mirror of
https://github.com/brl/mutter.git
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texture-2d-sliced: make CoglTexture2DSliced public
This make the CoglTexture2DSliced type public and adds cogl_texture_2d_sliced_new_with_size() as an experimental API that can be used to construct a sliced texture without any initial data. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
parent
f6daed62e3
commit
6253b09c69
@ -77,6 +77,7 @@ cogl_public_h = \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-texture-3d.h \
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$(srcdir)/cogl-texture-2d.h \
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$(srcdir)/cogl-texture-2d-sliced.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-buffer.h \
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@ -21,17 +21,15 @@
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*
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*/
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#ifndef __COGL_TEXTURE_2D_SLICED_H
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#define __COGL_TEXTURE_2D_SLICED_H
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#ifndef __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#define __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-handle.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-sliced.h"
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#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
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typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
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#include <glib.h>
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struct _CoglTexture2DSliced
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{
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@ -48,13 +46,7 @@ struct _CoglTexture2DSliced
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GQuark
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_cogl_handle_texture_2d_sliced_get_type (void);
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CoglHandle
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_cogl_texture_2d_sliced_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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CoglHandle
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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@ -63,9 +55,9 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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CoglHandle
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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#endif /* __COGL_TEXTURE_2D_SLICED_H */
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#endif /* __COGL_TEXTURE_2D_SLICED_PRIVATE_H */
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@ -52,7 +52,7 @@
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2DSliced, texture_2d_sliced);
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COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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@ -179,7 +179,7 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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float x_intersect_end = iter_x.intersect_end;
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float slice_tx1;
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float slice_tx2;
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CoglHandle slice_tex;
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CoglTexture2D *slice_tex;
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/* Discard slices out of rectangle early */
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if (!iter_x.intersects)
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@ -202,12 +202,12 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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data.x_span = iter_x.span;
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/* Pluck out the cogl texture for this slice */
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slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle,
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slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *,
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iter_y.index * iter_x.array->len +
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iter_x.index);
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_cogl_texture_foreach_sub_texture_in_region
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(slice_tex,
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(COGL_TEXTURE (slice_tex),
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slice_tx1, slice_ty1, slice_tx2, slice_ty2,
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_cogl_texture_2d_sliced_foreach_cb,
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&data);
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@ -248,7 +248,7 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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static void
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglHandle slice_tex,
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CoglTexture2D *slice_tex,
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guint8 *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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@ -318,7 +318,7 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (slice_tex,
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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@ -374,7 +374,7 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (slice_tex,
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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@ -399,7 +399,7 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglHandle slice_tex;
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CoglTexture2D *slice_tex;
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int x, y;
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guint8 *waste_buf;
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CoglPixelFormat bmp_format;
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@ -424,9 +424,9 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglHandle, slice_num);
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CoglTexture2D *, slice_num);
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cogl_texture_set_region_from_bitmap (slice_tex,
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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x_span->start, /* src x */
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y_span->start, /* src y */
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0, /* dst x */
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@ -485,7 +485,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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CoglSpan *y_span;
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
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CoglHandle slice_tex;
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CoglTexture2D *slice_tex;
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int source_x = 0, source_y = 0;
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int inter_w = 0, inter_h = 0;
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int local_x = 0, local_y = 0;
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@ -557,9 +557,9 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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/* Pick slice texture */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglHandle, slice_num);
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CoglTexture2D *, slice_num);
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cogl_texture_set_region_from_bitmap (slice_tex,
