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[tests] Added test-texture-async
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@ -100,6 +100,8 @@ struct _ClutterTexturePrivate
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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guint load_async : 1;
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guint load_size_async : 1;
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guint load_data_async : 1;
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ClutterTextureAsyncData *async_data;
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};
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@ -143,7 +145,9 @@ enum
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PROP_COGL_MATERIAL,
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO,
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PROP_LOAD_ASYNC
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PROP_LOAD_ASYNC,
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PROP_LOAD_DATA_ASYNC,
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PROP_LOAD_SIZE_ASYNC
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};
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enum
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@ -152,7 +156,6 @@ enum
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PIXBUF_CHANGE,
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LOAD_SUCCESS,
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LOAD_FINISHED,
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LAST_SIGNAL
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};
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@ -839,6 +842,12 @@ clutter_texture_set_property (GObject *object,
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case PROP_LOAD_ASYNC:
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priv->load_async = g_value_get_boolean (value);
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break;
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case PROP_LOAD_DATA_ASYNC:
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priv->load_data_async = g_value_get_boolean (value);
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break;
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case PROP_LOAD_SIZE_ASYNC:
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priv->load_size_async = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -897,6 +906,12 @@ clutter_texture_get_property (GObject *object,
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case PROP_LOAD_ASYNC:
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g_value_set_boolean (value, priv->load_async);
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break;
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case PROP_LOAD_DATA_ASYNC:
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g_value_set_boolean (value, priv->load_data_async);
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break;
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case PROP_LOAD_SIZE_ASYNC:
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g_value_set_boolean (value, priv->load_size_async);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -1032,6 +1047,24 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-size-sync:
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*
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* When set to TRUE clutter will not block loading the size initially,
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* when used in this manner the size of the actor will change (and the
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* load-size-complete signal will be fired when the size is available).
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_SIZE_ASYNC,
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g_param_spec_boolean ("load-size-async",
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"Load size asynchronously",
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"If set to TRUE clutter will not block until it has "
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"loaded the size of the file.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-async:
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*
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@ -1046,6 +1079,24 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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g_param_spec_boolean ("load-data-async",
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"Load data asynchronously",
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-async:
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*
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* Load texture fully asynchronosuly, loading both the size and data
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* in a separate thread.
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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g_param_spec_boolean ("load-async",
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@ -1053,7 +1104,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_WRITABLE));
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/**
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* ClutterTexture::size-change:
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@ -1639,6 +1690,8 @@ clutter_texture_async_load_complete (ClutterTexture *self,
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waste, flags,
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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/*clutter_actor_set_size (self, cogl_texture_get_width (handle),
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cogl_texture_get_height (handle));*/
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cogl_texture_unref (handle);
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}
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@ -1687,6 +1740,7 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
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&data->load_error);
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g_print (".");
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/* Check again if we've been told to abort */
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g_mutex_lock (data->mutex);
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@ -1772,15 +1826,21 @@ clutter_texture_async_load (ClutterTexture *self,
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* there's no point in even continuing the asynchronous
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* loading, so we just stop there
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*/
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res = cogl_bitmap_get_size_from_file (filename,
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&width,
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&height);
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if (priv->load_size_async)
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{
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res = TRUE;
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}
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else
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{
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res = cogl_bitmap_get_size_from_file (filename, &width, &height);
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}
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if (!res)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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clutter_texture_async_data_free (data);
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return FALSE;
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}
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else
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@ -1,6 +1,7 @@
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UNIT_TESTS = \
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test-textures.c \
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test-texture-async.c \
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test-events.c \
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test-offscreen.c \
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test-scale.c \
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76
tests/interactive/test-texture-async.c
Normal file
76
tests/interactive/test-texture-async.c
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@ -0,0 +1,76 @@
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#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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G_MODULE_EXPORT gint
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test_texture_async_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *depth_behavior;
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ClutterActor *stage;
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ClutterActor *image[4];
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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GError *error;
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const gchar *path = "redhand.png";
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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path = argv[1]?argv[1]:"redhand.png";
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if (!argv[1])
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g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
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"This test can take any clutter loadable image as an argument\n");
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for (i=0;i<4;i++)
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image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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NULL);
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/*
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image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"load-async", TRUE,
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NULL);
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image[2] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"load-data-async", TRUE,
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NULL);
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image[3] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"load-data-async", TRUE,
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"load-size-async", TRUE,
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NULL);*/
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/* center the image */
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for (i=0;i<4;i++)
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{
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clutter_actor_set_position (image[i], 50+i*100, 50+i*50);
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clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
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timeline = clutter_timeline_new (60*5, 60);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
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clutter_behaviour_apply (depth_behavior, image[i]);
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clutter_timeline_start (timeline);
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}
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clutter_actor_show (stage);
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clutter_main ();
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/*g_object_unref (depth_behavior);
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g_object_unref (timeline);*/
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return EXIT_SUCCESS;
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}
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