Support foreign textures in the texture-2d and rectangle backends

This adds two new internal functions to create a foreign texture for
the texture 2d and rectangle backends. cogl_texture_new_from_foreign
will now use one of these backends directly if there is no waste
instead of always using the sliced texture backend.
This commit is contained in:
Neil Roberts 2010-10-04 15:27:38 +01:00
parent 7b7b655e6e
commit 61f2f1c024
5 changed files with 287 additions and 22 deletions

View File

@ -51,6 +51,7 @@ struct _CoglTexture2D
GLint wrap_mode_t; GLint wrap_mode_t;
gboolean auto_mipmap; gboolean auto_mipmap;
gboolean mipmaps_dirty; gboolean mipmaps_dirty;
gboolean is_foreign;
CoglTexturePixel first_pixel; CoglTexturePixel first_pixel;
}; };
@ -69,6 +70,12 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags, CoglTextureFlags flags,
CoglPixelFormat internal_format); CoglPixelFormat internal_format);
CoglHandle
_cogl_texture_2d_new_from_foreign (GLuint gl_handle,
GLuint width,
GLuint height,
CoglPixelFormat format);
/* /*
* _cogl_texture_2d_externally_modified: * _cogl_texture_2d_externally_modified:
* @handle: A handle to a 2D texture * @handle: A handle to a 2D texture

View File

@ -140,7 +140,7 @@ _cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
{ {
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, _cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture, tex_2d->gl_texture,
FALSE); tex_2d->is_foreign);
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) );
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) );
@ -152,6 +152,7 @@ _cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
static void static void
_cogl_texture_2d_free (CoglTexture2D *tex_2d) _cogl_texture_2d_free (CoglTexture2D *tex_2d)
{ {
if (!tex_2d->is_foreign)
_cogl_delete_gl_texture (tex_2d->gl_texture); _cogl_delete_gl_texture (tex_2d->gl_texture);
/* Chain up */ /* Chain up */
@ -213,6 +214,8 @@ _cogl_texture_2d_create_base (unsigned int width,
tex_2d->wrap_mode_s = GL_FALSE; tex_2d->wrap_mode_s = GL_FALSE;
tex_2d->wrap_mode_t = GL_FALSE; tex_2d->wrap_mode_t = GL_FALSE;
tex_2d->is_foreign = FALSE;
tex_2d->format = internal_format; tex_2d->format = internal_format;
return tex_2d; return tex_2d;
@ -246,7 +249,7 @@ _cogl_texture_2d_new_with_size (unsigned int width,
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture); _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, _cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture, tex_2d->gl_texture,
FALSE); tex_2d->is_foreign);
GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat, GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL) ); width, height, 0, gl_format, gl_type, NULL) );
@ -319,6 +322,118 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
return _cogl_texture_2d_handle_new (tex_2d); return _cogl_texture_2d_handle_new (tex_2d);
} }
CoglHandle
_cogl_texture_2d_new_from_foreign (GLuint gl_handle,
GLuint width,
GLuint height,
CoglPixelFormat format)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
GLenum gl_error = 0;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_2D))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
if (!glIsTexture (gl_handle))
return COGL_INVALID_HANDLE;
/* Make sure binding succeeds */
while ((gl_error = glGetError ()) != GL_NO_ERROR)
;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
if (glGetError () != GL_NO_ERROR)
return COGL_INVALID_HANDLE;
/* Obtain texture parameters
(only level 0 we are interested in) */
#if HAVE_COGL_GL
GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
{
GLint val;
GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
}
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
_cogl_pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
#endif
/* Note: We always trust the given width and height without querying
* the texture object because the user may be creating a Cogl
* texture for a texture_from_pixmap object where glTexImage2D may
* not have been called and the texture_from_pixmap spec doesn't
* clarify that it is reliable to query back the size from OpenGL.
*/
/* Validate width and height */
if (width <= 0 || height <= 0)
return COGL_INVALID_HANDLE;
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
return COGL_INVALID_HANDLE;
/* Note: previously this code would query the texture object for
whether it has GL_GENERATE_MIPMAP enabled to determine whether to
auto-generate the mipmap. This doesn't make much sense any more
since Cogl switch to using glGenerateMipmap. Ideally I think
cogl_texture_new_from_foreign should take a flags parameter so
that the application can decide whether it wants
auto-mipmapping. To be compatible with existing code, Cogl now
disables its own auto-mipmapping but leaves the value of
GL_GENERATE_MIPMAP alone so that it would still work but without
the dirtiness tracking that Cogl would do. */
/* Create new texture */
tex_2d = _cogl_texture_2d_create_base (width, height,
COGL_TEXTURE_NO_AUTO_MIPMAP,
format);
/* Setup bitmap info */
tex_2d->is_foreign = TRUE;
tex_2d->mipmaps_dirty = TRUE;
tex_2d->format = format;
tex_2d->gl_texture = gl_handle;
tex_2d->gl_format = gl_int_format;
/* Unknown filter */
tex_2d->min_filter = GL_FALSE;
tex_2d->mag_filter = GL_FALSE;
return _cogl_texture_2d_handle_new (tex_2d);
}
void void
_cogl_texture_2d_externally_modified (CoglHandle handle) _cogl_texture_2d_externally_modified (CoglHandle handle)
{ {
@ -407,7 +522,7 @@ _cogl_texture_2d_set_filters (CoglTexture *tex,
/* Apply new filters to the texture */ /* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, _cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture, tex_2d->gl_texture,
FALSE); tex_2d->is_foreign);
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
} }
@ -425,7 +540,7 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{ {
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, _cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture, tex_2d->gl_texture,
FALSE); tex_2d->is_foreign);
/* glGenerateMipmap is defined in the FBO extension. If it's not /* glGenerateMipmap is defined in the FBO extension. If it's not
available we'll fallback to temporarily enabling available we'll fallback to temporarily enabling
@ -530,7 +645,7 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, _cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture, tex_2d->gl_texture,
FALSE); tex_2d->is_foreign);
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D, return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
gl_format, gl_format,
gl_type, gl_type,
@ -561,6 +676,12 @@ _cogl_texture_2d_get_height (CoglTexture *tex)
return COGL_TEXTURE_2D (tex)->height; return COGL_TEXTURE_2D (tex)->height;
} }
static gboolean
_cogl_texture_2d_is_foreign (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->is_foreign;
}
static const CoglTextureVtable static const CoglTextureVtable
cogl_texture_2d_vtable = cogl_texture_2d_vtable =
{ {
@ -581,5 +702,5 @@ cogl_texture_2d_vtable =
_cogl_texture_2d_get_gl_format, _cogl_texture_2d_get_gl_format,
_cogl_texture_2d_get_width, _cogl_texture_2d_get_width,
_cogl_texture_2d_get_height, _cogl_texture_2d_get_height,
NULL /* is_foreign */ _cogl_texture_2d_is_foreign
}; };

