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clutter-utils: Fix a couple of coding style issues
Multiple assignments on the same line were split up, so was a super long line. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
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@ -76,7 +76,8 @@ meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
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int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
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int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
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int x, y;
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int x, y;
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width = round_to_fixed (widthf); height = round_to_fixed (heightf);
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width = round_to_fixed (widthf);
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height = round_to_fixed (heightf);
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v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
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v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
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v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
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v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
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@ -165,7 +166,11 @@ meta_actor_painting_untransformed (CoglFramebuffer *fb,
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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float w = 1;
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float w = 1;
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cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w);
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cogl_matrix_transform_point (&modelview_projection,
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&vertices[i].x,
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&vertices[i].y,
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&vertices[i].z,
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&w);
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vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
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vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
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viewport[2], viewport[0]);
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viewport[2], viewport[0]);
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vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
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vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
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