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cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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source_x,
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source_y,
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local_x, /* dst x */
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@ -692,11 +692,11 @@ _cogl_texture_2d_sliced_set_wrap_mode_parameters (CoglTexture *tex,
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/* Pass the set wrap mode on to all of the child textures */
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for (i = 0; i < tex_2ds->slice_textures->len; i++)
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{
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CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglHandle,
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i);
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CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglTexture2D *,
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i);
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_cogl_texture_set_wrap_mode_parameters (slice_tex,
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_cogl_texture_set_wrap_mode_parameters (COGL_TEXTURE (slice_tex),
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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@ -704,27 +704,25 @@ _cogl_texture_2d_sliced_set_wrap_mode_parameters (CoglTexture *tex,
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}
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static gboolean
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_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
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_cogl_texture_2d_sliced_slices_create (CoglContext *ctx,
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CoglTexture2DSliced *tex_2ds,
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int width, int height,
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CoglPixelFormat format,
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CoglTextureFlags flags)
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CoglPixelFormat format)
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{
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int max_width;
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int max_height;
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CoglHandle *slice_textures;
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int n_x_slices;
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int n_y_slices;
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int n_slices;
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int x, y;
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CoglSpan *x_span;
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CoglSpan *y_span;
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GLenum gl_intformat;
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GLenum gl_type;
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int max_width;
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int max_height;
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CoglTexture2D **slice_textures;
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int n_x_slices;
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int n_y_slices;
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int n_slices;
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int x, y;
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CoglSpan *x_span;
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CoglSpan *y_span;
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GLenum gl_intformat;
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GLenum gl_type;
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int (*slices_for_size) (int, int, int, GArray*);
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* Initialize size of largest slice according to supported features */
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if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
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{
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@ -832,15 +830,12 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
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n_slices = n_x_slices * n_y_slices;
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tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
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sizeof (CoglHandle),
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sizeof (CoglTexture2D *),
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n_slices);
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g_array_set_size (tex_2ds->slice_textures, n_slices);
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/* Generate a "working set" of GL texture objects
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* (some implementations might supported faster
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* re-binding between textures inside a set) */
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slice_textures = (CoglHandle *) tex_2ds->slice_textures->data;
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slice_textures = (CoglTexture2D **) tex_2ds->slice_textures->data;
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/* Init each GL texture object */
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for (y = 0; y < n_y_slices; ++y)
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@ -849,6 +844,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
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for (x = 0; x < n_x_slices; ++x)
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{
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GError *error = NULL;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
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@ -857,9 +853,14 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
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y_span->size - y_span->waste);
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slice_textures[y * n_x_slices + x] =
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cogl_texture_new_with_size (x_span->size, y_span->size,
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COGL_TEXTURE_NO_ATLAS | flags,
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format);
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cogl_texture_2d_new_with_size (ctx, x_span->size, y_span->size,
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format, &error);
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if (!slice_textures[y * n_x_slices + x])
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{
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g_array_set_size (tex_2ds->slice_textures, y * n_x_slices + x);
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g_error_free (error);
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return FALSE;
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}
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}
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}
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@ -881,8 +882,8 @@ _cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
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for (i = 0; i < tex_2ds->slice_textures->len; i++)
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{
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CoglHandle slice_tex =
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g_array_index (tex_2ds->slice_textures, CoglHandle, i);
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CoglTexture2D *slice_tex =
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g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
