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clutter: add clutter_actor_has_accessible()
This new virtual function allows querying if an actor has an accessible without force creating the accessible. Doing so allows actors to more carefully avoid creating accessibles during removal of actors. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1044 https://gitlab.gnome.org/GNOME/mutter/merge_requests/1083
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@ -21192,3 +21192,14 @@ clutter_actor_create_texture_paint_node (ClutterActor *self,
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return node;
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}
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gboolean
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clutter_actor_has_accessible (ClutterActor *actor)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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if (CLUTTER_ACTOR_GET_CLASS (actor)->has_accessible)
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return CLUTTER_ACTOR_GET_CLASS (actor)->has_accessible (actor);
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return TRUE;
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}
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@ -299,10 +299,11 @@ struct _ClutterActorClass
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gboolean (* touch_event) (ClutterActor *self,
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ClutterTouchEvent *event);
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gboolean (* has_accessible) (ClutterActor *self);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[26];
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gpointer _padding_dummy[25];
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};
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/**
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@ -380,6 +381,8 @@ CLUTTER_EXPORT
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const gchar * clutter_actor_get_name (ClutterActor *self);
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CLUTTER_EXPORT
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_visible (ClutterActor *self);
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