2007-06-14 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Rename clutter_actor_allocate_coords -> clutter_actor_query_coords

        Change repaints to G_PRIORITY_DEFAULT + 10.
        (timelines are G_PRIORITY_DEFAULT + 30, events G_PRIORITY_DEFAULT)

        * clutter/glx/clutter-event-glx.c:
        Handle shift modifier in keycode -> keysym translation.

        * tests/test-actors.c:
        Remove (broken) screen saver code.
        Add scaling behaviour, clean code a little
This commit is contained in:
Matthew Allum 2007-06-13 23:24:59 +00:00
parent ae0de6c67c
commit 61e3252ff1
10 changed files with 115 additions and 137 deletions

View File

@ -1,3 +1,24 @@
2007-06-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-label.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/sdl/clutter-stage-sdl.c:
Rename clutter_actor_allocate_coords -> clutter_actor_query_coords
Change repaints to G_PRIORITY_DEFAULT + 10.
(timelines are G_PRIORITY_DEFAULT + 30, events G_PRIORITY_DEFAULT)
* clutter/glx/clutter-event-glx.c:
Handle shift modifier in keycode -> keysym translation.
* tests/test-actors.c:
Remove (broken) screen saver code.
Add scaling behaviour, clean code a little.
2007-06-13 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:

View File

@ -533,7 +533,7 @@ clutter_actor_project_vertices (ClutterActor * self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
/* FIXME: we should probably call allocate_cords on the actor to make
/* FIXME: we should probably call query_cords on the actor to make
* sure untransformed box is up to date.
*/
priv = self->priv;
@ -901,18 +901,18 @@ clutter_actor_request_coords (ClutterActor *self,
}
/**
* clutter_actor_allocate_coords:
* clutter_actor_query_coords:
* @self: A #ClutterActor
* @box: A location to store the actors #ClutterActorBox co-ordinates
*
* Requests the allocated co-ordinates for the #ClutterActor relative
* to any parent.
* Requests the queryd un transformed co-ordinates for the #ClutterActor
* relative to any parent.
*
* This function should not be called directly by applications instead
* the various position/geometry methods should be used.
**/
void
clutter_actor_allocate_coords (ClutterActor *self,
clutter_actor_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterActorClass *klass;
@ -924,14 +924,14 @@ clutter_actor_allocate_coords (ClutterActor *self,
box->x2 = self->priv->coords.x2;
box->y2 = self->priv->coords.y2;
if (klass->allocate_coords)
if (klass->query_coords)
{
/* FIXME: This is kind of a cludge - we pass out *private*
* co-ords down to any subclasses so they can modify
* we then resync any changes. Needed for group class.
* Need to figure out nicer way.
*/
klass->allocate_coords(self, box);
klass->query_coords(self, box);
self->priv->coords.x1 = box->x1;
self->priv->coords.y1 = box->y1;
@ -1339,7 +1339,7 @@ clutter_actor_queue_redraw (ClutterActor *self)
{
CLUTTER_TIMESTAMP (SCHEDULER,
"Adding ideler for actor: %p", self);
ctx->update_idle = g_idle_add_full (-100 , /* very high priority */
ctx->update_idle = g_idle_add_full (G_PRIORITY_DEFAULT + 10,
redraw_update_idle,
NULL, NULL);
}
@ -1381,7 +1381,7 @@ clutter_actor_get_geometry (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
geometry->x = CLUTTER_UNITS_TO_INT (box.x1);
geometry->y = CLUTTER_UNITS_TO_INT (box.y1);
@ -1411,7 +1411,7 @@ clutter_actor_get_coords (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
if (x1)
*x1 = CLUTTER_UNITS_TO_INT (box.x1);
@ -1444,7 +1444,7 @@ clutter_actor_set_position (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
box.x2 += (CLUTTER_UNITS_FROM_INT (x) - box.x1);
box.y2 += (CLUTTER_UNITS_FROM_INT (y) - box.y1);
@ -1477,7 +1477,7 @@ clutter_actor_move_by (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
box.x2 += dxu;
box.y2 += dyu;
@ -1505,7 +1505,7 @@ clutter_actor_set_size (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
box.x2 = box.x1 + CLUTTER_UNITS_FROM_INT (width);
box.y2 = box.y1 + CLUTTER_UNITS_FROM_INT (height);
@ -1559,7 +1559,7 @@ clutter_actor_get_abs_position_units (ClutterActor *self,
g_return_if_fail (CLUTTER_IS_ACTOR (self));
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
parent = self->priv->parent_actor;
@ -1630,7 +1630,7 @@ clutter_actor_get_abs_size_units (ClutterActor *self,
ClutterActorBox box;
ClutterActor *parent;
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
if (width)
*width = box.x2 - box.x1;
@ -1702,7 +1702,7 @@ clutter_actor_get_width (ClutterActor *self)
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
return CLUTTER_UNITS_TO_INT (box.x2 - box.x1);
}
@ -1722,7 +1722,7 @@ clutter_actor_get_height (ClutterActor *self)
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
return CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
}
@ -1777,7 +1777,7 @@ clutter_actor_get_x (ClutterActor *self)
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
return CLUTTER_UNITS_TO_INT (box.x1);
}
@ -1797,7 +1797,7 @@ clutter_actor_get_y (ClutterActor *self)
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
return CLUTTER_UNITS_TO_INT (box.y1);
}
@ -1945,7 +1945,7 @@ clutter_actor_set_scale_with_gravityx (ClutterActor *self,
clutter_actor_get_abs_size_units (self, &sw, &sh);
clutter_actor_allocate_coords (self, &box);
clutter_actor_query_coords (self, &box);
x = box.x1;
y = box.y1;

