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https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
cogl-texture: Share the common code in the set_region virtual
There was a lot of common code that was copied to all of the backends to convert the data to a suitable format and wrap it into a CoglBitmap so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl. This patch moves the common code to cogl-texture.c so that the virtual just takes a CoglBitmap that is already in the right format.
This commit is contained in:
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223317c500
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61cbeeacfa
@ -520,79 +520,32 @@ _cogl_atlas_texture_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* If the texture is in the atlas then we need to copy the edge
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pixels to the border */
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if (atlas_tex->in_atlas)
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{
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int bpp;
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CoglBitmap source_bmp;
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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gboolean success;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *)data;
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (&source_bmp,
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atlas_tex->format,
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL, NULL, NULL);
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/* Upload the data ignoring the premult bit */
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success =
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_cogl_atlas_texture_set_region_with_border (atlas_tex,
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return _cogl_atlas_texture_set_region_with_border (atlas_tex,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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tmp_bmp.width,
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tmp_bmp.height,
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tmp_bmp.format &
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bmp->width,
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bmp->height,
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bmp->format &
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~COGL_PREMULT_BIT,
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tmp_bmp.rowstride,
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tmp_bmp.data);
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bmp->rowstride,
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bmp->data);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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return success;
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}
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else
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/* Otherwise we can just forward on to the sub texture */
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return cogl_texture_set_region (atlas_tex->sub_texture,
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return _cogl_texture_set_region_from_bitmap (atlas_tex->sub_texture,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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width, height,
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format, rowstride,
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data);
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bmp);
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}
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static gboolean
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@ -406,23 +406,16 @@ _cogl_sub_texture_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_set_region (sub_tex->full_texture,
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return _cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
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src_x, src_y,
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dst_x + sub_tex->sub_x,
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dst_y + sub_tex->sub_y,
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dst_width, dst_height,
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width, height,
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format,
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rowstride,
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data);
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bmp);
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}
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static void
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@ -1461,62 +1461,25 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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int bpp;
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CoglBitmap source_bmp;
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *)data;
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (&source_bmp,
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tex_2ds->format,
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL,
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&closest_gl_format,
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&closest_gl_type);
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GLenum gl_format;
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GLenum gl_type;
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_cogl_pixel_format_to_gl (bmp->format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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/* Send data to GL */
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_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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&tmp_bmp,
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closest_gl_format,
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closest_gl_type);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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bmp,
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gl_format,
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gl_type);
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return TRUE;
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}
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@ -450,48 +450,16 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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int bpp;
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CoglBitmap source_bmp;
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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GLenum gl_format;
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GLenum gl_type;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *)data;
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (&source_bmp,
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tex_2d->format,
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL,
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&closest_gl_format,
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&closest_gl_type);
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_cogl_pixel_format_to_gl (bmp->format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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/* Send data to GL */
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_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
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@ -500,13 +468,9 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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&tmp_bmp,
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closest_gl_format,
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closest_gl_type);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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bmp,
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gl_format,
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gl_type);
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tex_2d->mipmaps_dirty = TRUE;
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@ -68,6 +68,9 @@ struct _CoglTextureVtable
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/* Virtual functions that must be implemented for a texture
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backend */
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/* This should update the specified sub region of the texture with a
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sub region of the given bitmap. The bitmap will have first been
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converted to a suitable format for uploading if neccessary. */
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gboolean (* set_region) (CoglTexture *tex,
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int src_x,
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int src_y,
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@ -75,11 +78,7 @@ struct _CoglTextureVtable
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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CoglBitmap *bitmap);
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/* This should copy the image data of the texture into @data. The
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requested format will have been first passed through
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@ -258,4 +257,14 @@ _cogl_texture_draw_and_read (CoglHandle handle,
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gboolean
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_cogl_texture_is_foreign (CoglHandle handle);
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gboolean
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_cogl_texture_set_region_from_bitmap (CoglHandle handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp);
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#endif /* __COGL_TEXTURE_PRIVATE_H */
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@ -446,48 +446,16 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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int bpp;
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CoglBitmap source_bmp;
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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GLenum gl_format;
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GLenum gl_type;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *)data;
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (&source_bmp,
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tex_rect->format,
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL,
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&closest_gl_format,
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&closest_gl_type);
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_cogl_pixel_format_to_gl (bmp->format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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/* Send data to GL */
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_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
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@ -496,13 +464,9 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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&tmp_bmp,
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closest_gl_format,
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closest_gl_type);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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bmp,
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gl_format,
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gl_type);
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return TRUE;
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}
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@ -812,6 +812,51 @@ _cogl_texture_ensure_non_quad_rendering (CoglHandle handle)
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tex->vtable->ensure_non_quad_rendering (tex);
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}
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gboolean
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_cogl_texture_set_region_from_bitmap (CoglHandle handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp)
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{
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CoglTexture *tex = COGL_TEXTURE (handle);
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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gboolean ret;
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/* Shortcut out early if the image is empty */
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if (dst_width == 0 || dst_height == 0)
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return TRUE;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (bmp,
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cogl_texture_get_format (handle),
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL,
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&closest_gl_format,
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&closest_gl_type);
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ret = tex->vtable->set_region (handle,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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&tmp_bmp);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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return ret;
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}
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gboolean
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cogl_texture_set_region (CoglHandle handle,
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int src_x,
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@ -826,21 +871,28 @@ cogl_texture_set_region (CoglHandle handle,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglTexture *tex;
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int bpp;
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CoglBitmap source_bmp;
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if (!cogl_is_texture (handle))
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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tex = COGL_TEXTURE (handle);
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *) data;
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return tex->vtable->set_region (tex,
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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return _cogl_texture_set_region_from_bitmap (handle,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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width, height,
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format,
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rowstride,
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data);
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&source_bmp);
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}
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/* Reads back the contents of a texture by rendering it to the framebuffer
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@ -1118,11 +1118,7 @@ _cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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CoglBitmap *bmp)
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{
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/* This doesn't make much sense for texture from pixmap so it's not
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supported */
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