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cogl: Remove Color.init_from_4ub
Slowly switching to using floats only in CoglColor Helps https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3544 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3594>
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@ -3056,11 +3056,11 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
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n_vertices,
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(CoglVertexP3 *)line_ends);
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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color->alpha / 255.0);
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cogl_pipeline_set_color (outline, &cogl_color);
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pipeline_node = clutter_pipeline_node_new (outline);
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@ -313,7 +313,7 @@ apply_blur_pass (BlurPass *pass)
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{
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CoglColor transparent;
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cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
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cogl_color_init_from_4f (&transparent, 0.0, 0.0, 0.0, 0.0);
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cogl_framebuffer_clear (pass->framebuffer,
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COGL_BUFFER_BIT_COLOR,
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@ -238,7 +238,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
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vertex.y = height * vertex.ty;
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vertex.z = 0.0f;
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cogl_color_init_from_4ub (&vertex.color, 255, 255, 255, opacity);
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cogl_color_init_from_4f (&vertex.color, 1.0, 1.0, 1.0, opacity / 255.0);
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clutter_deform_effect_deform_vertex (self,
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width, height,
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@ -77,7 +77,7 @@ clutter_page_turn_effect_deform_vertex (ClutterDeformEffect *effect,
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{
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ClutterPageTurnEffect *self = CLUTTER_PAGE_TURN_EFFECT (effect);
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gfloat cx, cy, rx, ry, radians, turn_angle;
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guint shade;
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float shade;
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if (self->period == 0.0)
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return;
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@ -103,12 +103,12 @@ clutter_page_turn_effect_deform_vertex (ClutterDeformEffect *effect,
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* ray (i.e. the page crease)
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*/
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turn_angle = (rx / self->radius * G_PI_2) - G_PI_2;
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shade = (sin (turn_angle) * 96.0f) + 159.0f;
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shade = ((sin (turn_angle) * 96.0f) + 159.0f) / 255.0;
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/* Add a gradient that makes it look like lighting and hides the switch
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* between textures.
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*/
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cogl_color_init_from_4ub (&vertex->color, shade, shade, shade, 0xff);
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cogl_color_init_from_4f (&vertex->color, shade, shade, shade, 1.0);
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}
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if (rx > 0)
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@ -161,11 +161,11 @@ clutter_root_node_new (CoglFramebuffer *framebuffer,
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res = _clutter_paint_node_create (CLUTTER_TYPE_ROOT_NODE);
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cogl_color_init_from_4ub (&res->clear_color,
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clear_color->red,
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clear_color->green,
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clear_color->blue,
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clear_color->alpha);
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cogl_color_init_from_4f (&res->clear_color,
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clear_color->red / 255.0,
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clear_color->green / 255.0,
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clear_color->blue / 255.0,
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clear_color->alpha / 255.0);
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cogl_color_premultiply (&res->clear_color);
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res->framebuffer = g_object_ref (framebuffer);
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@ -565,11 +565,11 @@ clutter_color_node_new (const ClutterColor *color)
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{
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CoglColor cogl_color;
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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color->alpha / 255.0);
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cogl_color_premultiply (&cogl_color);
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cogl_pipeline_set_color (cnode->pipeline, &cogl_color);
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@ -674,15 +674,15 @@ clutter_texture_node_new (CoglTexture *texture,
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if (color != NULL)
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{
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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color->alpha / 255.0);
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cogl_color_premultiply (&cogl_color);
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}
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else
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cogl_color_init_from_4ub (&cogl_color, 255, 255, 255, 255);
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cogl_color_init_from_4f (&cogl_color, 1.0, 1.0, 1.0, 1.0);
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cogl_pipeline_set_color (tnode->pipeline, &cogl_color);
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@ -843,11 +843,11 @@ clutter_text_node_new (PangoLayout *layout,
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if (color != NULL)
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{
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cogl_color_init_from_4ub (&res->color,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_color_init_from_4f (&res->color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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color->alpha / 255.0);
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}
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return (ClutterPaintNode *) res;
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@ -2702,7 +2702,7 @@ clutter_stage_paint_to_framebuffer (ClutterStage *stage,
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{
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CoglColor clear_color;
