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Bug 985 - MSC math.h / M_PI issue
* clutter/cogl/gl/cogl.c (set_clip_plane): * clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI because M_PI isn't defined in MSVC without a special #define. Thanks to Haakon Sporsheim
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2008-06-30 Neil Roberts <neil@o-hand.com>
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Bug 985 - MSC math.h / M_PI issue
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* clutter/cogl/gl/cogl.c (set_clip_plane):
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* clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI
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because M_PI isn't defined in MSVC without a special
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#define. Thanks to Haakon Sporsheim
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2008-06-30 Neil Roberts <neil@o-hand.com>
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* clutter/win32/clutter-backend-win32.c (check_vblank_env): Use
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@ -633,8 +633,8 @@ sinc_func (ClutterAlpha *alpha,
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/* FIXME: fixed point, and fixed point sine() */
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x = (gdouble) (current_frame_num * angle * M_PI) / n_frames ;
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sine = (sin (x - (M_PI / angle)) + offset) * 0.5f;
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x = (gdouble) (current_frame_num * angle * G_PI) / n_frames ;
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sine = (sin (x - (G_PI / angle)) + offset) * 0.5f;
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CLUTTER_NOTE (ALPHA, "sine: %2f\n",sine);
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@ -420,7 +420,7 @@ set_clip_plane (GLint plane_num,
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = atan2f ((vertex_b[1] - vertex_a[1]),
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(vertex_b[0] - vertex_a[0])) * 180.0f / M_PI;
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(vertex_b[0] - vertex_a[0])) * 180.0f / G_PI;
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GE( glPushMatrix () );
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/* Load the identity matrix and multiply by the reverse of the
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