View File

@ -49,6 +49,7 @@ struct _CoglTextureRectangle
GLenum mag_filter; GLenum mag_filter;
GLint wrap_mode_s; GLint wrap_mode_s;
GLint wrap_mode_t; GLint wrap_mode_t;
gboolean is_foreign;
}; };
GQuark GQuark
@ -65,4 +66,10 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags, CoglTextureFlags flags,
CoglPixelFormat internal_format); CoglPixelFormat internal_format);
CoglHandle
_cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
GLuint width,
GLuint height,
CoglPixelFormat format);
#endif /* __COGL_TEXTURE_RECTANGLE_H */ #endif /* __COGL_TEXTURE_RECTANGLE_H */

View File

@ -167,7 +167,7 @@ _cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture, tex_rect->gl_texture,
FALSE) ); tex_rect->is_foreign) );
GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_WRAP_S, wrap_mode_s) ); GL_TEXTURE_WRAP_S, wrap_mode_s) );
GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
@ -181,6 +181,7 @@ _cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
static void static void
_cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect) _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
{ {
if (!tex_rect->is_foreign)
_cogl_delete_gl_texture (tex_rect->gl_texture); _cogl_delete_gl_texture (tex_rect->gl_texture);
/* Chain up */ /* Chain up */
@ -270,7 +271,7 @@ _cogl_texture_rectangle_new_with_size (unsigned int width,
_cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture); _cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture, tex_rect->gl_texture,
FALSE) ); tex_rect->is_foreign) );
GE( glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat, GE( glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL) ); width, height, 0, gl_format, gl_type, NULL) );
@ -330,6 +331,105 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
return _cogl_texture_rectangle_handle_new (tex_rect); return _cogl_texture_rectangle_handle_new (tex_rect);
} }
CoglHandle
_cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
GLuint width,
GLuint height,
CoglPixelFormat format)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
GLenum gl_error = 0;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
CoglTextureRectangle *tex_rect;
if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
if (!glIsTexture (gl_handle))
return COGL_INVALID_HANDLE;
/* Make sure binding succeeds */
while ((gl_error = glGetError ()) != GL_NO_ERROR)
;
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_handle, TRUE);
if (glGetError () != GL_NO_ERROR)
return COGL_INVALID_HANDLE;
/* Obtain texture parameters */
#if HAVE_COGL_GL
GE( glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
{
GLint val;
GE( glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
}
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
_cogl_pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
#endif
/* Note: We always trust the given width and height without querying
* the texture object because the user may be creating a Cogl
* texture for a texture_from_pixmap object where glTexImage2D may
* not have been called and the texture_from_pixmap spec doesn't
* clarify that it is reliable to query back the size from OpenGL.
*/
/* Validate width and height */
if (width <= 0 || height <= 0)
return COGL_INVALID_HANDLE;
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
return COGL_INVALID_HANDLE;
/* Create new texture */
tex_rect = _cogl_texture_rectangle_create_base (width, height,
COGL_TEXTURE_NO_AUTO_MIPMAP,
format);
/* Setup bitmap info */
tex_rect->is_foreign = TRUE;
tex_rect->format = format;
tex_rect->gl_texture = gl_handle;
tex_rect->gl_format = gl_int_format;
/* Unknown filter */
tex_rect->min_filter = GL_FALSE;
tex_rect->mag_filter = GL_FALSE;
return _cogl_texture_rectangle_handle_new (tex_rect);
}
static int static int
_cogl_texture_rectangle_get_max_waste (CoglTexture *tex) _cogl_texture_rectangle_get_max_waste (CoglTexture *tex)
{ {
@ -415,7 +515,7 @@ _cogl_texture_rectangle_set_filters (CoglTexture *tex,
/* Apply new filters to the texture */ /* Apply new filters to the texture */
GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture, tex_rect->gl_texture,
FALSE) ); tex_rect->is_foreign) );
GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
mag_filter) ); mag_filter) );
GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
@ -493,7 +593,7 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture, tex_rect->gl_texture,
FALSE) ); tex_rect->is_foreign) );
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB, return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
gl_format, gl_format,
gl_type, gl_type,
@ -524,6 +624,12 @@ _cogl_texture_rectangle_get_height (CoglTexture *tex)
return COGL_TEXTURE_RECTANGLE (tex)->height; return COGL_TEXTURE_RECTANGLE (tex)->height;
} }
static gboolean
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->is_foreign;
}
static const CoglTextureVtable static const CoglTextureVtable
cogl_texture_rectangle_vtable = cogl_texture_rectangle_vtable =
{ {
@ -544,5 +650,5 @@ cogl_texture_rectangle_vtable =
_cogl_texture_rectangle_get_gl_format, _cogl_texture_rectangle_get_gl_format,
_cogl_texture_rectangle_get_width, _cogl_texture_rectangle_get_width,
_cogl_texture_rectangle_get_height, _cogl_texture_rectangle_get_height,
NULL /* is_foreign */ _cogl_texture_rectangle_is_foreign
}; };

View File

@ -41,6 +41,7 @@
#include "cogl-texture-driver.h" #include "cogl-texture-driver.h"
#include "cogl-texture-2d-sliced-private.h" #include "cogl-texture-2d-sliced-private.h"
#include "cogl-texture-2d-private.h" #include "cogl-texture-2d-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-sub-texture-private.h" #include "cogl-sub-texture-private.h"
#include "cogl-atlas-texture-private.h" #include "cogl-atlas-texture-private.h"
#include "cogl-material.h" #include "cogl-material.h"
@ -510,8 +511,26 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
GLuint y_pot_waste, GLuint y_pot_waste,
CoglPixelFormat format) CoglPixelFormat format)
{ {
/* FIXME: only create a sliced texture if x or y waste was specified #if HAVE_COGL_GL
*/ if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
{
if (x_pot_waste != 0 || y_pot_waste != 0)
{
/* It shouldn't be necessary to have waste in this case since
* the texture isn't limited to power of two sizes. */
g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl "
"texture with waste\n");
return COGL_INVALID_HANDLE;
}
return _cogl_texture_rectangle_new_from_foreign (gl_handle,
width,
height,
format);
}
#endif
if (x_pot_waste != 0 || y_pot_waste != 0)
return _cogl_texture_2d_sliced_new_from_foreign (gl_handle, return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
gl_target, gl_target,
width, width,
@ -519,6 +538,11 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
x_pot_waste, x_pot_waste,
y_pot_waste, y_pot_waste,
format); format);
else
return _cogl_texture_2d_new_from_foreign (gl_handle,
width,
height,
format);
} }
gboolean gboolean