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cogl_handle_unref (slice_tex);
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}
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@ -900,11 +901,11 @@ _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
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}
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static gboolean
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_cogl_texture_2d_sliced_init_base (CoglTexture2DSliced *tex_2ds,
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_cogl_texture_2d_sliced_init_base (CoglContext *ctx,
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CoglTexture2DSliced *tex_2ds,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglTextureFlags flags)
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CoglPixelFormat internal_format)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2ds);
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@ -915,11 +916,11 @@ _cogl_texture_2d_sliced_init_base (CoglTexture2DSliced *tex_2ds,
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tex_2ds->slice_textures = NULL;
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/* Create slices for the given format and size */
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if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
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if (!_cogl_texture_2d_sliced_slices_create (ctx,
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tex_2ds,
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width,
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height,
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internal_format,
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flags))
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internal_format))
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return FALSE;
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tex_2ds->width = width;
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@ -928,11 +929,13 @@ _cogl_texture_2d_sliced_init_base (CoglTexture2DSliced *tex_2ds,
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return TRUE;
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}
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CoglHandle
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_cogl_texture_2d_sliced_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
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unsigned int width,
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unsigned int height,
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int max_waste,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture2DSliced *tex_2ds;
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@ -943,24 +946,25 @@ _cogl_texture_2d_sliced_new_with_size (unsigned int width,
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/* Init texture with empty bitmap */
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tex_2ds = g_new (CoglTexture2DSliced, 1);
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if ((flags & COGL_TEXTURE_NO_SLICING))
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tex_2ds->max_waste = -1;
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else
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tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
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tex_2ds->max_waste = max_waste;
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if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
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if (!_cogl_texture_2d_sliced_init_base (ctx,
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tex_2ds,
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width, height,
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internal_format,
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flags))
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internal_format))
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{
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_cogl_texture_2d_sliced_free (tex_2ds);
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return COGL_INVALID_HANDLE;
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g_set_error (error,
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COGL_ERROR,
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COGL_ERROR_NO_MEMORY,
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"Not enough memory to allocate texture slices");
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return NULL;
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}
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return _cogl_texture_2d_sliced_handle_new (tex_2ds);
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}
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CoglHandle
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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@ -972,7 +976,9 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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GLenum gl_type;
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int width, height;
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g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (cogl_is_bitmap (bmp), NULL);
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width = _cogl_bitmap_get_width (bmp);
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height = _cogl_bitmap_get_height (bmp);
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@ -985,30 +991,22 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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else
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tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
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/* FIXME: If upload fails we should set some kind of
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* error flag but still return texture handle if the
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* user decides to destroy another texture and upload
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* this one instead (reloading from file is not needed
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* in that case). As a rule then, everytime a valid
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* CoglHandle is returned, it should also be destroyed
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* with cogl_handle_unref at some point! */
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dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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if (dst_bmp == COGL_INVALID_HANDLE)
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if (dst_bmp == NULL)
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{
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_cogl_texture_2d_sliced_free (tex_2ds);
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return COGL_INVALID_HANDLE;
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return NULL;
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}
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if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
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if (!_cogl_texture_2d_sliced_init_base (ctx,
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tex_2ds,
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width, height,
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internal_format,
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flags))
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internal_format))
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goto error;
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if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
