLUTTER_SET_PRIVATE_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
}
@ -210,18 +237,17 @@ clutter_stage_egl_dispose (GObject *gobject)
static void
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
actor_class->show = clutter_stage_egl_show;
actor_class->hide = clutter_stage_egl_hide;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->show = clutter_stage_egl_show;
actor_class->hide = clutter_stage_egl_hide;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->request_coords = clutter_stage_egl_request_coords;
actor_class->query_coords = clutter_stage_egl_query_coords;
actor_class->query_coords = clutter_stage_egl_query_coords;
}
static void
@ -232,10 +258,18 @@ clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
iface->set_title = NULL;
iface->get_wrapper = clutter_stage_egl_get_wrapper;
}
static void

View File

@ -3,8 +3,10 @@
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#include <GLES/gl.h>
#include <GLES/egl.h>
#include "clutter-backend-egl.h"
#define CLUTTER_TYPE_STAGE_EGL (clutter_stage_egl_get_type ())
#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGL))
@ -27,7 +29,8 @@ struct _ClutterStageEGL
EGLSurface egl_surface;
/* the stage wrapper */
ClutterStage *wrapper;
ClutterStage *wrapper;
ClutterBackendEGL *backend;
};
struct _ClutterStageEGLClass

View File

@ -104,6 +104,47 @@ clutter_stage_egl_realize (ClutterActor *actor)
2,
&config_count);
int c;
int num_configs;
EGLConfig *all_configs;
eglGetConfigs (clutter_eglx_display(), NULL, 0, &num_configs);
all_configs = g_malloc (num_configs * sizeof (EGLConfig));
eglGetConfigs (clutter_eglx_display(),
all_configs,
num_configs,
&num_configs);
for (c=0; c<num_configs; ++c)
{
EGLint red=-1, green=-1, blue=-1, alpha=-1, stencil=-1;
eglGetConfigAttrib (clutter_eglx_display(),
all_configs[c],
EGL_RED_SIZE, &red);
eglGetConfigAttrib (clutter_eglx_display(),
all_configs[c],
EGL_GREEN_SIZE, &green);
eglGetConfigAttrib (clutter_eglx_display(),
all_configs[c],
EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib (clutter_eglx_display(),
all_configs[c],
EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib (clutter_eglx_display(),
all_configs[c],
EGL_STENCIL_SIZE, &stencil);
printf("EGLConfig === R:%d G:%d B:%d A:%d S:%d \n",
red, green, blue, alpha, stencil);
}
int max_tex_units = 0;
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_tex_units);
printf("Texture units: %d\n", max_tex_units);
g_free (all_configs);
if (status != EGL_TRUE)
g_warning ("eglGetConfigs failed");
@ -208,26 +249,9 @@ clutter_stage_egl_dispose (GObject *gobject)
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
}
static GdkPixbuf *
clutter_stage_egl_draw_to_pixbuf (ClutterStageWindow *stage_window,
gint x,
gint y,
gint width,
gint height)
{
ClutterStage *stage = CLUTTER_STAGE (stage_window);
g_warning ("Stages of type `%s' do not support "
"ClutterStageWindow::draw_to_pixbuf",
G_OBJECT_TYPE_NAME (stage));
return NULL;
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
/* the rest is inherited from ClutterStageX11 */
}

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libclutterincludedir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterFruity\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS) \
-xobjective-c
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-fruity.la
libclutter_fruity_la_SOURCES = \
clutter-backend-fruity.h \
clutter-backend-fruity.c \
clutter-stage-fruity.h \
clutter-stage-fruity.c \
clutter-fruity.h \
clutter-fruity.c

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-fruity.h"
#include "clutter-stage-fruity.h"
#include "../clutter-private.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
static ClutterBackendEGL *backend_singleton = NULL;
G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
static gboolean
clutter_backend_egl_pre_parse (ClutterBackend *backend,
GError **error)
{
return TRUE;
}
static gboolean
clutter_backend_egl_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
EGLBoolean status;
backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
status = eglInitialize (backend_egl->edpy,
&backend_egl->egl_version_major,
&backend_egl->egl_version_minor);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize EGL");
return FALSE;
}
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
backend_egl->egl_version_major,
backend_egl->egl_version_minor);
return TRUE;
}
static void
clutter_backend_egl_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
/* not doing anything since we only have one context */
}
static void
clutter_backend_egl_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (!impl)
return;
g_assert (CLUTTER_IS_STAGE_EGL (impl));
stage_egl = CLUTTER_STAGE_EGL (impl);
eglWaitNative (EGL_CORE_NATIVE_ENGINE);
clutter_actor_paint (CLUTTER_ACTOR (stage));
eglWaitGL();
eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
}
static ClutterActor *
clutter_backend_egl_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterActor *stage;
if (backend_egl->stage)
{
g_warning ("The EGL native backend does not support multiple stages");
return backend_egl->stage;
}
stage = g_object_new (CLUTTER_TYPE_STAGE_FRUITY, NULL);
stage_egl = CLUTTER_STAGE_EGL (stage);
stage_egl->backend = backend_egl;
stage_egl->wrapper = wrapper;
_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
clutter_actor_realize (stage);
if (!CLUTTER_ACTOR_IS_REALIZED (stage))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_INTERNAL,
"Unable to realize the main stage");
g_object_unref (stage);
return NULL;
}
backend_egl->stage = CLUTTER_ACTOR (stage_egl);
return stage;
}
static void
clutter_backend_egl_init_events (ClutterBackend *backend)
{
}
static const GOptionEntry entries[] =
{
{ NULL }
};
static void
clutter_backend_egl_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
}
static void
clutter_backend_egl_dispose (GObject *gobject)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
if (backend_egl->edpy)
{
eglTerminate (backend_egl->edpy);
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_egl_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_EGL (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_egl_get_features (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"EGL_VENDOR: %s\n"
"EGL_VERSION: %s\n"
"EGL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
eglQueryString (backend_egl->edpy, EGL_VENDOR),
eglQueryString (backend_egl->edpy, EGL_VERSION),
eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
return CLUTTER_FEATURE_STAGE_STATIC;
}
static void
clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_egl_constructor;
gobject_class->dispose = clutter_backend_egl_dispose;
gobject_class->finalize = clutter_backend_egl_finalize;
backend_class->pre_parse = clutter_backend_egl_pre_parse;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->init_events = clutter_backend_egl_init_events;
backend_class->create_stage = clutter_backend_egl_create_stage;
backend_class->ensure_context = clutter_backend_egl_ensure_context;
backend_class->redraw = clutter_backend_egl_redraw;
backend_class->get_features = clutter_backend_egl_get_features;
}
static void
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
clutter_backend_set_resolution (backend, 96.0);
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_egl_get_type ();
}
EGLDisplay
clutter_egl_display (void)
{
return backend_singleton->edpy;
}
void *rpl_malloc (size_t allocation)
{
return g_malloc (allocation);
}
void rpl_free (void *ptr)
{
g_free (ptr);
}

