diff --git a/clutter/clutter-behaviour-scale.c b/clutter/clutter-behaviour-scale.c index a77b033e2..5b1679bda 100644 --- a/clutter/clutter-behaviour-scale.c +++ b/clutter/clutter-behaviour-scale.c @@ -25,8 +25,8 @@ * SECTION:clutter-behaviour-scale * @Title: ClutterBehaviourScale * @short_description: A behaviour controlling scale - * @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:x-scale - * and #ClutterActor:y-scale instead. + * @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:scale-x + * and #ClutterActor:scale-y instead. * * A #ClutterBehaviourScale interpolates actors size between two values. */ diff --git a/clutter/clutter-behaviour.h b/clutter/clutter-behaviour.h index c350ebafd..4d250da15 100644 --- a/clutter/clutter-behaviour.h +++ b/clutter/clutter-behaviour.h @@ -70,7 +70,7 @@ typedef struct _ClutterBehaviourClass ClutterBehaviourClass; * @actor: an actor driven by @behaviour * @data: optional data passed to the function * - * This function is passed to clutter_behaviour_foreach_actor() and + * This function is passed to clutter_behaviour_actors_foreach() and * will be called for each actor driven by @behaviour. * * Since: 0.2 diff --git a/clutter/clutter-constraint.c b/clutter/clutter-constraint.c index 4e7e55db0..1b093d47b 100644 --- a/clutter/clutter-constraint.c +++ b/clutter/clutter-constraint.c @@ -91,11 +91,11 @@ * * * - * FIXME: MISSING XINCLUDE CONTENT + *FIXME: MISSING XINCLUDE CONTENT * * You can try resizing interactively the #ClutterStage and verify * that the three #ClutterActors maintain the same position and - * size relative to each other, and to the #CLutterStage. + * size relative to each other, and to the #ClutterStage. * * It's important to note that Clutter does not avoid loops * or competing constraints; if two or more #ClutterConstraints diff --git a/clutter/clutter-drag-action.c b/clutter/clutter-drag-action.c index d682be132..0b1dce2c4 100644 --- a/clutter/clutter-drag-action.c +++ b/clutter/clutter-drag-action.c @@ -750,7 +750,7 @@ clutter_drag_action_get_drag_threshold (ClutterDragAction *action, /** * clutter_drag_action_set_drag_handle: - * @action: a #ClutterDragHandle + * @action: a #ClutterDragAction * @handle: a #ClutterActor * * Sets the actor to be used as the drag handle diff --git a/clutter/clutter-script.c b/clutter/clutter-script.c index dc2b1883d..282c85034 100644 --- a/clutter/clutter-script.c +++ b/clutter/clutter-script.c @@ -512,7 +512,7 @@ clutter_script_load_from_file (ClutterScript *script, * * Return value: on error, zero is returned and @error is set * accordingly. On success, the merge id for the UI definitions is - * returned. You can use the merge id with clutter_script_unmerge(). + * returned. You can use the merge id with clutter_script_unmerge_objects(). * * Since: 0.6 */ diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c index e15aa7ca8..ebc94e982 100644 --- a/clutter/clutter-stage.c +++ b/clutter/clutter-stage.c @@ -2586,7 +2586,7 @@ G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free * top-level actor which can be used as another container. It works * exactly like the default stage, but while clutter_stage_get_default() * will always return the same instance, you will have to keep a pointer - * to any #ClutterStage returned by clutter_stage_create(). + * to any #ClutterStage returned by clutter_stage_new(). * * The ability to support multiple stages depends on the current * backend. Use clutter_feature_available() and diff --git a/clutter/clutter-stage.h b/clutter/clutter-stage.h index 622a5053e..9f0de489f 100644 --- a/clutter/clutter-stage.h +++ b/clutter/clutter-stage.h @@ -113,7 +113,7 @@ struct _ClutterStage * @fullscreen: handler for the #ClutterStage::fullscreen signal * @unfullscreen: handler for the #ClutterStage::unfullscreen signal * @activate: handler for the #ClutterStage::activate signal - * @deactivate: handler for the #ClutterStage::deactive signal + * @deactivate: handler for the #ClutterStage::deactivate signal * @delete_event: handler for the #ClutterStage::delete-event signal * * The #ClutterStageClass structure contains only private data diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index 87c3cf901..dbae49b4c 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -2520,8 +2520,8 @@ fbo_source_queue_relayout_cb (ClutterActor *source, * * * Uploading pixel data to the texture (e.g by using - * clutter_actor_set_from_file()) will destroy the offscreen texture data - * and end redirection. + * clutter_texture_set_from_file()) will destroy the offscreen texture + * data and end redirection. * * * cogl_texture_get_data() with the handle returned by diff --git a/clutter/clutter-units.c b/clutter/clutter-units.c index 1e88ff707..5fdc1ac60 100644 --- a/clutter/clutter-units.c +++ b/clutter/clutter-units.c @@ -767,7 +767,7 @@ clutter_value_set_units (GValue *value, * clutter_value_get_units: * @value: a #GValue initialized to #CLUTTER_TYPE_UNIT * - * Gets the #ClutterUnits contained in @value. + * Gets the #ClutterUnits contained in @value. * * Return value: the units inside the passed #GValue * diff --git a/doc/cookbook/animations.xml b/doc/cookbook/animations.xml index 6eb84d7ea..ffcaa649d 100644 --- a/doc/cookbook/animations.xml +++ b/doc/cookbook/animations.xml @@ -1069,7 +1069,7 @@ clutter_actor_set_z_rotation_from_gravity (actor, The core to understanding this example is understanding - how to define keys for a CutterAnimator. As + how to define keys for a ClutterAnimator. As this is an involved topic, further explanation is given in the Discussion section. diff --git a/doc/reference/clutter/clutter-overview.xml b/doc/reference/clutter/clutter-overview.xml index 5a2fc9c0b..c14d02b42 100644 --- a/doc/reference/clutter/clutter-overview.xml +++ b/doc/reference/clutter/clutter-overview.xml @@ -35,7 +35,7 @@ #ClutterStage is the top level #ClutterActor - it's the representation of a window, or framebuffer. It is created automatically when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class - implementing the #ClutterCointainer interface. + implementing the #ClutterContainer interface. Clutter allows explicit positioning and sizing through the #ClutterFixedLayout layout manager; and implicit positioning and sizing diff --git a/doc/reference/clutter/migrating-ClutterPath.xml b/doc/reference/clutter/migrating-ClutterPath.xml index 8323d5863..4273fa3b6 100644 --- a/doc/reference/clutter/migrating-ClutterPath.xml +++ b/doc/reference/clutter/migrating-ClutterPath.xml @@ -26,7 +26,7 @@ The class that replaced the path description and manipulation functionality is called #ClutterPath. A #ClutterPath allows - describing a path using a sequence of #ClutterPahtNodes or + describing a path using a sequence of #ClutterPathNodes or using a subset of the SVG path description syntax. A Path instance also allows describing complex paths, with linear and Bezier segments and with gaps.