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 0.0);
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cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
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}
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@ -1925,11 +1925,11 @@ paint_selection_rectangle (ClutterText *self,
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else
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color = &priv->text_color;
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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paint_opacity / 255.0 * color->alpha / 255.0);
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cogl_color_premultiply (&cogl_color);
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cogl_pipeline_set_color (color_pipeline, &cogl_color);
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@ -1945,11 +1945,11 @@ paint_selection_rectangle (ClutterText *self,
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else
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color = &priv->text_color;
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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paint_opacity / 255.0 * color->alpha / 255.0);
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cogl_pango_show_layout (fb, layout, priv->text_x, 0, &cogl_color);
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@ -1982,11 +1982,11 @@ selection_paint (ClutterText *self,
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color = &priv->text_color;
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_color_init_from_4f (&cogl_color,
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color->red / 255.0,
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color->green / 255.0,
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color->blue / 255.0,
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paint_opacity / 255.0 * color->alpha / 255.0);
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cogl_color_premultiply (&cogl_color);
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cogl_pipeline_set_color (color_pipeline, &cogl_color);
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@ -2753,11 +2753,11 @@ clutter_text_paint (ClutterActor *self,
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CLUTTER_NOTE (PAINT, "painting text (text: '%s')",
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clutter_text_buffer_get_text (get_buffer (text)));
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cogl_color_init_from_4ub (&color,
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priv->text_color.red,
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priv->text_color.green,
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priv->text_color.blue,
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real_opacity);
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cogl_color_init_from_4f (&color,
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priv->text_color.red / 255.0,
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priv->text_color.green / 255.0,
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priv->text_color.blue / 255.0,
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real_opacity / 255.0);
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cogl_pango_show_layout (fb, layout, priv->text_x, priv->text_y, &color);
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selection_paint (text, fb);
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@ -714,11 +714,11 @@ cogl_pango_renderer_set_color_for_part (PangoRenderer *renderer,
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{
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CoglColor color;
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cogl_color_init_from_4ub (&color,
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pango_color->red >> 8,
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pango_color->green >> 8,
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pango_color->blue >> 8,
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alpha ? alpha >> 8 : 0xff);
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cogl_color_init_from_4f (&color,
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pango_color->red / 65535.0,
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pango_color->green / 65535.0,
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pango_color->blue / 65535.0,
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alpha ? alpha / 65535.0 : 1.0);
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_cogl_pango_display_list_set_color_override (priv->display_list, &color);
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}
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@ -901,8 +901,8 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
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alpha = pango_renderer_get_alpha (renderer,
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PANGO_RENDER_PART_FOREGROUND);
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cogl_color_init_from_4ub (&color, 0xff, 0xff, 0xff,
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alpha ? alpha >> 8 : 0xff);
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cogl_color_init_from_4f (&color, 1.0, 1.0, 1.0,
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alpha ? (alpha >> 8) / 255.0 : 1.0);
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_cogl_pango_display_list_set_color_override (priv->display_list, &color);
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}
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@ -57,21 +57,6 @@ cogl_color_free (CoglColor *color)
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g_free (color);
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}
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void
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cogl_color_init_from_4ub (CoglColor *color,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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g_return_if_fail (color != NULL);
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color->red = red;
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color->green = green;
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color->blue = blue;
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color->alpha = alpha;
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}
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void
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cogl_color_init_from_4f (CoglColor *color,
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float red,
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@ -81,23 +81,6 @@ cogl_color_copy (const CoglColor *color);
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COGL_EXPORT void
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cogl_color_free (CoglColor *color);
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/**
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* cogl_color_init_from_4ub:
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* @color: A pointer to a #CoglColor to initialize
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* @red: value of the red channel, between 0 and 255
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* @green: value of the green channel, between 0 and 255
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* @blue: value of the blue channel, between 0 and 255
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* @alpha: value of the alpha channel, between 0 and 255
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*
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* Sets the values of the passed channels into a #CoglColor.
