clutter-utils: Fix a couple of coding style issues

Multiple assignments on the same line were split up, so was a super long
line.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
This commit is contained in:
Jonas Ådahl 2020-03-13 18:49:21 +01:00
parent 0462208d4e
commit 62d0dd907b

View File

@ -76,7 +76,8 @@ meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y; int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
int x, y; int x, y;
width = round_to_fixed (widthf); height = round_to_fixed (heightf); width = round_to_fixed (widthf);
height = round_to_fixed (heightf);
v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y); v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y); v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
@ -165,7 +166,11 @@ meta_actor_painting_untransformed (CoglFramebuffer *fb,
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
float w = 1; float w = 1;
cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w); cogl_matrix_transform_point (&modelview_projection,
&vertices[i].x,
&vertices[i].y,
&vertices[i].z,
&w);
vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w, vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
viewport[2], viewport[0]); viewport[2], viewport[0]);
vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w, vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,