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@ -1022,10 +1020,10 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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error:
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cogl_object_unref (dst_bmp);
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||||
_cogl_texture_2d_sliced_free (tex_2ds);
|
||||
return COGL_INVALID_HANDLE;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
CoglTexture2DSliced *
|
||||
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
||||
GLenum gl_target,
|
||||
GLuint width,
|
||||
@ -1044,9 +1042,9 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
||||
CoglTexture *tex;
|
||||
CoglSpan x_span;
|
||||
CoglSpan y_span;
|
||||
CoglHandle tex_2d;
|
||||
CoglTexture2D *tex_2d;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
_COGL_GET_CONTEXT (ctx, NULL);
|
||||
|
||||
/* This should only be called when the texture target is 2D. If a
|
||||
rectangle texture is used then _cogl_texture_new_from_foreign
|
||||
@ -1059,7 +1057,7 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
||||
/* Validate pot waste */
|
||||
if (x_pot_waste < 0 || x_pot_waste >= width ||
|
||||
y_pot_waste < 0 || y_pot_waste >= height)
|
||||
return COGL_INVALID_HANDLE;
|
||||
return NULL;
|
||||
|
||||
tex_2d = cogl_texture_2d_new_from_foreign (ctx,
|
||||
gl_target,
|
||||
@ -1069,12 +1067,12 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
||||
NULL);
|
||||
|
||||
if (!tex_2d)
|
||||
return COGL_INVALID_HANDLE;
|
||||
return NULL;
|
||||
|
||||
/* The texture 2d backend may use a different pixel format if it
|
||||
queries the actual texture so we'll refetch the format it
|
||||
actually used */
|
||||
format = cogl_texture_get_format (tex_2d);
|
||||
format = cogl_texture_get_format (COGL_TEXTURE (tex_2d));
|
||||
|
||||
/* Create new texture */
|
||||
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
||||
@ -1097,7 +1095,7 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
||||
|
||||
tex_2ds->slice_textures =
|
||||
g_array_sized_new (FALSE, FALSE,
|
||||
sizeof (CoglHandle), 1);
|
||||
sizeof (CoglTexture2D *), 1);
|
||||
|
||||
/* Store info for a single slice */
|
||||
x_span.start = 0;
|
||||
@ -1119,15 +1117,15 @@ static gboolean
|
||||
_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
|
||||
/* Make sure slices were created */
|
||||
if (tex_2ds->slice_textures == NULL)
|
||||
return FALSE;
|
||||
|
||||
/* Pass the call on to the first slice */
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
return _cogl_texture_is_foreign (slice_tex);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
return _cogl_texture_is_foreign (COGL_TEXTURE (slice_tex));
|
||||
}
|
||||
|
||||
static int
|
||||
@ -1156,7 +1154,7 @@ static gboolean
|
||||
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
CoglSpan *x_span;
|
||||
CoglSpan *y_span;
|
||||
|
||||
@ -1171,8 +1169,8 @@ _cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
||||
return FALSE;
|
||||
|
||||
/* Otherwise pass the query on to the single slice texture */
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
return _cogl_texture_can_hardware_repeat (slice_tex);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1183,7 +1181,7 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglSpan *x_span;
|
||||
CoglSpan *y_span;
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
|
||||
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
||||
|
||||
@ -1195,8 +1193,8 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
||||
*t *= tex_2ds->height / (float)y_span->size;
|
||||
|
||||
/* Let the child texture further transform the coords */
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
_cogl_texture_transform_coords_to_gl (slice_tex, s, t);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
|
||||
}
|
||||
|
||||
static CoglTransformResult
|
||||
@ -1234,7 +1232,7 @@ _cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
||||
GLenum *out_gl_target)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
|
||||
if (tex_2ds->slice_textures == NULL)
|
||||
return FALSE;
|
||||
@ -1242,9 +1240,10 @@ _cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
||||
if (tex_2ds->slice_textures->len < 1)
|
||||
return FALSE;
|
||||
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
|
||||
return cogl_texture_get_gl_texture (slice_tex, out_gl_handle, out_gl_target);
|
||||
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
|
||||
out_gl_handle, out_gl_target);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1253,7 +1252,7 @@ _cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
|
||||
GLenum mag_filter)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
int i;
|
||||
|
||||
/* Make sure slices were created */
|
||||
@ -1265,8 +1264,9 @@ _cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
|
||||
GL */
|
||||
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
||||
{
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, i);
|
||||
_cogl_texture_set_filters (slice_tex, min_filter, mag_filter);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
||||
_cogl_texture_set_filters (COGL_TEXTURE (slice_tex),
|
||||
min_filter, mag_filter);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1284,9 +1284,9 @@ _cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
||||
/* Pass the pre-paint on to every slice */
|
||||
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
||||
{
|
||||
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
||||
CoglHandle, i);
|
||||
_cogl_texture_pre_paint (slice_tex, flags);
|
||||
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
||||
CoglTexture2D *, i);
|
||||
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1303,9 +1303,9 @@ _cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
||||
/* Pass the call on to every slice */
|
||||
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
||||
{
|
||||
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
||||
CoglHandle, i);
|
||||
_cogl_texture_ensure_non_quad_rendering (slice_tex);
|
||||
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
||||
CoglTexture2D *, i);
|
||||
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1350,30 +1350,30 @@ static CoglPixelFormat
|
||||
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
|
||||
/* Make sure slices were created */
|
||||
if (tex_2ds->slice_textures == NULL)
|
||||
return 0;
|
||||
|
||||
/* Pass the call on to the first slice */
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
return cogl_texture_get_format (slice_tex);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
return cogl_texture_get_format (COGL_TEXTURE (slice_tex));
|
||||
}
|
||||
|
||||
static GLenum
|
||||
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
||||
{
|
||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
||||
CoglHandle slice_tex;
|
||||
CoglTexture2D *slice_tex;
|
||||
|
||||
/* Make sure slices were created */
|
||||
if (tex_2ds->slice_textures == NULL)
|
||||
return 0;
|
||||
|
||||
/* Pass the call on to the first slice */
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
||||
return _cogl_texture_get_gl_format (slice_tex);
|
||||
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
||||
return _cogl_texture_get_gl_format (COGL_TEXTURE (slice_tex));
|
||||
}
|
||||
|
||||
static int
|
||||
|
104
cogl/cogl-texture-2d-sliced.h
Normal file
104
cogl/cogl-texture-2d-sliced.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2011 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#ifndef __COGL_TEXURE_2D_SLICED_H
|
||||
#define __COGL_TEXURE_2D_SLICED_H
|
||||
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-types.h"
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
/**
|
||||
* SECTION:cogl-texture-2d-sliced
|
||||
* @short_description: Functions for creating and manipulating 2D meta
|
||||
* textures that may internally be comprised of
|
||||
* multiple 2D textures with power-of-two sizes.