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*/
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COGL_EXPORT void
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cogl_color_init_from_4ub (CoglColor *color,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha);
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/**
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* cogl_color_init_from_4f:
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* @color: A pointer to a #CoglColor to initialize
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@ -194,8 +194,8 @@ create_default_big_state (void)
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blend_state->blend_equation_alpha = GL_FUNC_ADD;
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blend_state->blend_src_factor_alpha = GL_ONE;
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blend_state->blend_dst_factor_alpha = GL_ONE_MINUS_SRC_ALPHA;
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cogl_color_init_from_4ub (&blend_state->blend_constant,
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0x00, 0x00, 0x00, 0x00);
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cogl_color_init_from_4f (&blend_state->blend_constant,
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0.0, 0.0, 0.0, 0.0);
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blend_state->blend_src_factor_rgb = GL_ONE;
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blend_state->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
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@ -229,7 +229,7 @@ _cogl_pipeline_init_default_pipeline (CoglContext *context)
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pipeline->has_big_state = TRUE;
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/* Use the same defaults as the GL spec... */
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cogl_color_init_from_4ub (&pipeline->color, 0xff, 0xff, 0xff, 0xff);
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cogl_color_init_from_4f (&pipeline->color, 1.0, 1.0, 1.0, 1.0);
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#ifdef COGL_ENABLE_DEBUG
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pipeline->static_breadcrumb = "default pipeline";
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@ -354,7 +354,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
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&matrix);
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cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 0.0);
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cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
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cogl_framebuffer_draw_rectangle (fb, pipeline,
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-1, 1, 1, -1);
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@ -846,7 +846,8 @@ do_paint_content (MetaShapedTexture *stex,
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cogl_pipeline_set_layer_filters (blended_pipeline, i, min_filter, mag_filter);
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}
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_color_init_from_4f (&color, opacity / 255.0, opacity / 255.0,
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opacity / 255.0, opacity / 255.0);
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cogl_pipeline_set_color (blended_pipeline, &color);
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if (blended_tex_region)
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@ -1448,7 +1448,7 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
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clutter_actor_inhibit_culling (actor);
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 0.0);
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cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
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cogl_framebuffer_orthographic (framebuffer,
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0, 0,
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@ -1606,7 +1606,7 @@ create_framebuffer_from_window_actor (MetaWindowActor *self,
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return NULL;
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}
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 0.0);
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cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
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cogl_framebuffer_orthographic (framebuffer, 0, 0, clip->width, clip->height,
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0, 1.0);
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@ -83,11 +83,11 @@ test_coglbox_fade_texture (CoglFramebuffer *framebuffer,
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{
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CoglColor cogl_color;
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cogl_color_init_from_4ub (&cogl_color,
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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cogl_color_init_from_4f (&cogl_color,
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1.0,
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1.0,
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1.0,
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((i ^ (i >> 1)) & 1) ? 0.0 : 128.0 / 255.0);
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cogl_color_premultiply (&cogl_color);
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vertices[i].r = cogl_color_get_red (&cogl_color) * 255.0;
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vertices[i].g = cogl_color_get_green (&cogl_color) * 255.0;
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@ -37,7 +37,7 @@ test_alpha_test (void)
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COGL_PIPELINE_ALPHA_FUNC_GEQUAL,
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254 / 255.0f /* alpha reference */);
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cogl_color_init_from_4ub (&clear_color, 0x00, 0x00, 0xff, 0xff);
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cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 1.0, 1.0);
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cogl_framebuffer_clear (test_fb,
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COGL_BUFFER_BIT_COLOR,