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/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BACKEND_EGL_H__
#define __CLUTTER_BACKEND_EGL_H__
/*#ifdef HAVE_CLUTTER_FRUITY */
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
/*#endif*/
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <glib-object.h>
#include <clutter/clutter-backend.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_FRUITY (clutter_backend_egl_get_type ())
#define CLUTTER_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGL))
#define CLUTTER_IS_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_FRUITY))
#define CLUTTER_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
#define CLUTTER_IS_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_FRUITY))
#define CLUTTER_BACKEND_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
typedef struct _ClutterBackendEGL ClutterBackendEGL;
typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
struct _ClutterBackendEGL
{
ClutterBackend parent_instance;
/* EGL Specific */
EGLDisplay edpy;
EGLSurface egl_surface;
EGLContext egl_context;
gint egl_version_major;
gint egl_version_minor;
/* main stage singleton */
ClutterActor *stage;
/* event source */
GSource *event_source;
/*< private >*/
};
struct _ClutterBackendEGLClass
{
ClutterBackendClass parent_class;
};
GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
void _clutter_events_init (ClutterBackend *backend);
void _clutter_events_uninit (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_EGL_H__ */

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#include <clutter/clutter.h>
#include "clutter-backend-fruity.h"
#include "clutter-stage-fruity.h"
#include "../clutter-main.h"
#include "../clutter-private.h"
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <CoreFoundation/CoreFoundation.h>
#include <GraphicsServices/GraphicsServices.h>
#include <OpenGLES/gl.h>
#include <glib.h>
#import <UIKit/UIView.h>
#import <UIKit/UITextView.h>
#import <UIKit/UIHardware.h>
#import <UIKit/UINavigationBar.h>
#import <UIKit/UIView-Geometry.h>
#include "clutter-fruity.h"
static EGLDisplay mEGLDisplay;
static EGLContext mEGLContext;
static EGLSurface mEGLSurface;
static CoreSurfaceBufferRef mScreenSurface;
static gboolean alive = TRUE;
@interface StageView : UIView
{
}
@end
static CoreSurfaceBufferRef CreateSurface(int w, int h)
{
int pitch = w * 2, allocSize = 2 * w * h;
char *pixelFormat = "565L";
CFMutableDictionaryRef dict;
dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFDictionarySetValue(dict, kCoreSurfaceBufferGlobal, kCFBooleanTrue);
CFDictionarySetValue(dict, kCoreSurfaceBufferMemoryRegion, CFSTR("PurpleGFXMem"));
CFDictionarySetValue(dict, kCoreSurfaceBufferPitch, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &pitch));
CFDictionarySetValue(dict, kCoreSurfaceBufferWidth, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &w));
CFDictionarySetValue(dict, kCoreSurfaceBufferHeight, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &h));
CFDictionarySetValue(dict, kCoreSurfaceBufferPixelFormat, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, pixelFormat));
CFDictionarySetValue(dict, kCoreSurfaceBufferAllocSize, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &allocSize));
return CoreSurfaceBufferCreate(dict);
}
@implementation StageView
- (void) mouseDown:(GSEvent*)event
{
CGPoint location= GSEventGetLocationInWindow(event);
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
ClutterEvent *cev;
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_BUTTON_PRESS);
cev->button.x = x;
cev->button.y = y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
- (void) mouseUp:(GSEvent*)event
{
ClutterEvent *cev;
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
CGPoint location= GSEventGetLocationInWindow(event);
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_BUTTON_RELEASE);
cev->button.x = x;
cev->button.y = y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
- (void) mouseDragged:(GSEvent*)event
{
ClutterEvent *cev;
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
CGPoint location= GSEventGetLocationInWindow(event);
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_MOTION);
cev->motion.x = x;
cev->motion.y = y;
cev->motion.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
@end
@interface ClutterUIKit : UIApplication
{
StageView *stage_view;
}
@end
@implementation ClutterUIKit
- (void) applicationDidFinishLaunching: (id) unused
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[UIHardware _setStatusBarHeight:0.0f];
[self setStatusBarMode:2 orientation:0 duration:0.0f fenceID:0];
CGRect screenRect = [UIHardware fullScreenApplicationContentRect];
UIWindow* window = [[UIWindow alloc] initWithContentRect: screenRect];
[window orderFront: self];
[window makeKey: self];
[window _setHidden: NO];
[NSTimer
scheduledTimerWithTimeInterval:0.0025
target: self
selector: @selector(update)
userInfo: nil
repeats: YES
];
StageView *stageView = [StageView alloc];
[stageView initWithFrame: screenRect];
[window setContentView: stageView];
stage_view = stageView;
[pool release];
}
- (void)applicationWillTerminate
{
/* FIXME: here we should do things to shut down the uikit application */
[stage_view release];
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStageEGL *stage_fruity;
stage_fruity = CLUTTER_STAGE_EGL(backend_fruity->stage);
alive = FALSE;
clutter_actor_unrealize (CLUTTER_ACTOR (stage_fruity));
clutter_main_quit ();
}
- (void)applicationWillSuspend
{
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStageEGL *stage_fruity;
stage_fruity = CLUTTER_STAGE_EGL(backend_fruity->stage);
alive = FALSE;
}
- (void)applicationDidResumeFromUnderLock
{
alive = TRUE;
[stage_view setNeedsDisplay];
}
- (void) update
{
if (alive && g_main_context_pending (NULL))
g_main_context_iteration (NULL, FALSE);
}
@end
void clutter_fruity_main (void)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIApplicationMain(0, NULL, [ClutterUIKit class]);
[pool release];
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_FRUITY_H__
#define __CLUTTER_FRUITY_H__
#include <glib.h>
#if HAVE_CLUTTER_FRUITY
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
#endif
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
EGLDisplay clutter_egl_display (void);
void clutter_uikit_main (void);
G_END_DECLS
#endif /* __CLUTTER_EGL_H__ */

