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window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for it isn't illuminating in the slightest, I'm just going to kill it.
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@ -702,7 +702,6 @@ static gboolean
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meta_window_actor_has_shadow (MetaWindowActor *self)
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meta_window_actor_has_shadow (MetaWindowActor *self)
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{
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindowType window_type = meta_window_get_window_type (priv->window);
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if (priv->no_shadow)
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if (priv->no_shadow)
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return FALSE;
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return FALSE;
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@ -741,25 +740,6 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
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if (priv->window->override_redirect)
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if (priv->window->override_redirect)
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return TRUE;
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return TRUE;
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/*
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* Don't put shadow around DND icon windows
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*/
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if (window_type == META_WINDOW_DND ||
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window_type == META_WINDOW_DESKTOP)
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return FALSE;
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if (window_type == META_WINDOW_MENU
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#if 0
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|| window_type == META_WINDOW_DROPDOWN_MENU
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#endif
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)
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return TRUE;
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#if 0
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if (window_type == META_WINDOW_TOOLTIP)
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return TRUE;
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#endif
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return FALSE;
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return FALSE;
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}
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}
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