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&clear_color);
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@ -97,7 +97,9 @@ test_blend_paint (TestState *state,
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return;
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}
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cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
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cogl_color_init_from_4f (&blend_const_color,
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Br / 255.0, Bg / 255.0,
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Bb / 255.0, Ba / 255.0);
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cogl_pipeline_set_blend_constant (pipeline, &blend_const_color);
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cogl_framebuffer_draw_rectangle (test_fb,
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@ -215,7 +217,9 @@ test_tex_combine (TestState *state,
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combine_string, error->message);
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}
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cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca);
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cogl_color_init_from_4f (&combine_const_color,
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Cr / 255.0, Cg / 255.0,
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Cb / 255.0, Ca / 255.0);
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cogl_pipeline_set_layer_combine_constant (pipeline, 1, &combine_const_color);
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cogl_framebuffer_draw_rectangle (test_fb,
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@ -36,11 +36,11 @@ paint (TestState *state)
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CoglShader *shader;
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CoglProgram *program;
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cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
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cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 1.0);
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cogl_framebuffer_clear (test_fb, COGL_BUFFER_BIT_COLOR, &color);
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/* Set the primary vertex color as red */
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cogl_color_init_from_4ub (&color, 0xff, 0x00, 0x00, 0xff);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
/* Override the vertex color in the texture environment with a
|
||||
|
@ -11,11 +11,11 @@ create_two_layer_pipeline (void)
|
||||
CoglColor color;
|
||||
|
||||
/* The pipeline is initially black */
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 255.0);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
/* The first layer adds a full red component */
|
||||
cogl_color_init_from_4ub (&color, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_layer_combine_constant (pipeline, 0, &color);
|
||||
cogl_pipeline_set_layer_combine (pipeline,
|
||||
0, /* layer_num */
|
||||
@ -23,7 +23,7 @@ create_two_layer_pipeline (void)
|
||||
NULL);
|
||||
|
||||
/* The second layer adds a full green component */
|
||||
cogl_color_init_from_4ub (&color, 0, 255, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_layer_combine_constant (pipeline, 1, &color);
|
||||
cogl_pipeline_set_layer_combine (pipeline,
|
||||
1, /* layer_num */
|
||||
@ -122,7 +122,7 @@ test_layer_remove (void)
|
||||
/* Check that we can modify a layer in a child pipeline */
|
||||
pipeline0 = create_two_layer_pipeline ();
|
||||
pipeline1 = cogl_pipeline_copy (pipeline0);
|
||||
cogl_color_init_from_4ub (&color, 0, 0, 255, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_layer_combine_constant (pipeline1, 0, &color);
|
||||
test_color (pipeline0, 0xffff00ff, pos++);
|
||||
test_color (pipeline1, 0x00ffffff, pos++);
|
||||
@ -133,7 +133,7 @@ test_layer_remove (void)
|
||||
/* Check that we can modify a layer in a child pipeline but then remove it */
|
||||
pipeline0 = create_two_layer_pipeline ();
|
||||
pipeline1 = cogl_pipeline_copy (pipeline0);
|
||||
cogl_color_init_from_4ub (&color, 0, 0, 255, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_layer_combine_constant (pipeline1, 0, &color);
|
||||
cogl_pipeline_remove_layer (pipeline1, 0);
|
||||
test_color (pipeline0, 0xffff00ff, pos++);
|
||||
|
@ -439,7 +439,9 @@ test_offscreen_texture_formats_store_rgb8 (void)
|
||||
};
|
||||
int i;
|
||||
|
||||
cogl_color_init_from_4ub (&color, red, green, blue, alpha);
|
||||
cogl_color_init_from_4f (&color,
|
||||
red / 255.0, green / 255.0,
|
||||
blue / 255.0, alpha / 255.0);
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (formats); i++)
|
||||
{
|
||||
@ -810,7 +812,9 @@ test_offscreen_texture_formats_paint_rgb8 (void)
|
||||
};
|
||||
int i;
|
||||
|
||||
cogl_color_init_from_4ub (&color, red, green, blue, alpha);
|
||||
cogl_color_init_from_4f (&color,
|
||||
red / 255.0, green / 255.0,
|
||||
blue / 255.0, alpha / 255.0);
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (formats); i++)
|
||||
{
|
||||
|
@ -149,7 +149,7 @@ test_flush (TestState *state)
|
||||
offscreen = cogl_offscreen_new_with_texture (tex);
|
||||
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
||||
|
||||
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 1.0);
|
||||
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, -1, -1, 1, 1);
|
||||
|
@ -69,7 +69,7 @@ test_pipeline_cache_unrefs_texture (void)
|
||||
for (i = 0; i < N_TEXTURES; i++)
|
||||
{
|
||||
CoglColor combine_constant;
|
||||
cogl_color_init_from_4ub (&combine_constant, i, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&combine_constant, i / 255.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_layer_combine_constant (simple_pipeline,
|
||||
i,
|
||||
&combine_constant);
|
||||
|
@ -84,7 +84,7 @@ on_after_paint (ClutterActor *actor,
|
||||
float height;
|
||||
|
||||
/* for clearing the offscreen framebuffer to black... */
|
||||
cogl_color_init_from_4ub (&black, 0x00, 0x00, 0x00, 0xff);
|
||||
cogl_color_init_from_4f (&black, 0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
cogl_get_viewport (saved_viewport);
|
||||
cogl_get_projection_matrix (&saved_projection);
|
||||
|
Loading…
Reference in New Issue
Block a user