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surface-actor: Add meta_surface_actor_schedule_update()
This function allows scheduling a stage update in the context of a surface actor and emit the "update-scheduled" signal. This signal is similar to "repaint-scheduled", but can be used to be notified of updates that do not necessarily result in a repaint. With variable refresh rate, any update potentially affecting the frame pacing of a surface actor needs to be handled differently depending on whether that surface actor drives the refresh rate or not. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1154>
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@ -62,6 +62,7 @@ G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_
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enum
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enum
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{
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{
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REPAINT_SCHEDULED,
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REPAINT_SCHEDULED,
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UPDATE_SCHEDULED,
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SIZE_CHANGED,
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SIZE_CHANGED,
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LAST_SIGNAL,
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LAST_SIGNAL,
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@ -293,6 +294,14 @@ meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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NULL, NULL, NULL,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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G_TYPE_NONE, 0);
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signals[UPDATE_SCHEDULED] = g_signal_new ("update-scheduled",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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signals[SIZE_CHANGED] = g_signal_new ("size-changed",
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signals[SIZE_CHANGED] = g_signal_new ("size-changed",
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G_TYPE_FROM_CLASS (object_class),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_SIGNAL_RUN_LAST,
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@ -393,6 +402,17 @@ meta_surface_actor_get_texture (MetaSurfaceActor *self)
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return priv->texture;
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return priv->texture;
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}
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}
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void
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meta_surface_actor_schedule_update (MetaSurfaceActor *self)
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{
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ClutterStage *stage =
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CLUTTER_STAGE (clutter_actor_get_stage (CLUTTER_ACTOR (self)));
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clutter_stage_schedule_update (stage);
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g_signal_emit (self, signals[UPDATE_SCHEDULED], 0);
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}
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void
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void
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meta_surface_actor_update_area (MetaSurfaceActor *self,
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meta_surface_actor_update_area (MetaSurfaceActor *self,
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int x,
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int x,
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@ -49,6 +49,8 @@ void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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MtkRegion *region);
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MtkRegion *region);
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MtkRegion * meta_surface_actor_get_opaque_region (MetaSurfaceActor *self);
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MtkRegion * meta_surface_actor_get_opaque_region (MetaSurfaceActor *self);
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void meta_surface_actor_schedule_update (MetaSurfaceActor *self);
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void meta_surface_actor_process_damage (MetaSurfaceActor *actor,
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void meta_surface_actor_process_damage (MetaSurfaceActor *actor,
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int x, int y, int width, int height);
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int x, int y, int width, int height);
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