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[cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed and now have corresponding getters, the new functions are: cogl_set_depth_test_enabled cogl_get_depth_test_enabled cogl_set_backface_culling_enabled cogl_get_backface_culling_enabled
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README
3
README
@ -333,6 +333,9 @@ Release Notes for Clutter 1.0
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* cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
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* cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
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cogl_shader_is_compiled. More getters can be added later if desired.
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cogl_shader_is_compiled. More getters can be added later if desired.
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* cogl_enable_depth_test has been renamed to cogl_set_depth_test_enabled and
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a corresponding cogl_get_depth_test_enabled function has been added.
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Release Notes for Clutter 0.8
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Release Notes for Clutter 0.8
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-------------------------------
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-------------------------------
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@ -24,5 +24,6 @@
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#ifndef COGL_DEPRECATED_H
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#ifndef COGL_DEPRECATED_H
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#define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
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#define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
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#define cogl_enable_depth_test cogl_enable_depth_test_RENAMED_TO_cogl_set_depth_test_enabled
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#endif
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#endif
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@ -331,7 +331,7 @@ void cogl_set_projection_matrix (CoglMatrix *matrix);
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void cogl_get_viewport (float v[4]);
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void cogl_get_viewport (float v[4]);
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/**
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/**
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* cogl_enable_depth_test:
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* cogl_set_depth_test_enable:
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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*
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*
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* Sets whether depth testing is enabled. If it is disabled then the
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* Sets whether depth testing is enabled. If it is disabled then the
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@ -340,10 +340,19 @@ void cogl_get_viewport (float v[4]);
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* clutter_actor_lower(), otherwise it will also take into account the
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* clutter_actor_lower(), otherwise it will also take into account the
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* actor's depth. Depth testing is disabled by default.
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* actor's depth. Depth testing is disabled by default.
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*/
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*/
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void cogl_enable_depth_test (gboolean setting);
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void cogl_set_depth_test_enable (gboolean setting);
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/**
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/**
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* cogl_enable_backface_culling:
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* cogl_get_depth_test_enable:
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*
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* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
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*
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* Returns: TRUE if depth testing is enabled else FALSE
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*/
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gboolean cogl_get_depth_test_enable (void);
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/**
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* cogl_set_backface_culling_enabled:
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* @setting: %TRUE to enable backface culling or %FALSE to disable.
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* @setting: %TRUE to enable backface culling or %FALSE to disable.
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*
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*
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* Sets whether textures positioned so that their backface is showing
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* Sets whether textures positioned so that their backface is showing
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@ -352,7 +361,17 @@ void cogl_enable_depth_test (gboolean setting);
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* only affects calls to the cogl_rectangle* family of functions and
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* only affects calls to the cogl_rectangle* family of functions and
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* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
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* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
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*/
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*/
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void cogl_enable_backface_culling (gboolean setting);
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void cogl_set_backface_culling_enabled (gboolean setting);
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/**
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* cogl_get_backface_culling_enabled:
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*
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* Queries if backface culling has been enabled via
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* cogl_set_backface_culling_enabled()
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*
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* Returns: TRUE if backface culling is enabled else FALSE
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*/
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gboolean cogl_get_backface_culling_enabled (void);
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/**
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/**
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* cogl_set_fog:
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* cogl_set_fog:
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@ -214,30 +214,39 @@ cogl_get_enable ()
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}
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}
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void
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void
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cogl_enable_depth_test (gboolean setting)
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cogl_set_depth_test_enabled (gboolean setting)
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{
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{
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if (setting)
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if (setting)
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{
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{
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glEnable (GL_DEPTH_TEST);
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glEnable (GL_DEPTH_TEST);
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glEnable (GL_ALPHA_TEST);
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glDepthFunc (GL_LEQUAL);
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glDepthFunc (GL_LEQUAL);
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glAlphaFunc (GL_GREATER, 0.1);
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}
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}
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else
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else
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{
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_DEPTH_TEST);
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}
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glDisable (GL_ALPHA_TEST);
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}
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gboolean
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cogl_get_depth_test_enabled (void)
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{
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return glIsEnabled (GL_DEPTH_TEST) == GL_TRUE ? TRUE : FALSE;
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}
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}
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void
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void
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cogl_enable_backface_culling (gboolean setting)
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cogl_set_backface_culling_enabled (gboolean setting)
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{
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->enable_backface_culling = setting;
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ctx->enable_backface_culling = setting;
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}
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}
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gboolean
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->enable_backface_culling;
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}
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void
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void
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cogl_set_source_color (const CoglColor *color)
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cogl_set_source_color (const CoglColor *color)
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{
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{
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@ -40,8 +40,10 @@ cogl_get_viewport
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<SUBSECTION>
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<SUBSECTION>
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cogl_clear
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cogl_clear
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cogl_get_bitmasks
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cogl_get_bitmasks
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cogl_enable_depth_test
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cogl_set_depth_test_enabled
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cogl_enable_backface_culling
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cogl_get_depth_test_enabled
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cogl_set_backface_culling_enabled
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cogl_get_backface_culling_enabled
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<SUBSECTION>
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<SUBSECTION>
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CoglFogMode
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CoglFogMode
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cogl_set_fog
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cogl_set_fog
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@ -108,7 +108,7 @@ on_paint (ClutterActor *actor, TestState *state)
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int i;
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int i;
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int frame_num;
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int frame_num;
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cogl_enable_backface_culling (TRUE);
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cogl_set_backface_culling_enabled (TRUE);
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cogl_push_matrix ();
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cogl_push_matrix ();
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@ -180,7 +180,7 @@ on_paint (ClutterActor *actor, TestState *state)
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/* The second time round draw beneath the first with backface
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/* The second time round draw beneath the first with backface
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culling disabled */
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culling disabled */
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cogl_translate (0, TEXTURE_RENDER_SIZE, 0);
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cogl_translate (0, TEXTURE_RENDER_SIZE, 0);
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cogl_enable_backface_culling (FALSE);
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cogl_set_backface_culling_enabled (FALSE);
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}
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}
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cogl_pop_matrix ();
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cogl_pop_matrix ();
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