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window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to commit it... oops.
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@ -94,7 +94,6 @@ struct _MetaWindowActorPrivate
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guint needs_frame_drawn : 1;
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guint repaint_scheduled : 1;
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guint needs_reshape : 1;
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guint recompute_focused_shadow : 1;
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guint recompute_unfocused_shadow : 1;
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@ -143,8 +142,6 @@ static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
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static void meta_window_actor_handle_updates (MetaWindowActor *self);
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static void check_needs_reshape (MetaWindowActor *self);
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static void do_send_frame_drawn (MetaWindowActor *self, FrameData *frame);
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static void do_send_frame_timings (MetaWindowActor *self,
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FrameData *frame,
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@ -237,7 +234,6 @@ surface_allocation_changed_notify (ClutterActor *actor,
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MetaWindowActor *self)
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{
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meta_window_actor_sync_actor_geometry (self, FALSE);
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meta_window_actor_update_shape (self);
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}
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static void
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@ -346,8 +342,6 @@ set_surface (MetaWindowActor *self,
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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meta_surface_actor_set_frozen (priv->surface, priv->freeze_count > 0);
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meta_window_actor_update_shape (self);
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}
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}
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@ -1836,38 +1830,6 @@ meta_window_actor_update_opaque_region (MetaWindowActor *self)
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cairo_region_destroy (opaque_region);
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}
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static void
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check_needs_reshape (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (!priv->needs_reshape)
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return;
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meta_window_actor_update_shape_region (self);
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if (priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
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{
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meta_window_actor_update_input_region (self);
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meta_window_actor_update_opaque_region (self);
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}
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priv->needs_reshape = FALSE;
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}
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void
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meta_window_actor_update_shape (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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priv->needs_reshape = TRUE;
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if (is_frozen (self))
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return;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
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}
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static void
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meta_window_actor_handle_updates (MetaWindowActor *self)
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{
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@ -1888,7 +1850,6 @@ meta_window_actor_handle_updates (MetaWindowActor *self)
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if (!meta_surface_actor_is_visible (priv->surface))
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return;
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check_needs_reshape (self);
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check_needs_shadow (self);
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}
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