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backend/native: Don't double-scale pointer motions on scaled monitors
We manually scaled pointer motions when they travel over a scaled monitor. When a stage view of a monitor is also scaled, in practice this meant we scaled twice. Avoid this by only manually scaling the pointer motion when stage views are not scaled. https://bugzilla.gnome.org/show_bug.cgi?id=765011
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@ -341,6 +341,9 @@ relative_motion_filter (ClutterInputDevice *device,
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MetaLogicalMonitor *logical_monitor, *dest_logical_monitor;
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MetaLogicalMonitor *logical_monitor, *dest_logical_monitor;
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float new_dx, new_dy;
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float new_dx, new_dy;
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if (meta_is_stage_views_scaled ())
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return;
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logical_monitor = meta_monitor_manager_get_logical_monitor_at (monitor_manager,
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logical_monitor = meta_monitor_manager_get_logical_monitor_at (monitor_manager,
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x, y);
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x, y);
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if (!logical_monitor)
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if (!logical_monitor)
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