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-fruity.h"
#include "clutter-fruity.h"
#include "clutter-backend-fruity.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "../clutter-stage.h"
#include "../clutter-stage-window.h"
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
clutter_stage_egl,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
clutter_stage_egl_show (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->show (actor);
}
static void
clutter_stage_egl_hide (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
}
static void
clutter_stage_egl_unrealize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_MARK();
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
if (stage_egl->egl_surface)
{
eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
clutter_stage_ensure_current (stage_egl->wrapper);
}
static void
clutter_stage_egl_realize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
ClutterBackendEGL *backend_egl;
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
gboolean is_offscreen;
CLUTTER_NOTE (BACKEND, "Realizing main stage");
g_object_get (stage_egl->wrapper, "offscreen", &is_offscreen, NULL);
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
if (G_LIKELY (!is_offscreen))
{
EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_DEPTH_SIZE, 16,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_STENCIL_SIZE, 2,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE };
status = eglGetConfigs (backend_egl->edpy,
configs,
2,
&config_count);
if (status != EGL_TRUE)
g_warning ("eglGetConfigs failed");
status = eglChooseConfig (backend_egl->edpy,
cfg_attribs,
configs,
G_N_ELEMENTS (configs),
&config_count);
if (status != EGL_TRUE)
g_warning ("eglChooseConfig failed");
if (stage_egl->egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
stage_egl->egl_surface =
eglCreateWindowSurface (backend_egl->edpy,
configs[0],
NULL,
NULL);
if (stage_egl->egl_surface == EGL_NO_SURFACE)
{
g_critical ("Unable to create an EGL surface");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
eglQuerySurface (backend_egl->edpy,
stage_egl->egl_surface,
EGL_WIDTH,
&stage_egl->surface_width);
eglQuerySurface (backend_egl->edpy,
stage_egl->egl_surface,
EGL_HEIGHT,
&stage_egl->surface_height);
CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
stage_egl->surface_width,
stage_egl->surface_height);
if (G_UNLIKELY (backend_egl->egl_context == NULL))
{
CLUTTER_NOTE (GL, "Creating EGL Context");
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
configs[0],
EGL_NO_CONTEXT,
NULL);
if (backend_egl->egl_context == EGL_NO_CONTEXT)
{
g_critical ("Unable to create a suitable EGL context");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
}
/* this will make sure to set the current context */
CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_REALIZED);
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
status = eglMakeCurrent (backend_egl->edpy,
stage_egl->egl_surface,
stage_egl->egl_surface,
backend_egl->egl_context);
if (status != EGL_TRUE)
g_warning ("eglMakeCurrent");
/*clutter_stage_ensure_current (stage_egl->wrapper);*/
}
else
{
g_warning("EGL Backend does not yet support offscreen rendering\n");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
CLUTTER_SET_PRIVATE_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
}
static void
clutter_stage_egl_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
box->x1 = box->y1 = 0;
box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
}
static void
clutter_stage_egl_request_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
/* framebuffer no resize */
box->x1 = 0;
box->y1 = 0;
box->x2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
box->y2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->request_coords (self,
box);
}
static void
clutter_stage_egl_dispose (GObject *gobject)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
}
static void
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
actor_class->show = clutter_stage_egl_show;
actor_class->hide = clutter_stage_egl_hide;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->request_coords = clutter_stage_egl_request_coords;
actor_class->query_coords = clutter_stage_egl_query_coords;
}
static void
clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
iface->set_title = NULL;
iface->get_wrapper = clutter_stage_egl_get_wrapper;
}
static void
clutter_stage_egl_init (ClutterStageEGL *stage)
{
}

View File

@ -0,0 +1,48 @@
#ifndef __CLUTTER_STAGE_EGL_H__
#define __CLUTTER_STAGE_EGL_H__
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#if HAVE_CLUTTER_FRUITY
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
#endif
#include <GLES/gl.h>
#include <GLES/egl.h>
#include "clutter-backend-fruity.h"
#define CLUTTER_TYPE_STAGE_FRUITY (clutter_stage_egl_get_type ())
#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGL))
#define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_FRUITY))
#define CLUTTER_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGLClass))
#define CLUTTER_IS_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_FRUITY))
#define CLUTTER_STAGE_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGLClass))
typedef struct _ClutterStageEGL ClutterStageEGL;
typedef struct _ClutterStageEGLClass ClutterStageEGLClass;
struct _ClutterStageEGL
{
ClutterActor parent_instance;
/* from the backend */
gint surface_width;
gint surface_height;
EGLSurface egl_surface;
/* the stage wrapper */
ClutterStage *wrapper;
ClutterBackendEGL *backend;
};
struct _ClutterStageEGLClass
{
ClutterActorClass parent_class;
};
GType clutter_stage_egl_get_type (void) G_GNUC_CONST;
#endif /* __CLUTTER_STAGE_EGL_H__ */

View File

@ -4,8 +4,8 @@ libclutterinclude_HEADERS = clutter-glx.h clutter-glx-texture-pixmap.h
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterGLX\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)

View File

@ -47,7 +47,7 @@
#include "../clutter-private.h"
#include "../clutter-version.h"
#include "cogl.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);