View File

@ -142,7 +142,7 @@ struct _ClutterActorClass
void (* paint) (ClutterActor *actor);
void (* request_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* allocate_coords) (ClutterActor *actor,
void (* query_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* set_depth) (ClutterActor *actor,
gint depth);
@ -176,7 +176,7 @@ void clutter_actor_queue_redraw (ClutterActor *sel
void clutter_actor_destroy (ClutterActor *self);
void clutter_actor_request_coords (ClutterActor *self,
ClutterActorBox *box);
void clutter_actor_allocate_coords (ClutterActor *self,
void clutter_actor_query_coords (ClutterActor *self,
ClutterActorBox *box);
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);

View File

@ -124,7 +124,7 @@ clutter_group_request_coords (ClutterActor *self,
{
ClutterActorBox cbox;
clutter_actor_allocate_coords (self, &cbox);
clutter_actor_query_coords (self, &cbox);
/* Only positioning works.
* Sizing requests fail, use scale() instead
@ -134,7 +134,7 @@ clutter_group_request_coords (ClutterActor *self,
}
static void
clutter_group_allocate_coords (ClutterActor *self,
clutter_group_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterGroupPrivate *priv;
@ -157,7 +157,7 @@ clutter_group_allocate_coords (ClutterActor *self,
{
ClutterActorBox cbox;
clutter_actor_allocate_coords (child, &cbox);
clutter_actor_query_coords (child, &cbox);
/* Ignore any children with offscreen ( negaive )
* positions.
@ -300,7 +300,7 @@ clutter_group_class_init (ClutterGroupClass *klass)
actor_class->show_all = clutter_group_real_show_all;
actor_class->hide_all = clutter_group_real_hide_all;
actor_class->request_coords = clutter_group_request_coords;
actor_class->allocate_coords = clutter_group_allocate_coords;
actor_class->query_coords = clutter_group_query_coords;
/**
* ClutterGroup::add:

View File

@ -278,7 +278,7 @@ clutter_label_paint (ClutterActor *self)
}
static void
clutter_label_allocate_coords (ClutterActor *self,
clutter_label_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterLabel *label = CLUTTER_LABEL(self);
@ -382,7 +382,7 @@ clutter_label_class_init (ClutterLabelClass *klass)
actor_class->paint = clutter_label_paint;
actor_class->request_coords = clutter_label_request_coords;
actor_class->allocate_coords = clutter_label_allocate_coords;
actor_class->query_coords = clutter_label_query_coords;
gobject_class->finalize = clutter_label_finalize;
gobject_class->dispose = clutter_label_dispose;

