mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
Move the cogl shader boilerplate setting code to a separate function
_cogl_shader_compile_real had some code to create a set of strings to combine the boilerplate code with a shader before calling glShaderSource. This has now been moved to its own internal function so that it could be used from the GLSL pipeline backend as well.
This commit is contained in:
parent
339fc68bcb
commit
6246c2bd6c
@ -54,4 +54,12 @@ _cogl_shader_compile_real (CoglHandle handle, int n_tex_coord_attribs);
|
||||
CoglShaderLanguage
|
||||
_cogl_program_get_language (CoglHandle handle);
|
||||
|
||||
void
|
||||
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
|
||||
GLenum shader_gl_type,
|
||||
int n_tex_coord_attribs,
|
||||
GLsizei count_in,
|
||||
const char **strings_in,
|
||||
const GLint *lengths_in);
|
||||
|
||||
#endif /* __COGL_SHADER_H */
|
||||
|
@ -183,6 +183,72 @@ cogl_shader_compile (CoglHandle handle)
|
||||
* replace it with a pipeline snippets API. */
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
|
||||
GLenum shader_gl_type,
|
||||
int n_tex_coord_attribs,
|
||||
GLsizei count_in,
|
||||
const char **strings_in,
|
||||
const GLint *lengths_in)
|
||||
{
|
||||
static const char common_boilerplate[] = _COGL_COMMON_SHADER_BOILERPLATE;
|
||||
static const char vertex_boilerplate[] = _COGL_VERTEX_SHADER_BOILERPLATE;
|
||||
static const char fragment_boilerplate[] = _COGL_FRAGMENT_SHADER_BOILERPLATE;
|
||||
|
||||
const char **strings = g_alloca (sizeof (char *) * (count_in + 3));
|
||||
GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 3));
|
||||
int count = 0;
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
char *tex_coords_declaration = NULL;
|
||||
#endif
|
||||
|
||||
GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
strings[count] = common_boilerplate;
|
||||
lengths[count++] = sizeof (common_boilerplate) - 1;
|
||||
|
||||
if (shader_gl_type == GL_VERTEX_SHADER)
|
||||
{
|
||||
strings[count] = vertex_boilerplate;
|
||||
lengths[count++] = sizeof (vertex_boilerplate) - 1;
|
||||
}
|
||||
else if (shader_gl_type == GL_FRAGMENT_SHADER)
|
||||
{
|
||||
strings[count] = fragment_boilerplate;
|
||||
lengths[count++] = sizeof (fragment_boilerplate) - 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
if (n_tex_coord_attribs)
|
||||
{
|
||||
tex_coords_declaration =
|
||||
g_strdup_printf ("varying vec2 _cogl_tex_coord[%d];\n",
|
||||
n_tex_coord_attribs);
|
||||
strings[count] = tex_coords_declaration;
|
||||
lengths[count++] = -1; /* null terminated */
|
||||
}
|
||||
#endif
|
||||
|
||||
memcpy (strings + count, strings_in, sizeof (char *) * count_in);
|
||||
if (lengths_in)
|
||||
memcpy (lengths + count, lengths_in, sizeof (GLint) * count_in);
|
||||
else
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count_in; i++)
|
||||
lengths[count + i] = -1; /* null terminated */
|
||||
}
|
||||
count += count_in;
|
||||
|
||||
GE( glShaderSource (shader_gl_handle, count,
|
||||
(const char **) strings, lengths) );
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
g_free (tex_coords_declaration);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_shader_compile_real (CoglHandle handle,
|
||||
int n_tex_coord_attribs)
|
||||
@ -228,8 +294,6 @@ _cogl_shader_compile_real (CoglHandle handle,
|
||||
else
|
||||
#endif
|
||||
{
|
||||
char *sourcev[4];
|
||||
int count = 0;
|
||||
GLenum gl_type;
|
||||
|
||||
if (shader->gl_handle
|
||||
@ -257,31 +321,19 @@ _cogl_shader_compile_real (CoglHandle handle,
|
||||
|
||||
shader->gl_handle = glCreateShader (gl_type);
|
||||
|
||||
sourcev[count++] = _COGL_COMMON_SHADER_BOILERPLATE;
|
||||
if (shader->type == COGL_SHADER_TYPE_VERTEX)
|
||||
sourcev[count++] = _COGL_VERTEX_SHADER_BOILERPLATE;
|
||||
else
|
||||
sourcev[count++] = _COGL_FRAGMENT_SHADER_BOILERPLATE;
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
if (n_tex_coord_attribs)
|
||||
sourcev[count++] =
|
||||
g_strdup_printf ("varying vec2 _cogl_tex_coord[%d];\n",
|
||||
n_tex_coord_attribs);
|
||||
shader->n_tex_coord_attribs = n_tex_coord_attribs;
|
||||
#endif
|
||||
|
||||
sourcev[count++] = shader->source;
|
||||
|
||||
glShaderSource (shader->gl_handle, count, (const char **)sourcev, NULL);
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
if (count == 4)
|
||||
g_free (sourcev[2]);
|
||||
#endif
|
||||
_cogl_shader_set_source_with_boilerplate (shader->gl_handle,
|
||||
gl_type,
|
||||
n_tex_coord_attribs,
|
||||
1,
|
||||
(const char **) &shader->source,
|
||||
NULL);
|
||||
|
||||
GE (glCompileShader (shader->gl_handle));
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
shader->n_tex_coord_attribs = n_tex_coord_attribs;
|
||||
#endif
|
||||
|
||||
#ifdef COGL_GL_DEBUG
|
||||
if (!cogl_shader_is_compiled (handle))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user