View File

@ -46,7 +46,7 @@
#include "../clutter-util.h"
#include "cogl.h"
#include "cogl/cogl.h"
typedef void (*BindTexImage) (Display *display,
GLXDrawable drawable,
@ -159,10 +159,11 @@ clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
ClutterGLXTexturePixmapPrivate);
/* FIXME: Obsolete. Move to new cogl api.
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
priv->target_type = CGL_TEXTURE_RECTANGLE_ARB;
else
priv->target_type = CGL_TEXTURE_2D;
priv->target_type = CGL_TEXTURE_2D; */
}
static void
@ -225,12 +226,13 @@ clutter_glx_texture_pixmap_realize (ClutterActor *actor)
"pixmap-height", &height,
NULL);
/* FIXME: Obsolete. Move to new cogl api
cogl_textures_create (1, &priv->texture_id);
*/
clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (actor),
0, 0,
width, height);
/*
cogl_texture_set_alignment (priv->target_type, 4, width);
cogl_texture_set_filters (priv->target_type,
@ -240,7 +242,7 @@ clutter_glx_texture_pixmap_realize (ClutterActor *actor)
cogl_texture_set_wrap (priv->target_type,
repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE,
repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE);
*/
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
}
@ -275,8 +277,9 @@ clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
clutter_x11_untrap_x_errors ();
}
/* FIXME: Obsolete. Move to new cogl api.
cogl_textures_destroy (1, &priv->texture_id);
*/
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
}
@ -287,6 +290,7 @@ texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
int x_2,
int y_2)
{
/* FIXME: Obsolete. Move to new cogl api
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
@ -304,7 +308,7 @@ texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
cogl_texture_bind (priv->target_type, priv->texture_id);
if (priv->target_type == CGL_TEXTURE_2D) /* POT */
if (priv->target_type == CGL_TEXTURE_2D)
{
tx = (float) width / clutter_util_next_p2 (width);
ty = (float) height / clutter_util_next_p2 (height);
@ -323,7 +327,7 @@ texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
CLUTTER_FLOAT_TO_FIXED (ty)); */
}
static void
@ -347,6 +351,7 @@ clutter_glx_texture_pixmap_paint (ClutterActor *actor)
cogl_push_matrix ();
/* FIXME: Obsolete. Move to new cogl api.
switch (priv->target_type)
{
case CGL_TEXTURE_2D:
@ -357,7 +362,7 @@ clutter_glx_texture_pixmap_paint (ClutterActor *actor)
break;
default:
break;
}
} */
col.alpha = clutter_actor_get_opacity (actor);
@ -527,10 +532,11 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
/* FIXME: Obsolete. Move to new cogl api
if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB)
attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT;
else
attribs[i++] = GLX_TEXTURE_2D_EXT;
attribs[i++] = GLX_TEXTURE_2D_EXT; */
attribs[i++] = None;
@ -553,7 +559,8 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
CLUTTER_ACTOR_IS_REALIZED (texture) &&
priv->bound)
{
cogl_texture_bind (priv->target_type, priv->texture_id);
/*
cogl_texture_bind (priv->target_type, priv->texture_id); */
clutter_x11_trap_x_errors ();
@ -603,7 +610,8 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
return;
cogl_texture_bind (priv->target_type, priv->texture_id);
/* FIXME: Obsolete.
cogl_texture_bind (priv->target_type, priv->texture_id); */
if (_have_tex_from_pixmap_ext)
{

View File

@ -42,13 +42,11 @@
#include "../clutter-stage.h"
#include "../clutter-stage-window.h"
#include "cogl.h"
#include "cogl/cogl.h"
#include <GL/glx.h>
#include <GL/gl.h>
#include <gdk-pixbuf-xlib/gdk-pixbuf-xlib.h>
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX,
@ -313,85 +311,6 @@ fail:
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
}
static void
snapshot_pixbuf_free (guchar *pixels,
gpointer data)
{
g_free (pixels);
}
static GdkPixbuf *
clutter_stage_glx_draw_to_pixbuf (ClutterStageWindow *stage_window,
gint x,
gint y,
gint width,
gint height)
{
guchar *data;
GdkPixbuf *pixb;
ClutterActor *actor;
ClutterStageGLX *stage_glx;
ClutterStageX11 *stage_x11;
gboolean is_offscreen = FALSE;
stage_glx = CLUTTER_STAGE_GLX (stage_window);
stage_x11 = CLUTTER_STAGE_X11 (stage_window);
actor = CLUTTER_ACTOR (stage_window);
if (width < 0)
width = clutter_actor_get_width (actor);
if (height < 0)
height = clutter_actor_get_height (actor);
g_object_get (stage_x11->wrapper, "offscreen", &is_offscreen, NULL);
if (G_UNLIKELY (is_offscreen))
{
gdk_pixbuf_xlib_init (stage_x11->xdpy, stage_x11->xscreen);
pixb = gdk_pixbuf_xlib_get_from_drawable (NULL,
(Drawable) stage_x11->xpixmap,
DefaultColormap (stage_x11->xdpy,
stage_x11->xscreen),
stage_x11->xvisinfo->visual,
x, y,
0, 0,
width, height);
}
else
{
GdkPixbuf *tmp = NULL, *tmp2 = NULL;
gint stride;
stride = ((width * 4 + 3) &~ 3);
data = g_malloc0 (sizeof (guchar) * stride * height);
glReadPixels (x,
clutter_actor_get_height (actor) - y - height,
width,
height, GL_RGBA, GL_UNSIGNED_BYTE, data);
tmp = gdk_pixbuf_new_from_data (data,
GDK_COLORSPACE_RGB,
TRUE,
8,
width, height,
stride,
snapshot_pixbuf_free,
NULL);
tmp2 = gdk_pixbuf_flip (tmp, TRUE);
g_object_unref (tmp);
pixb = gdk_pixbuf_rotate_simple (tmp2, GDK_PIXBUF_ROTATE_UPSIDEDOWN);
g_object_unref (tmp2);
}
return pixb;
}
static void
clutter_stage_glx_dispose (GObject *gobject)
{
@ -424,7 +343,5 @@ clutter_stage_glx_init (ClutterStageGLX *stage)
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->draw_to_pixbuf = clutter_stage_glx_draw_to_pixbuf;
/* the rest is inherited from ClutterStageX11 */
}

View File

@ -4,8 +4,8 @@ libclutterinclude_HEADERS = clutter-osx.h
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterOSX\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS) \

View File

@ -16,8 +16,8 @@ INCLUDES = \
@GCC_FLAGS@ @CLUTTER_CFLAGS@ \
$(CLUTTER_DEBUG_CFLAGS) \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter
pangoclutterheadersdir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter
pangoclutterheaders_HEADERS = $(source_h)

