clutter/layer-paint-node: Fix variable naming

It's elsewhere in the file referred to as lnode. No idea what "res"
means.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1942>
This commit is contained in:
Jonas Ådahl 2021-07-28 18:47:36 +02:00 committed by Marge Bot
parent 537e2dfafe
commit 5e5c7fe1af

View File

@ -1551,7 +1551,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
float height, float height,
guint8 opacity) guint8 opacity)
{ {
ClutterLayerNode *res; ClutterLayerNode *lnode;
CoglContext *context; CoglContext *context;
CoglTexture2D *tex_2d; CoglTexture2D *tex_2d;
CoglTexture *texture; CoglTexture *texture;
@ -1559,21 +1559,21 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
CoglOffscreen *offscreen; CoglOffscreen *offscreen;
g_autoptr (GError) error = NULL; g_autoptr (GError) error = NULL;
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE); lnode = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
res->needs_fbo_setup = TRUE; lnode->needs_fbo_setup = TRUE;
res->projection = *projection; lnode->projection = *projection;
res->viewport = *viewport; lnode->viewport = *viewport;
res->fbo_width = width; lnode->fbo_width = width;
res->fbo_height = height; lnode->fbo_height = height;
res->opacity = opacity; lnode->opacity = opacity;
/* the texture backing the FBO */ /* the texture backing the FBO */
context = clutter_backend_get_cogl_context (clutter_get_default_backend ()); context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
tex_2d = cogl_texture_2d_new_with_size (context, tex_2d = cogl_texture_2d_new_with_size (context,
MAX (res->fbo_width, 1), MAX (lnode->fbo_width, 1),
MAX (res->fbo_height, 1)); MAX (lnode->fbo_height, 1));
texture = COGL_TEXTURE (tex_2d); texture = COGL_TEXTURE (tex_2d);
cogl_texture_set_premultiplied (texture, TRUE); cogl_texture_set_premultiplied (texture, TRUE);
@ -1586,7 +1586,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
goto out; goto out;
} }
res->offscreen = COGL_FRAMEBUFFER (offscreen); lnode->offscreen = COGL_FRAMEBUFFER (offscreen);
cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity); cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
@ -1594,17 +1594,17 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
* interpolation filters because the texture is always * interpolation filters because the texture is always
* going to be painted at a 1:1 texel:pixel ratio * going to be painted at a 1:1 texel:pixel ratio
*/ */
res->pipeline = cogl_pipeline_copy (default_texture_pipeline); lnode->pipeline = cogl_pipeline_copy (default_texture_pipeline);
cogl_pipeline_set_layer_filters (res->pipeline, 0, cogl_pipeline_set_layer_filters (lnode->pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST); COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (res->pipeline, 0, texture); cogl_pipeline_set_layer_texture (lnode->pipeline, 0, texture);
cogl_pipeline_set_color (res->pipeline, &color); cogl_pipeline_set_color (lnode->pipeline, &color);
out: out:
cogl_object_unref (texture); cogl_object_unref (texture);
return (ClutterPaintNode *) res; return (ClutterPaintNode *) lnode;
} }
/** /**