View File

@ -193,7 +193,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
}
static void
clutter_stage_egl_allocate_coords (ClutterActor *self,
clutter_stage_egl_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
@ -360,7 +360,7 @@ clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->request_coords = clutter_stage_egl_request_coords;
actor_class->allocate_coords = clutter_stage_egl_allocate_coords;
actor_class->query_coords = clutter_stage_egl_query_coords;
stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen;
stage_class->set_cursor_visible = clutter_stage_egl_set_cursor_visible;

View File

@ -244,9 +244,13 @@ translate_key_event (ClutterBackend *backend,
event->key.time = xevent->xkey.time;
event->key.modifier_state = (ClutterModifierType) xevent->xkey.state;
event->key.hardware_keycode = xevent->xkey.keycode;
event->key.keyval = XKeycodeToKeysym (xevent->xkey.display,
/* FIXME: We need to handle other modifiers rather than just shift */
event->key.keyval
= XKeycodeToKeysym (xevent->xkey.display,
xevent->xkey.keycode,
0); /* FIXME: index with modifiers */
(event->key.modifier_state & CLUTTER_SHIFT_MASK)
? 1 : 0);
}
static gboolean

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@ -313,7 +313,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
}
static void
clutter_stage_glx_allocate_coords (ClutterActor *self,
clutter_stage_glx_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (self);
@ -542,7 +542,7 @@ clutter_stage_glx_class_init (ClutterStageGLXClass *klass)
actor_class->realize = clutter_stage_glx_realize;
actor_class->unrealize = clutter_stage_glx_unrealize;
actor_class->request_coords = clutter_stage_glx_request_coords;
actor_class->allocate_coords = clutter_stage_glx_allocate_coords;
actor_class->query_coords = clutter_stage_glx_query_coords;
stage_class->set_fullscreen = clutter_stage_glx_set_fullscreen;
stage_class->set_cursor_visible = clutter_stage_glx_set_cursor_visible;

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@ -88,7 +88,7 @@ clutter_stage_sdl_realize (ClutterActor *actor)
}
static void
clutter_stage_sdl_allocate_coords (ClutterActor *self,
clutter_stage_sdl_query_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
@ -195,7 +195,7 @@ clutter_stage_sdl_class_init (ClutterStageSDLClass *klass)
actor_class->realize = clutter_stage_sdl_realize;
actor_class->unrealize = clutter_stage_sdl_unrealize;
actor_class->request_coords = clutter_stage_sdl_request_coords;
actor_class->allocate_coords = clutter_stage_sdl_allocate_coords;
actor_class->query_coords = clutter_stage_sdl_query_coords;
stage_class->set_fullscreen = clutter_stage_sdl_set_fullscreen;
stage_class->set_cursor_visible = clutter_stage_sdl_set_cursor_visible;

