2008-06-10 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-texture.c:
        Minor reformatting cleanups. Emit filter-quality prop on change.
        * clutter/glx/clutter-glx-texture-pixmap.c:
        Support mipmaps via filter quality prop.
This commit is contained in:
Matthew Allum 2008-06-10 10:49:21 +00:00
parent cf73a8db77
commit 5d9e1bbbb0
3 changed files with 32 additions and 18 deletions

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@ -1,3 +1,10 @@
2008-06-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
Minor reformatting cleanups. Emit filter-quality prop on change.
* clutter/glx/clutter-glx-texture-pixmap.c:
Support mipmaps via filter quality prop.
2008-06-10 Chris Lord <chris@openedhand.com>
* tests/Makefile.am:

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@ -266,16 +266,17 @@ clutter_texture_realize (ClutterActor *actor)
if (priv->texture != COGL_INVALID_HANDLE)
cogl_texture_unref (priv->texture);
priv->texture = cogl_texture_new_with_size
(priv->width,
priv->height,
priv->no_slice ? -1 : priv->max_tile_waste,
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
COGL_PIXEL_FORMAT_RGBA_8888);
priv->texture
= cogl_texture_new_with_size
(priv->width,
priv->height,
priv->no_slice ? -1 : priv->max_tile_waste,
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
COGL_PIXEL_FORMAT_RGBA_8888);
cogl_texture_set_filters (priv->texture,
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
@ -600,9 +601,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
FALSE,
CLUTTER_PARAM_READWRITE));
/* FIXME: Ideally this option needs to have some kind of global
* overide as to imporve performance.
*/
g_object_class_install_property
(gobject_class, PROP_FILTER_QUALITY,
g_param_spec_enum ("filter-quality",
@ -757,7 +755,8 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
parent_scriptable_iface = g_type_interface_peek_parent (iface);
if (!parent_scriptable_iface)
parent_scriptable_iface = g_type_default_interface_peek (CLUTTER_TYPE_SCRIPTABLE);
parent_scriptable_iface = g_type_default_interface_peek
(CLUTTER_TYPE_SCRIPTABLE);
iface->set_custom_property = clutter_texture_set_custom_property;
}
@ -802,6 +801,7 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
pixel_format = cogl_texture_get_format (priv->texture);
priv->local_data_has_alpha = pixel_format & COGL_A_BIT;
bpp = priv->local_data_has_alpha ? 4 : 3;
/* Align to 4 bytes */
priv->local_data_rowstride = (priv->local_data_width * bpp + 3) & ~3;
@ -1175,6 +1175,8 @@ clutter_texture_set_from_file (ClutterTexture *texture,
* @texture: A #ClutterTexture
* @filter_quality: A filter quality value
*
* FIXME: THIS IS WRONG FOR NEW API
*
* Sets the filter quality when scaling a texture. Only values 0 and 1
* are currently supported, with 0 being lower quality but fast, 1
* being better quality but slower. ( Currently just maps to
@ -1202,8 +1204,6 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
cogl_texture_set_filters (priv->texture,
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
if ((old_quality == CLUTTER_TEXTURE_QUALITY_HIGH ||
filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH) &&
CLUTTER_ACTOR_IS_REALIZED (texture))
@ -1211,7 +1211,8 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
clutter_texture_unrealize (CLUTTER_ACTOR (texture));
clutter_texture_realize (CLUTTER_ACTOR (texture));
}
g_object_notify (G_OBJECT (texture), "filter-quality");
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));

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@ -424,13 +424,14 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
{
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
GLXPixmap glx_pixmap = None;
int attribs[7], i = 0;
int attribs[7], i = 0, mipmap = 0;
GLXFBConfig *fbconfig;
Display *dpy;
guint depth;
Pixmap pixmap;
guint pixmap_width, pixmap_height;
ClutterBackendGLX *backend_glx;
ClutterTextureQuality quality;
CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
@ -476,8 +477,13 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
goto cleanup;
}
quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE(texture));
if (quality == CLUTTER_TEXTURE_QUALITY_HIGH)
mipmap = 1;
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
attribs[i++] = 0;
attribs[i++] = mipmap;
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
@ -647,7 +653,7 @@ clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
return (priv->use_fallback != FALSE);
return (_have_tex_from_pixmap_ext);
}
/**