[actor] Use foreach_with_internals()

ClutterContainer provides a foreach_with_internals() vfunc for
iterating over all of a container's children, be them added using
the Container API or be them internal to the container itself.

We should be using the foreach_with_internals() function instead
of the plain foreach().
This commit is contained in:
Emmanuele Bassi 2009-05-01 12:31:06 +01:00
parent e260296cb5
commit 5d2d8297e2

View File

@ -814,7 +814,7 @@ clutter_actor_real_map (ClutterActor *self)
clutter_actor_queue_redraw (self);
if (CLUTTER_IS_CONTAINER (self))
clutter_container_foreach (CLUTTER_CONTAINER (self),
clutter_container_foreach_with_internals (CLUTTER_CONTAINER (self),
CLUTTER_CALLBACK (clutter_actor_map),
NULL);
}
@ -823,22 +823,21 @@ clutter_actor_real_map (ClutterActor *self)
* clutter_actor_map:
* @self: A #ClutterActor
*
* Sets the #CLUTTER_ACTOR_MAPPED flag on the actor
* and possibly maps and realizes its children
* if they are visible. Does nothing if the
* Sets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps
* and realizes its children if they are visible. Does nothing if the
* actor is not visible.
*
* Calling this is allowed in only one case:
* you are implementing the "map" virtual function
* in an actor and you need to map the children of
* that actor. It is not necessary to call this
* if you implement #ClutterContainer because the
* default implementation will automatically map
* children of containers.
* Calling this is allowed in only one case: you are implementing the
* #ClutterActor::map virtual function in an actor and you need to map
* the children of that actor. It is not necessary to call this
* if you implement #ClutterContainer because the default implementation
* will automatically map children of containers.
*
* When overriding map, it is mandatory to chain up to the parent
* implementation.
**/
*
* Since: 1.0
*/
void
clutter_actor_map (ClutterActor *self)
{
@ -859,7 +858,7 @@ clutter_actor_real_unmap (ClutterActor *self)
g_assert (CLUTTER_ACTOR_IS_MAPPED (self));
if (CLUTTER_IS_CONTAINER (self))
clutter_container_foreach (CLUTTER_CONTAINER (self),
clutter_container_foreach_with_internals (CLUTTER_CONTAINER (self),
CLUTTER_CALLBACK (clutter_actor_unmap),
NULL);
@ -893,17 +892,17 @@ clutter_actor_real_unmap (ClutterActor *self)
* Unsets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly
* unmaps its children if they were mapped.
*
* Calling this is allowed in only one case:
* you are implementing the "unmap" virtual function
* in an actor and you need to unmap the children of
* that actor. It is not necessary to call this
* if you implement #ClutterContainer because the
* default implementation will automatically unmap
* children of containers.
* Calling this is allowed in only one case: you are implementing the
* #ClutterActor::unmap virtual function in an actor and you need to
* unmap the children of that actor. It is not necessary to call this
* if you implement #ClutterContainer because the default implementation
* will automatically unmap children of containers.
*
* When overriding unmap, it is mandatory to chain up to the parent
* implementation.
**/
*
* Since: 1.0
*/
void
clutter_actor_unmap (ClutterActor *self)
{
@ -1141,7 +1140,7 @@ clutter_actor_real_unrealize (ClutterActor *self)
g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
if (CLUTTER_IS_CONTAINER (self))
clutter_container_foreach (CLUTTER_CONTAINER (self),
clutter_container_foreach_with_internals (CLUTTER_CONTAINER (self),
CLUTTER_CALLBACK (clutter_actor_unrealize_not_hiding),
NULL);
}