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@ -1,7 +1,5 @@
#include <clutter/clutter.h>
#ifdef CLUTTER_FLAVOUR_GLX
#include <clutter/clutter-glx.h>
#endif
#include <math.h>
#include <errno.h>
#include <stdlib.h>
@ -34,39 +32,7 @@ static GOptionEntry super_oh_entries[] = {
static gint
get_radius (void)
{
return (CLUTTER_STAGE_WIDTH() + CLUTTER_STAGE_HEIGHT()) / n_hands;
}
void
screensaver_setup (void)
{
#ifdef CLUTTER_FLAVOUR_GLX
const gchar *preview_xid;
gboolean foreign_success = FALSE;
ClutterActor *stage;
stage = clutter_stage_get_default ();
preview_xid = g_getenv ("XSCREENSAVER_WINDOW");
if (preview_xid && *preview_xid)
{
char *end;
Window remote_xwin = (Window) strtoul (preview_xid, &end, 0);
if ((remote_xwin != None) && (end != NULL) &&
((*end == ' ') || (*end == '\0')) &&
((remote_xwin < G_MAXULONG) || (errno != ERANGE)))
{
foreign_success =
clutter_glx_stage_set_foreign (CLUTTER_STAGE (stage), remote_xwin);
}
}
if (!foreign_success)
clutter_actor_set_size (stage, 800, 600);
#endif
return (CLUTTER_STAGE_HEIGHT() + CLUTTER_STAGE_HEIGHT()) / n_hands ;
}
/* input handler */
@ -93,6 +59,7 @@ input_cb (ClutterStage *stage,
if (e)
clutter_actor_hide (e);
}
else if (event->type == CLUTTER_KEY_RELEASE)
{
@ -117,41 +84,36 @@ frame_cb (ClutterTimeline *timeline,
ClutterActor *stage = clutter_stage_get_default ();
gint i;
#if TRAILS
oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
0, 0,
CLUTTER_STAGE_WIDTH(),
CLUTTER_STAGE_HEIGHT());
clutter_texture_set_pixbuf (CLUTTER_TEXTURE (oh->bgtex), oh->bgpixb);
g_object_unref (G_OBJECT (oh->bgpixb));
#endif
/* Rotate everything clockwise about stage center*/
clutter_actor_rotate_z (CLUTTER_ACTOR (oh->group),
frame_num,
CLUTTER_STAGE_WIDTH() / 2,
CLUTTER_STAGE_HEIGHT() / 2);
for (i = 0; i < n_hands; i++)
{
/* rotate each hand around there centers */
clutter_actor_rotate_z (oh->hand[i],
- 6.0 * frame_num,
clutter_actor_get_width (oh->hand[i]) / 2,
clutter_actor_get_height (oh->hand[i]) / 2);
}
gdouble scale_x, scale_y;
/*
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
75.0,
CLUTTER_STAGE_HEIGHT()/2, 0);
clutter_actor_get_scale (oh->hand[i], &scale_x, &scale_y);
/* Rotate each hand around there centers - to get this we need
* to take into account any scaling.
*/
clutter_actor_rotate_z
(oh->hand[i],
- 6.0 * frame_num,
(clutter_actor_get_width (oh->hand[i]) / 2) * scale_x,
(clutter_actor_get_height (oh->hand[i]) / 2) * scale_y);
}
}
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *scaler_1, *scaler_2;
ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
GdkPixbuf *pixbuf;
@ -160,6 +122,7 @@ main (int argc, char *argv[])
GError *error;
error = NULL;
clutter_init_with_args (&argc, &argv,
NULL,
super_oh_entries,
@ -175,31 +138,37 @@ main (int argc, char *argv[])
}
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 800, 600);
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
/* Set our stage (window) size */
// clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
/* and its background color */
screensaver_setup ();
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
oh = g_new(SuperOH, 1);
#if TRAILS
oh->bgtex = clutter_texture_new();
clutter_actor_set_size (oh->bgtex,
CLUTTER_STAGE_WIDTH(), CLUTTER_STAGE_HEIGHT());
clutter_actor_set_opacity (oh->bgtex, 0x99);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), oh->bgtex);
#endif
/* Create a timeline to manage animation */
timeline = clutter_timeline_new (360, 120); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
/* fire a callback for frame change */
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);
/* Set up some behaviours to handle scaling */
alpha = clutter_alpha_new_full (timeline, CLUTTER_ALPHA_SINE, NULL, NULL);
scaler_1 = clutter_behaviour_scale_new (alpha,
0.5,
1.0,
CLUTTER_GRAVITY_CENTER);
scaler_2 = clutter_behaviour_scale_new (alpha,
1.0,
0.5,
CLUTTER_GRAVITY_CENTER);
/* create a new group to hold multiple actors in a group */
oh->group = clutter_group_new();
@ -233,20 +202,12 @@ main (int argc, char *argv[])
/* Add to our group group */
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
}
#if 0
{
clutter_actor_set_scale (oh->group, .1, 0.1);
guint w, h;
clutter_actor_get_abs_size (CLUTTER_ACTOR(oh->hand[0]), &w, &h);
g_print ("%ix%i\n", w, h);
g_print ("%ix%i\n",
clutter_actor_get_width(oh->hand[0]),
clutter_actor_get_height(oh->hand[0]));
if (i % 2)
clutter_behaviour_apply (scaler_1, oh->hand[i]);
else
clutter_behaviour_apply (scaler_2, oh->hand[i]);
}
#endif
clutter_actor_show_all (oh->group);
@ -265,14 +226,6 @@ main (int argc, char *argv[])
G_CALLBACK (input_cb),
oh);
/* Create a timeline to manage animation */
timeline = clutter_timeline_new (360, 90); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
/* fire a callback for frame change */
g_signal_connect (timeline, "new-frame",
G_CALLBACK (frame_cb), oh);
/* and start it */
clutter_timeline_start (timeline);