View File

@ -32,7 +32,7 @@
#include "pangoclutter-private.h"
#include "../clutter-debug.h"
#include "cogl.h"
#include "cogl/cogl.h"
/*
* Texture cache support code
@ -43,18 +43,18 @@
#define TC_ROUND 4
typedef struct {
guint name;
CoglHandle cogl_tex;
int x, y, w, h;
} tc_area;
typedef struct tc_texture {
struct tc_texture *next;
COGLuint name;
CoglHandle cogl_tex;
int avail;
} tc_texture;
typedef struct tc_slice {
guint name;
CoglHandle cogl_tex;
int avail, y;
} tc_slice;
@ -68,12 +68,12 @@ tc_clear ()
int i;
for (i = TC_HEIGHT / TC_ROUND; i--; )
slices [i].name = 0;
slices [i].cogl_tex = COGL_INVALID_HANDLE;
while (first_texture)
{
tc_texture *next = first_texture->next;
cogl_textures_destroy (1, &first_texture->name);
cogl_texture_unref (first_texture->cogl_tex);
g_slice_free (tc_texture, first_texture);
first_texture = next;
}
@ -101,7 +101,7 @@ tc_get (tc_area *area, int width, int height)
width = MIN (width, TC_WIDTH);
if (!slice->name || slice->avail < width)
if (slice->cogl_tex == COGL_INVALID_HANDLE || slice->avail < width)
{
/* try to find a texture with enough space */
tc_texture *tex, *match = 0;
@ -113,54 +113,37 @@ tc_get (tc_area *area, int width, int height)
/* create a new texture if necessary */
if (!match)
{
COGLenum texture_target_type = CGL_TEXTURE_2D;
CLUTTER_NOTE (PANGO, "creating new texture %i x %i",
TC_WIDTH, TC_HEIGHT);
/* Use NPOTS if available as it simply makes shaders easier to
* work with on text.
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
texture_target_type = CGL_TEXTURE_RECTANGLE_ARB;
match = g_slice_new (tc_texture);
match->next = first_texture;
first_texture = match;
match->avail = TC_HEIGHT;
cogl_textures_create (1, &match->name);
match->cogl_tex = cogl_texture_new_with_size (TC_WIDTH, TC_HEIGHT, 0,
COGL_PIXEL_FORMAT_A_8);
cogl_texture_bind (texture_target_type, match->name);
/* We might even want to use mipmapping instead of CGL_LINEAR here
* that should allow rerendering of glyphs to look nice even at scales
* far below 50%.
*/
cogl_texture_set_filters (texture_target_type,
/* We might even want to use mipmapping instead of
* CGL_LINEAR here that should allow rerendering of glyphs
* to look nice even at scales far below 50%.
*/
cogl_texture_set_filters (match->cogl_tex,
CGL_LINEAR, CGL_NEAREST);
cogl_texture_image_2d (texture_target_type,
CGL_ALPHA,
TC_WIDTH,
TC_HEIGHT,
CGL_ALPHA,
CGL_UNSIGNED_BYTE,
NULL);
}
match->avail -= slice_height;
slice->name = match->name;
slice->avail = TC_WIDTH;
slice->y = match->avail;
slice->cogl_tex = match->cogl_tex;
slice->avail = TC_WIDTH;
slice->y = match->avail;
}
slice->avail -= width;
area->name = slice->name;
area->x = slice->avail;
area->y = slice->y;
area->cogl_tex = slice->cogl_tex;
area->x = slice->avail;
area->y = slice->y;
}
static void
@ -194,8 +177,6 @@ struct _PangoClutterRenderer
PangoRenderer parent_instance;
ClutterColor color;
int flags;
guint curtex; /* current texture */
COGLenum texture_target_type; /* 2D or Rect */
};
G_DEFINE_TYPE (PangoClutterRenderer, \
@ -330,9 +311,9 @@ draw_glyph (PangoRenderer *renderer_,
double xd,
double yd)
{
PangoClutterRenderer *renderer = PANGO_CLUTTER_RENDERER (renderer_);
glyph_info *g;
gint x = (gint)xd, y = (gint)yd;
ClutterFixed fx, fy;
if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
{
@ -384,103 +365,36 @@ draw_glyph (PangoRenderer *renderer_,
CLUTTER_NOTE (PANGO, "cache fail; subimage2d %i", glyph);
cogl_texture_bind (renderer->texture_target_type, g->tex.name);
cogl_texture_set_alignment (renderer->texture_target_type,
1, bm.stride);
cogl_texture_sub_image_2d (renderer->texture_target_type,
g->tex.x,
g->tex.y,
bm.width,
bm.height,
CGL_ALPHA,
CGL_UNSIGNED_BYTE,
bm.bitmap);
glTexParameteri (renderer->texture_target_type,
GL_GENERATE_MIPMAP, FALSE);
renderer->curtex = g->tex.name;
cogl_texture_set_region (g->tex.cogl_tex,
0, 0,
g->tex.x, g->tex.y,
bm.width, bm.height,
bm.width, bm.height,
COGL_PIXEL_FORMAT_A_8,
bm.stride,
bm.bitmap);
}
else CLUTTER_NOTE (PANGO, "cache succsess %i\n", glyph);
else
CLUTTER_NOTE (PANGO, "cache success %i\n", glyph);
x += g->left;
y -= g->top;
if (g->tex.name != renderer->curtex)
{
cogl_texture_bind (renderer->texture_target_type, g->tex.name);
renderer->curtex = g->tex.name;
}
fx = CLUTTER_INT_TO_FIXED (g->tex.x) / TC_WIDTH;
fy = CLUTTER_INT_TO_FIXED (g->tex.y) / TC_HEIGHT;
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
{
cogl_texture_quad (x,
x + g->tex.w,
y,
y + g->tex.h,
CLUTTER_INT_TO_FIXED (g->tex.x),
CLUTTER_INT_TO_FIXED (g->tex.y),
CLUTTER_INT_TO_FIXED (g->tex.w + g->tex.x),
CLUTTER_INT_TO_FIXED (g->tex.h + g->tex.y));
}
else
{
ClutterFixed fx, fy;
fx = CLUTTER_INT_TO_FIXED (g->tex.x) / TC_WIDTH;
fy = CLUTTER_INT_TO_FIXED (g->tex.y) / TC_HEIGHT;
cogl_texture_quad (x,
x + g->tex.w,
y,
y + g->tex.h,
fx,
fy,
CLUTTER_INT_TO_FIXED (g->tex.w) / TC_WIDTH + fx,
CLUTTER_INT_TO_FIXED (g->tex.h) / TC_HEIGHT + fy);
}
cogl_texture_rectangle (g->tex.cogl_tex,
CLUTTER_INT_TO_FIXED (x),
CLUTTER_INT_TO_FIXED (y),
CLUTTER_INT_TO_FIXED (x + g->tex.w),
CLUTTER_INT_TO_FIXED (y + g->tex.h),
fx, fy,
CLUTTER_INT_TO_FIXED (g->tex.w) / TC_WIDTH + fx,
CLUTTER_INT_TO_FIXED (g->tex.h) / TC_WIDTH + fy);
}
static void
draw_trapezoid (PangoRenderer *renderer_,
PangoRenderPart part,
double y01,
double x11,
double x21,
double y02,
double x12,
double x22)
{
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
if (renderer->curtex)
{
/* glEnd (); */
renderer->curtex = 0;
}
/* Turn texturing off */
cogl_enable (CGL_ENABLE_BLEND);
cogl_trapezoid ((gint) y01,
(gint) x11,
(gint) x21,
(gint) y02,
(gint) x12,
(gint) x22);
/* Turn it back on again */
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
else
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
void
pango_clutter_render_layout_subpixel (PangoLayout *layout,
pango_clutter_render_layout_subpixel (PangoLayout *layout,
int x,
int y,
ClutterColor *color,
@ -545,11 +459,6 @@ pango_clutter_render_clear_caches (void)
static void
pango_clutter_renderer_init (PangoClutterRenderer *renderer)
{
renderer->texture_target_type = CGL_TEXTURE_2D;
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
renderer->texture_target_type = CGL_TEXTURE_RECTANGLE_ARB;
memset (&renderer->color, 0xff, sizeof(ClutterColor));
}
@ -614,25 +523,11 @@ prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
static void
draw_begin (PangoRenderer *renderer_)
{
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
renderer->curtex = 0;
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
else
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
static void
draw_end (PangoRenderer *renderer_)
{
/*
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
if (renderer->curtex)
glEnd ();
*/
}
static void
@ -641,7 +536,6 @@ pango_clutter_renderer_class_init (PangoClutterRendererClass *klass)
PangoRendererClass *renderer_class = PANGO_RENDERER_CLASS (klass);
renderer_class->draw_glyph = draw_glyph;
renderer_class->draw_trapezoid = draw_trapezoid;
renderer_class->prepare_run = prepare_run;
renderer_class->begin = draw_begin;
renderer_class->end = draw_end;