|
||||
*
|
||||
* These functions allow high-level meta textures (See the
|
||||
* #CoglMetaTexture interface) to be allocated that may internally be
|
||||
* comprised of multiple 2D texture "slices" with power-of-two sizes.
|
||||
*
|
||||
* This API can be useful when working with GPUs that don't have
|
||||
* native support for non-power-of-two textures or if you want to load
|
||||
* a texture that is larger than the GPUs maximum texture size limits.
|
||||
*
|
||||
* The algorithm for slicing works by first trying to map a virtual
|
||||
* size to the next larger power-of-two size and then seeing how many
|
||||
* wasted pixels that would result in. For example if you have a
|
||||
* virtual texture that's 259 texels wide, the next pot size = 512 and
|
||||
* the amount of waste would be 253 texels. If the amount of waste is
|
||||
* above a max-waste threshold then we would next slice that texture
|
||||
* into one that's 256 texels and then looking at how many more texels
|
||||
* remain unallocated after that we choose the next power-of-two size.
|
||||
* For the example of a 259 texel image that would mean having a 256
|
||||
* texel wide texture, leaving 3 texels unallocated so we'd then
|
||||
* create a 4 texel wide texture - now there is only one texel of
|
||||
* waste. The algorithm continues to slice the right most textures
|
||||
* until the amount of waste is less than or equal to a specfied
|
||||
* max-waste threshold. The same logic for slicing from left to right
|
||||
* is also applied from top to bottom.
|
||||
*/
|
||||
|
||||
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
|
||||
#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
|
||||
|
||||
#define cogl_texture_2d_sliced_new_with_size \
|
||||
cogl_texture_2d_sliced_new_with_size_EXP
|
||||
/**
|
||||
* cogl_texture_2d_sliced_new_with_size:
|
||||
* @ctx: A #CoglContext
|
||||
* @width: The virtual width of your sliced texture.
|
||||
* @height: The virtual height of your sliced texture.
|
||||
* @max_waste: The threshold of how wide a strip of wasted texels
|
||||
* are allowed in the non-power-of-two textures before
|
||||
* they must be sliced to reduce the amount of waste.
|
||||
* @internal_format: The format of the texture
|
||||
* @error: A #GError for exceptions.
|
||||
*
|
||||
* Creates a #CoglTexture2DSliced that may internally be comprised of
|
||||
* 1 or more #CoglTexture2D textures with power-of-two sizes.
|
||||
* @max_waste is used as a threshold for recursively slicing the
|
||||
* right-most or bottom-most slices into smaller power-of-two sizes
|
||||
* until the wasted padding at the bottom and right of the
|
||||
* power-of-two textures is less than specified.
|
||||
*
|
||||
* Returns: A newly allocated #CoglTexture2DSliced or if there was
|
||||
* an error allocating any of the internal slices %NULL is
|
||||
* returned and @error is updated.