View File

@ -4,8 +4,8 @@ libclutterinclude_HEADERS = clutter-sdl.h
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterSDL\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
-I$(top_srcdir)/clutter/ \
-I$(top_builddir)/clutter/ \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)

View File

@ -16,7 +16,7 @@
#include "../clutter-units.h"
#include "../clutter-stage-window.h"
#include "cogl.h"
#include "cogl/cogl.h"
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);

View File

@ -10,8 +10,8 @@ pkgconfigdir = $(libdir)/pkgconfig
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterWin32\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)

View File

@ -35,7 +35,7 @@
#include "../clutter-private.h"
#include "../clutter-version.h"
#include "cogl.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);

View File

@ -40,7 +40,7 @@
#include "../clutter-shader.h"
#include "../clutter-stage.h"
#include "cogl.h"
#include "cogl/cogl.h"
#include <windows.h>

View File

@ -11,8 +11,8 @@ pkgconfigdir = $(libdir)/pkgconfig
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterX11\" \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)

View File

@ -43,7 +43,7 @@
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "cogl.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterBackendX11, clutter_backend_x11, CLUTTER_TYPE_BACKEND);

View File

@ -38,14 +38,12 @@
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "cogl.h"
#include "cogl/cogl.h"
#ifdef HAVE_XFIXES
#include <X11/extensions/Xfixes.h>
#endif
#include <gdk-pixbuf-xlib/gdk-pixbuf-xlib.h>
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageX11,

View File

@ -45,7 +45,7 @@
#include "clutter-x11.h"
#include "clutter-backend-x11.h"
#include "cogl.h"
#include "cogl/cogl.h"
/* FIXME: Check exts exist in autogen */
#include <X11/extensions/Xdamage.h>
@ -454,6 +454,9 @@ clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
priv = texture->priv;
dpy = clutter_x11_get_default_display();
if (!priv->pixmap)
return;
clutter_x11_trap_x_errors ();
/* FIXME: Use XSHM here! */

View File

@ -56,6 +56,8 @@ dnl ========================================================================
# Checks for programs.
AC_PROG_CC
#_AM_DEPENDENCIES([OBJC])
#AC_PROG_OBJC
AC_DISABLE_STATIC
AC_PROG_LIBTOOL
@ -76,6 +78,26 @@ AC_FUNC_MALLOC
AC_FUNC_MMAP
AC_CHECK_FUNCS([memset munmap strcasecmp strdup])
dnl ========================================================================
imagebackend="gdk-pixbuf"
AC_ARG_WITH([imagebackend],
AC_HELP_STRING([--with-imagebackend=@<:@gdk-pixbuf/internal@:>@],
[Select COGL image loading backend]),
imagebackend=$with_imagebackend)
case $imagebackend in
gdk-pixbuf)
AC_DEFINE([USE_GDKPIXBUF], 1, [Use GdkPixbuf for loading image files])
;;
internal)
;;
esac
dnl ========================================================================
@ -127,6 +149,8 @@ if test x$have_xcomposite = xyes; then
X11_LIBS="$X11_LIBS -lXcomposite"
fi
x11_tests=no
# Currently require all extentions, may not for actual release.
if test "x$clutterbackend" = "xglx" || test "x$clutterbackend" = "xeglx"
then
@ -134,8 +158,11 @@ then
then
AC_MSG_ERROR([[Required backend X11 Libraries not found.]])
fi
x11_tests=yes
fi
AM_CONDITIONAL(X11_TESTS, test "x$x11_tests" != "xno")
clutter_gl_header=""
case $clutterbackend in
@ -203,8 +230,10 @@ case $clutterbackend in
AC_MSG_ERROR([GLX not found and GLX backend requested]);
fi
# xlib pixbuf needed for exporting the stage
BACKEND_PC_FILES="gdk-pixbuf-xlib-2.0"
if test "x$imagebackend" = "xgdk-pixbuf"; then
# xlib pixbuf needed for exporting the stage
BACKEND_PC_FILES="gdk-pixbuf-xlib-2.0"
fi
GLX_LIBS="$X11_LIBS -lGL"
GLX_CFLAGS="$X11_CFLAGS"
@ -286,6 +315,35 @@ case $clutterbackend in
EGL_CFLAGS="$TSLIB_CFLAGS"
;;
fruity)
clutter_gl_header="GLES/gl.h"
CLUTTER_FLAVOUR="fruity"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
AC_DEFINE([HAVE_CLUTTER_FRUITY], 1, [We're building a fruity version of the eglnative backend])
# We currently assume having egl means also having gles..
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
# We currently assume having egl means also having gles..
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate require GL header])])
AC_CHECK_HEADERS([GLES/egl.h],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
backendextra=
EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
EGL_CFLAGS=""
;;
osx)
clutter_gl_header="OpenGL/gl.h"
@ -325,7 +383,7 @@ case $clutterbackend in
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
;;
*) AC_MSG_ERROR([Invalid backend for Clutter: use glx,sdl,osx,win32,eglx or eglnative])
*) AC_MSG_ERROR([Invalid backend for Clutter: use glx,sdl,osx,win32,eglx, eglnative or fruity])
;;
esac
@ -333,6 +391,7 @@ esac
CLUTTER_GL_HEADER=$clutter_gl_header
AC_SUBST([clutterbackend])
AC_SUBST([imagebackend])
AC_SUBST([backendextra])
AC_SUBST([backendextralib])
AC_SUBST(CLUTTER_FLAVOUR)
@ -381,7 +440,12 @@ fi
AC_SUBST(JSON_PREFIX)
AM_CONDITIONAL(LOCAL_JSON_GLIB, test "x$have_json" = "xno")
CLUTTER_REQUIRES="pangoft2 glib-2.0 >= 2.14 gobject-2.0 gthread-2.0 gdk-pixbuf-2.0 $BACKEND_PC_FILES $JSON_GLIB_PC"
CLUTTER_REQUIRES="pangoft2 glib-2.0 >= 2.14 gobject-2.0 gthread-2.0 gmodule-2.0 $BACKEND_PC_FILES $JSON_GLIB_PC"
if test "x$imagebackend" = "xgdk-pixbuf"; then
CLUTTER_REQUIRES="$CLUTTER_REQUIRES gdk-pixbuf-2.0"
fi
PKG_CHECK_MODULES(CLUTTER_DEPS, [$CLUTTER_REQUIRES])
AC_SUBST(CLUTTER_REQUIRES)
@ -485,20 +549,26 @@ AC_CONFIG_FILES([
clutter/glx/Makefile
clutter/eglx/Makefile
clutter/eglnative/Makefile
clutter/fruity/Makefile
clutter/osx/Makefile
clutter/win32/Makefile
clutter/win32/clutter-win32.pc
clutter/sdl/Makefile
clutter/cogl/Makefile
clutter/cogl/common/Makefile
clutter/cogl/cogl.h
clutter/cogl/cogl-defines-gl.h:clutter/cogl/gl/cogl-defines.h.in
clutter/cogl/cogl-defines-gles.h:clutter/cogl/gles/cogl-defines.h.in
clutter/cogl/gl/Makefile
clutter/cogl/gl/cogl-defines.h
clutter/cogl/gles/Makefile
clutter/json/Makefile
clutter/pango/Makefile
tests/Makefile
doc/Makefile
doc/reference/Makefile
doc/reference/version.xml
doc/reference/clutter/Makefile
doc/reference/clutter/version.xml
doc/reference/cogl/Makefile
doc/manual/clutter-manual.xml
doc/manual/Makefile
clutter.pc
@ -522,3 +592,29 @@ echo " Compiler flags: ${CPPFLAGS}"
echo " API Documentation: ${enable_gtk_doc}"
echo " Manual Documentation: ${enable_manual}"
echo ""
# you can add more configuration options or flags that will bring up the
# the experimental/unstable warning summary.
if test "x$imagebackend" = "xinternal"; then
experimental_stuff="$experimental_stuff\n imagebackend=$imagebackend"
fi
if test "x$clutterbackend" = "xfruity"; then
experimental_stuff="$experimental_stuff\n clutterbackend=$clutterbackend"
fi
if test "x$experimental_stuff" != "x"; then
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
echo ""
echo "Experimental features configured, stability of your build either uses"
echo "experimental backends or experimental and unsupported features:"
echo -e "$experimental_stuff"
echo ""
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
fi

View File

@ -1,3 +1,50 @@
2008-04-22 Øyvind Kolås <pippin@o-hand.com>
* clutter/Makefile.am:
* cogl/Makefile.am: s/EXTRA_DIST +=/EXTRA_DIST =/ since newer automake
is more stringent and EXTRA_DIST has not been defined earlier.
2008-04-21 Neil Roberts <neil@o-hand.com>
* cogl/cogl-sections.txt: Added CoglTextureVertex,
cogl_texture_can_polygon and cogl_texture_polygon.
2008-04-18 Emmanuele Bassi <ebassi@openedhand.com>
* cogl/cogl-docs.sgml: Fill out and add an "about" section.
* cogl/cogl-sections.txt: Remove unused/redundant stuff,
divide into logical subsections and in general make the
documentation more structured.
* cogl/Makefile.am: Ignore some private header files.
2008-04-18 Emmanuele Bassi <ebassi@openedhand.com>
* cogl/: Add COGL documentation.
* Makefile.am: Add cogl/ to the list of SUBDIRS.
2008-04-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/:
* *: Moved everything into the clutter/ subdirectory, to make
room for the COGL API reference.
2008-04-07 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Removed clutter_texture_new_from_pixbuf
and clutter_texture_{get,set}_pixbuf. Added
clutter_texture_{set,new}_from_file.
2008-04-03 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Removed ClutterTexture functions that are
no longer neccessary to implement ClutterCloneTexture because of
the new COGL texture API. Added
clutter_texture_{get,set}_filter_quality and
clutter_texture_get_cogl_texture.
2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added clutter_win32_get_stage_from_window

View File

@ -1,129 +1 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=clutter
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.sgml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../clutter
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="clutter_base_init()"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="CLUTTER_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/gobject \
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(PANGO_PREFIX)/share/gtk-doc/html/pango \
--extra-dir=$(GDPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=$(top_srcdir)/clutter/*.h \
$(top_srcdir)/clutter/x11/clutter-x11.h \
$(top_srcdir)/clutter/win32/clutter-win32.h
CFILE_GLOB=$(top_srcdir)/clutter/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
clutter.h \
clutter-debug.h \
clutter-deprecated.h \
clutter-enum-types.h \
clutter-json.h \
clutter-keysyms.h \
clutter-keysyms-table.h \
clutter-marshal.h \
clutter-model-private.h \
clutter-private.h \
clutter-id-pool.h \
clutter-script-private.h \
stamp-clutter-enum-types.h \
stamp-clutter-marshal.h \
cogl \
eglnative \
eglx \
glx \
osx \
x11 \
json \
pango \
sdl \
win32
EXTRA_HFILES=\
../../clutter/x11/clutter-x11.h \
../../clutter/win32/clutter-win32.h
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=\
actor-box.png \
alpha-func.png \
event-flow.png \
path-alpha-func.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \
subclassing-ClutterActor.sgml \
clutter-animation.sgml \
creating-your-own-behaviours.sgml \
version.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files= \
subclassing-ClutterActor.sgml \
clutter-animation.sgml \
creating-your-own-behaviours.sgml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) $(CLUTTER_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += \
version.xml.in \
actor-box.png \
alpha-func.png \
event-flow.png \
path-alpha-func.png
SUBDIRS = clutter cogl