|
||||
*
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
CoglTexture2DSliced *
|
||||
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
|
||||
unsigned int width,
|
||||
unsigned int height,
|
||||
int max_waste,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error);
|
||||
|
||||
#endif /* __COGL_TEXURE_2D_SLICED_H */
|
@ -405,10 +405,15 @@ cogl_texture_new_with_size (unsigned int width,
|
||||
|
||||
/* If it fails resort to sliced textures */
|
||||
if (tex == NULL)
|
||||
tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_with_size (width,
|
||||
height,
|
||||
flags,
|
||||
internal_format));
|
||||
{
|
||||
int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
|
||||
tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx,
|
||||
width,
|
||||
height,
|
||||
max_waste,
|
||||
internal_format,
|
||||
NULL));
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
@ -471,9 +476,10 @@ cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
|
||||
return tex;
|
||||
|
||||
/* Otherwise create a sliced texture */
|
||||
return _cogl_texture_2d_sliced_new_from_bitmap (bitmap,
|
||||
flags,
|
||||
internal_format);
|
||||
return
|
||||
COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
|
||||
flags,
|
||||
internal_format));
|
||||
}
|
||||
|
||||
CoglTexture *
|
||||
@ -538,13 +544,13 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
#endif
|
||||
|
||||
if (x_pot_waste != 0 || y_pot_waste != 0)
|
||||
return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
|
||||
gl_target,
|
||||
width,
|
||||
height,
|
||||
x_pot_waste,
|
||||
y_pot_waste,
|
||||
format);
|
||||
return COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_foreign (gl_handle,
|
||||
gl_target,
|
||||
width,
|
||||
height,
|
||||
x_pot_waste,
|
||||
y_pot_waste,
|
||||
format));
|
||||
else
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
@ -471,6 +471,8 @@ cogl_blend_string_error_quark (void);
|
||||
* CoglError:
|
||||
* @COGL_ERROR_UNSUPPORTED: You tried to use a feature or
|
||||
* configuration not currently available.
|
||||
* @COGL_ERROR_NO_MEMORY: You tried to allocate a resource
|
||||
* such as a texture and there wasn't enough memory.
|
||||
*
|
||||
* Error enumeration for Cogl
|
||||
*
|
||||
@ -480,7 +482,7 @@ cogl_blend_string_error_quark (void);
|
||||
* <itemizedlist>
|
||||
* <listitem><para>You've tried to use a feature that is not
|
||||
* advertised by cogl_get_features(). This could happen if you create
|
||||
* a non-sliced texture with a non-power-of-two size when
|
||||
* a 2d texture with a non-power-of-two size when
|
||||
* %COGL_FEATURE_TEXTURE_NPOT is not advertised.</para></listitem>
|
||||
* <listitem><para>The GPU can not handle the configuration you have
|
||||
* requested. An example might be if you try to use too many texture
|
||||
@ -493,9 +495,11 @@ cogl_blend_string_error_quark (void);
|
||||
* this enum should also be considered experimental.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: unstable
|
||||
*/
|
||||
typedef enum { /*< prefix=COGL_ERROR >*/
|
||||
COGL_ERROR_UNSUPPORTED
|
||||
COGL_ERROR_UNSUPPORTED,
|
||||
COGL_ERROR_NO_MEMORY
|
||||
} CoglError;
|
||||
|
||||
GQuark
|
||||
|
@ -81,6 +81,7 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#include <cogl/cogl-quaternion.h>
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||||
#include <cogl/cogl-texture-2d.h>
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||||
#include <cogl/cogl-texture-3d.h>
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||||
#include <cogl/cogl-texture-2d-sliced.h>
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||||
#include <cogl/cogl-index-buffer.h>
|
||||
#include <cogl/cogl-attribute-buffer.h>
|
||||
#include <cogl/cogl-indices.h>
|
||||
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Reference in New Issue
Block a user