View File

@ -0,0 +1,129 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=clutter
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.sgml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../clutter
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="clutter_base_init()"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="CLUTTER_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/gobject \
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(PANGO_PREFIX)/share/gtk-doc/html/pango \
--extra-dir=$(GDPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=$(top_srcdir)/clutter/*.h \
$(top_srcdir)/clutter/x11/clutter-x11.h \
$(top_srcdir)/clutter/win32/clutter-win32.h
CFILE_GLOB=$(top_srcdir)/clutter/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
clutter.h \
clutter-debug.h \
clutter-deprecated.h \
clutter-enum-types.h \
clutter-json.h \
clutter-keysyms.h \
clutter-keysyms-table.h \
clutter-marshal.h \
clutter-model-private.h \
clutter-private.h \
clutter-id-pool.h \
clutter-script-private.h \
stamp-clutter-enum-types.h \
stamp-clutter-marshal.h \
cogl \
eglnative \
eglx \
glx \
osx \
x11 \
json \
pango \
sdl \
win32
EXTRA_HFILES=\
../../../clutter/x11/clutter-x11.h \
../../../clutter/win32/clutter-win32.h
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=\
actor-box.png \
alpha-func.png \
event-flow.png \
path-alpha-func.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \
subclassing-ClutterActor.sgml \
clutter-animation.sgml \
creating-your-own-behaviours.sgml \
version.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files= \
subclassing-ClutterActor.sgml \
clutter-animation.sgml \
creating-your-own-behaviours.sgml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) -I$(top_srcdir)/clutter $(CLUTTER_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST = \
version.xml.in \
actor-box.png \
alpha-func.png \
event-flow.png \
path-alpha-func.png

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@ -28,15 +28,14 @@ clutter_media_get_type
<FILE>clutter-units</FILE>
<TITLE>Unit conversion</TITLE>
ClutterUnit
CLUTTER_UNITS_FROM_DEVICE
CLUTTER_UNITS_TO_DEVICE
CLUTTER_UNITS_FROM_FIXED
CLUTTER_UNITS_TO_FIXED
CLUTTER_UNITS_FROM_FLOAT
CLUTTER_UNITS_TO_FLOAT
CLUTTER_UNITS_FROM_INT
CLUTTER_UNITS_TO_INT
<SUBSECTION>
CLUTTER_UNITS_FROM_DEVICE
CLUTTER_UNITS_TO_DEVICE
CLUTTER_UNITS_FROM_PANGO_UNIT
CLUTTER_UNITS_TO_PANGO_UNIT
CLUTTER_UNITS_TMP_FROM_DEVICE
@ -49,23 +48,6 @@ CLUTTER_UNITS_FROM_MM
CLUTTER_UNITS_FROM_MMX
CLUTTER_UNITS_FROM_POINTS
CLUTTER_UNITS_FROM_POINTSX
<SUBSECTION>
CLUTTER_VALUE_HOLDS_UNIT
clutter_value_set_unit
clutter_value_get_unit
<SUBSECTION>
CLUTTER_MAXUNIT
CLUTTER_MINUNIT
ClutterParamSpecUnit
clutter_param_spec_unit
<SUBSECTION Standard>
CLUTTER_TYPE_UNIT
CLUTTER_TYPE_PARAM_UNIT
CLUTTER_PARAM_SPEC_UNIT
CLUTTER_IS_PARAM_SPEC_UNIT
<SUBSECTION Private>
clutter_unit_get_type
clutter_param_unit_get_type
</SECTION>
<SECTION>
@ -446,24 +428,21 @@ ClutterTexture
ClutterTextureClass
ClutterTextureFlags
clutter_texture_new
clutter_texture_new_from_pixbuf
clutter_texture_new_from_file
clutter_texture_new_from_actor
CLUTTER_TEXTURE_ERROR
ClutterTextureError
clutter_texture_set_from_file
clutter_texture_set_from_rgb_data
clutter_texture_set_from_yuv_data
clutter_texture_set_area_from_rgb_data
clutter_texture_set_pixbuf
clutter_texture_get_pixbuf
clutter_texture_get_base_size
<SUBSECTION>
clutter_texture_bind_tile
clutter_texture_get_n_tiles
clutter_texture_get_x_tile_detail
clutter_texture_get_y_tile_detail
clutter_texture_has_generated_tiles
clutter_texture_is_tiled
clutter_texture_get_filter_quality
clutter_texture_set_filter_quality
clutter_texture_get_max_tile_waste
clutter_texture_set_max_tile_waste
clutter_texture_get_cogl_texture
clutter_texture_set_cogl_texture
<SUBSECTION Standard>
CLUTTER_TEXTURE
@ -874,31 +853,12 @@ clutter_qmulx
clutter_qdivx
clutter_tani
<SUBSECTION>
CLUTTER_VALUE_HOLDS_FIXED
clutter_value_set_fixed
clutter_value_get_fixed
<SUBSECTION>
CLUTTER_MAXFIXED
CLUTTER_MINFIXED
ClutterParamSpecFixed
clutter_param_spec_fixed
<SUBSECTION Standard>
CLUTTER_PARAM_SPEC_FIXED
CLUTTER_IS_PARAM_SPEC_FIXED
<SUBSECTION Private>
CFX_DIV
CFX_INT
CFX_MUL
CFX_QMUL
CFX_QDIV
CLUTTER_TYPE_FIXED
CLUTTER_TYPE_PARAM_FIXED
clutter_fixed_get_type
clutter_param_fixed_get_type
</SECTION>
<SECTION>

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@ -0,0 +1,93 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=cogl
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.sgml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../clutter/cogl
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="CLUTTER_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GDPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf \
--extra-dir=$(top_srcdir)/doc/reference/clutter/html
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/clutter/cogl/*.h \
$(top_srcdir)/clutter/cogl/common/*.h
CFILE_GLOB=\
$(top_srcdir)/clutter/cogl/common/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
cogl-bitmap.h \
cogl-context.h \
cogl-defines.h \
cogl-internal.h \
cogl-primitives.h \
cogl-texture.h
EXTRA_HFILES=
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files=
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files=
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) -I$(top_srcdir)/clutter $(CLUTTER_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST =

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